Commit Graph

550 Commits

Author SHA1 Message Date
onpon4 f39fa5cbae More work on relativizing positions. 2016-11-26 01:34:54 -05:00
onpon4 682c233250 Several tweaks toward making the intermission adaptable to diff sizes. 2016-11-26 00:36:33 -05:00
onpon4 6a463ab8f5 Renamed "bRect" to "LinkedRect". 2016-11-25 18:41:55 -05:00
onpon4 1ba51f0e58 Moved most structs to the modules they obviously belong to.
The ones with names that don't correspond to modules and are used
in multiple places have been left alone.
2016-11-25 18:35:25 -05:00
onpon4 d336bb2c83 More cleanup. 2016-11-25 18:21:31 -05:00
onpon4 60ed5cbd65 More cleanup.
It looks like I'm finally almost done with this! The only thing left
is gradually replacing "Starfighter.h" imports with imports of what
actually is needed.
2016-11-25 18:01:36 -05:00
onpon4 65e8142959 Removed remaining references to engine.cheatCredits. 2016-11-25 17:24:45 -05:00
onpon4 c8e561eeec Added a "Credits" option to the main menu. 2016-11-25 17:23:23 -05:00
onpon4 b43c52dc23 More cleanup. 2016-11-25 17:10:08 -05:00
onpon4 5b4fa64360 Tweaked the way the laser is handled.
The tweak causes you to be able to fire the laser for more time,
but the difference is subtle (112 frames instead of 100 frames).
2016-11-25 14:36:56 -05:00
onpon4 1be0fd1164 Lots of cleanup done on how weapons are handled.
I did one structural change to the way ship_fireBullet works. It
previously had two separate places for reducing ammo from the player.
I changed this so that it removes ammo in the same place regardless
of which weapon it is, but then performs the plasma "out of ammo"
action afterwards. It seems to work properly.

Also fixed a flaw in the saving which would in some cases cause
the stationed planet to not get saved properly.
2016-11-25 13:50:16 -05:00
onpon4 3400ff180c Renamed "currentMission" to "mission". 2016-11-25 12:53:53 -05:00
onpon4 f9cefa99e3 Merged the "resources" module into the "gfx" module. 2016-11-25 12:50:32 -05:00
onpon4 dc7209164a Renamed the "object" and "collectables" structs.
This was done with "replace all" actions, but I have checked and
the only collatoral damage has been to capitalize some instances
of "objective" in comments.
2016-11-25 12:37:26 -05:00
onpon4 de1cd7c674 Cleaned up the "missions" module, renamed to "mission". 2016-11-25 12:29:15 -05:00
onpon4 aec30bbc3d Reorganized "misc.cpp".
Most functions have been placed into "info.cpp" and "radio.cpp",
while one has been placed into "engine.cpp".
2016-11-22 21:16:49 -05:00
onpon4 800d278f78 Added a "NOBANTER" flag for ships that shouldn't cause it.
This is mainly for the asteroids, but it's also useful for the bosses
and Krass's team.
2016-11-19 12:29:26 -05:00
onpon4 96274ec90e Small tweaks to some of the banter. 2016-11-19 12:06:42 -05:00
onpon4 30b05b6b4e Replaced all bools with ints.
This is part of the conversion of Starfighter's code to C. C doesn't
have the bool type.
2016-11-19 11:43:50 -05:00
onpon4 e0cac7850c Converted the "missfire" messages. Deleted the now empty messages.cpp. 2016-11-19 08:51:26 -05:00
onpon4 7afd322a71 Some tweaks to prevent silent errors. 2016-11-19 08:34:28 -05:00
onpon4 e9330907b7 Reconstructed player hit messages. 2016-11-19 08:24:12 -05:00
onpon4 7578f3814f Removed the death messages.
At first I was doing the same thing to them I did to the bragging
messages, but when it came to actually thinking of things these
characters should say, nothing I liked came up. The main problem
is nothing fits the characters' expressions. Add to that the
complexity of making this really work right, and it's just not
worth it.

