Commit Graph

903 Commits

Author SHA1 Message Date
Heimen Stoffels 1189e4ea5e
Added Dutch translation 2020-10-24 17:25:08 +02:00
Layla Marchant d129793583
Starfighter 2.3.3 version number bump, slight readme tweak. 2020-09-20 12:14:06 -04:00
Layla Marchant 8c0df9b310
Removed use of wildcards so that Autotools will be happy. 2020-09-15 23:04:17 -04:00
Layla Marchant 0e666b2d20
Fixed some remaining ableism. 2020-09-15 13:13:58 -04:00
Layla Marchant c516cd7bb4
Replaced the SF_NOWARN flag with an SF_WARN flag which does the inverse.
Fixes #18
2020-09-09 03:03:22 -04:00
Layla Marchant 000905e6af
Liberapay 2020-09-07 22:21:36 -04:00
Layla Marchant fc0c8bedc6
Some tweaks to manpage (mostly just an excuse to use git commit -S) 2020-09-05 18:29:16 -04:00
Layla Marchant df066d4ad4 Fixed nongnu.org links. 2020-09-05 18:21:26 -04:00
Layla Marchant d48a35d15c Updated the manfile so that it gets installed and has some info. 2020-09-05 18:17:34 -04:00
Layla Marchant e5666251c3 Added Keywords entry to starfighter.desktop. 2020-08-27 10:20:40 -04:00
Layla Marchant 3e2795a231 Fixed spelling errors. 2020-08-27 10:14:45 -04:00
Layla Marchant b25efb8595 "stupid" -> "foolish" 2020-08-26 12:06:34 -04:00
Layla Marchant 8d136e4cea Merge branch 'main' of github.com:pr-starfighter/starfighter into main 2020-08-04 12:24:33 -04:00
Layla Marchant b547ec5989 Replaced AUDIO_S16 witht AUDIO_S16SYS. 2020-08-04 12:23:54 -04:00
The Diligent Circle 丸 d7406d58d8
Merge pull request #10 from psypherium/main
spelling fix: persuit -> pursuit
2020-07-31 17:13:25 -04:00
Alistair Findlay f6cd2e9300
spelling fix: persuit -> pursuit 2020-08-01 05:50:51 +10:00
Alistair Findlay 8e0ab7d4ed
spelling fix: persuit -> pursuit 2020-08-01 05:50:10 +10:00
Alistair Findlay 7b7966bcf2
spelling fix: persuit -> pursuit 2020-08-01 05:49:28 +10:00
Alistair Findlay 2448a043e1
spelling fix: persuit -> pursuit 2020-08-01 05:48:31 +10:00
Layla Marchant 9237af3283 Bumped version number 2020-07-27 15:33:45 -04:00
Layla Marchant 59c21a355e Fixed too small of a limit for mission objective descriptions.
It was causing rendering bugs (due to the lack of a \0 terminator)
with the Japanese translation.
2020-07-27 13:44:35 -04:00
Layla Marchant 23b5c50a28 Fixed an issue in the Japanese translation that caused text to be cut off.
Some of the text was too long to fit within the box it's supposed to, so
I made a modification to the translations (removing プラズマ from
プラズマコンデンサー etc) to make it fit. I also removed maruhiro-san's
attempt to align the numbers because it doesn't actually work in-game
(due to the font and/or method of handling whitespace).
2020-07-27 13:22:26 -04:00
Layla Marchant adc85f1bec Better syntax 2020-07-27 12:15:35 -04:00
Layla Marchant cf7a82515d Fixed double-controls. 2020-07-27 11:41:40 -04:00
Layla Marchant ca11cdea27 Implemented use of the game controller SDL API.
Fixes #7

Designed to use the game controller API if possible, or fall back
to the regular joystick API otherwise.

This also makes it so that all connected controllers can be used,
rather than just the first one.
2020-07-27 11:29:35 -04:00
Layla Marchant 21e16c157b Restored the old digital conversion of analog input for main menu.
This allows using an analog stick to control the main menu once
again. Part of #7.
2020-07-27 10:36:10 -04:00
Layla Marchant eb2c61cd04 Added a check for if the breakable byte is the start of char.
Fixes #9

Thanks to https://gamedev.net/forums/topic/707591-could-anyone-help-with-utf-8-line-breaking-in-c/5429529/
for helping with how to do this.
2020-07-27 10:12:47 -04:00
Layla Marchant 6e8d32fd64 Fixed a small discrepancy with the Venus mission in Classic difficulty
Since the original actually constantly had you drain Kline's health
to zero and then re-adjusted it, there were effectively stop points
limiting the amount of damage you could do to the amount designated
for the current stage. This has been simulated by setting the shield
to the proper amount of shield for the respective stage if the
difficulty is DIFFICULTY_ORIGINAL.
2020-07-27 00:37:04 -04:00
Layla Marchant 70f5112100 Revert "i - 1 instead of i for breaking text."
This reverts commit 5bc3657824.
2020-07-25 10:58:53 -04:00
Layla Marchant 91dcd81268 Revert "???"
This reverts commit 5fa977fb90.
2020-07-25 10:58:42 -04:00
Layla Marchant 5fa977fb90 ??? 2020-07-20 15:11:01 -04:00
Layla Marchant 5bc3657824 i - 1 instead of i for breaking text.
That's the right character to pick. It's actually still broken; will
look into more later. Will also need to make it so that it ignores
leading whitespace.
2020-07-20 14:09:06 -04:00
Layla Marchant 0201eddbe5 Added a setting for controlling language.
It doesn't seem to work and I don't understand why. It's as if
gettext is ignoring the setting.
2020-07-20 13:10:25 -04:00
Layla Marchant facc34b7ba Factored in radio life to the script radio messages.
This ensures that series of radio messages are stiched together
properly. An exception was given for the first Kline encounter;
timing stays the same for that one simply to make sure the music
cue isn't ruined.
2020-07-20 12:03:00 -04:00
Layla Marchant aaa640055d Extra newline 2020-07-20 11:22:18 -04:00
Layla Marchant a1a67452fd Added the Japanese translation to Makefile.am 2020-07-20 11:21:52 -04:00
Layla Marchant 1f0f3e679d Formatting 2020-07-20 11:19:45 -04:00
The Diligent Circle 丸 dce97bf826
Merge pull request #8 from maruhiro-ver0/japanese
Translated in Japanese
2020-07-20 11:12:57 -04:00
maruhiro 86a13338d4 Translated in Japanese 2020-07-21 00:00:46 +09:00
Layla Marchant c213a1b897 Locked in the POT file to UTF-8.
Starfighter only supports UTF-8, so that needs to always be used.
2020-07-19 08:54:13 -04:00
Layla Marchant 0a056f0608 Updated translation files 2020-07-16 14:19:33 -04:00
Layla Marchant 8d730136f5 Bumped version number 2020-07-16 13:31:35 -04:00
Layla Marchant 82b35c5ce0 Added a text speed option, improved cutscene controls.
This is a pretty big one! Someone I know suggested that I should
make the textboxes able to stay on the screen for longer, so I've
added an option for that! In the process I also changed Fire and
Altfire to advance to the next box immediately (rather than skipping
outright), so that if you select a slower speed you can still make
the text go to the next one after you're finished reading one.
2020-07-16 13:22:16 -04:00
Layla Marchant 7b6eb5501f Fixed a couple typos. 2020-07-16 11:51:10 -04:00
Layla Marchant 9