The Sid death message has also been removed, both for consistency
and because of the mismatch of Chris's face with what he said there.
2016-11-19 08:10:25 -05:00
onpon4 3c6c41ee49 Added simpler kill messages for Phoebe and Ursula. 2016-11-17 22:36:53 -05:00
onpon4 3987ffc9b1 Added some kill messages for Chris.
I'll be adding some more that include talking to Phoebe and Ursula
later.
2016-11-16 21:14:53 -05:00
onpon4 94b93c6ddb Removed the intro text.
I considered rewriting it, but I don't think the intro text really
adds anything. Starfighter is an action game, not an adventure game,
so it's just out of place to show a paragraph of backstory before
the game starts.
2016-11-16 19:46:42 -05:00
onpon4 063020df22 More cleanup. 2016-11-16 19:43:03 -05:00
onpon4 f6f14227a1 Version 1.6 release. 2016-08-06 21:18:59 -04:00
onpon4 7055bf31a3 Deleted the "starfighter" binary that accidentally got added in. 2016-08-04 20:29:09 -04:00
onpon4 6509b9d540 Fixed .gitignore ("starfighter" was removed accidentally) 2016-08-04 20:28:36 -04:00
onpon4 61d4c32b81 Fixed an incorrect SDL include. 2016-08-04 20:26:24 -04:00
Richard Smith 65c773cafb changed OS X style SDL includes back to Linux style 2016-08-04 20:58:38 +01:00
Richard Smith 0affc31f1e remove SDL frameworks 2016-08-04 19:12:07 +01:00
Richard Smith 1132c65ac7 update LICENSES 2016-08-04 19:08:35 +01:00
Richard Smith f9c4f7297e oops, problem with gitignore prevented icon folder from being checked in 2016-08-04 17:22:12 +01:00
Richard Smith 71bfadd4e2 Xcode build files 2016-08-04 17:07:48 +01:00
Richard Smith fb4cbdf32c SDL libraries for OS X 2016-08-04 17:04:58 +01:00
Richard Smith 6a165e8f0b Source code changes necessary to compile on OS X. 2016-08-04 16:51:46 +01:00
onpon4 dda76c8fe4 Added a message to make it clearer to newcomers that you can leave early.
The game previously didn't give any clear indication that secondary
objectives are optional. This message should make this feature more
obvious.
2016-06-02 11:19:07 -04:00
onpon4 362584ff38 Made some corrections to the documentation. 2016-06-02 10:58:49 -04:00
onpon4 ff48ca6204 Increased the shield bonus for Nightmare difficulty. 2016-06-01 11:04:45 -04:00
onpon4 ac5b31457b Removed a now unused function. 2016-04-04 21:20:45 -04:00
onpon4 c851314e3a Recompressed PNG images with Trimage. 2016-03-02 09:42:28 -05:00
onpon4 06220ebd03 Added changes to the makefile suggested. 2016-01-14 13:49:22 -05:00
onpon4 59334f3818 1.5.1 release
A bit early, but that problem with mines was just awful.
2016-01-13 20:54:36 -05:00
onpon4 59088cce0c Make mines simply disappear when they time out rather than exploding.
The explosions of mines off in the distance are extremely annoying in
the Mars mission, in particular. There's no real point in them
doing a timed off-screen explosion, anyway; if they just disappear,
the player won't notice.
2016-01-13 16:09:06 -05:00
onpon4 2ea268c704 Corrected the install location for the icon. 2016-01-12 15:41:24 -05:00
onpon4 47c8dfd1d9 And thus ends the saga of stupidity. 2016-01-12 14:54:41 -05:00
onpon4 a3afb0a133 Whoops
Just... whoops. *game*.timeTaken, not *engine*.timeTaken. Fixed that...
2016-01-12 14:53:34 -05:00
onpon4 a2e2207a67 Reversed a ruinous change.
Dur... event times can be negative, and yet here I am changing it to
unsigned.
2016-01-12 14:43:42 -05:00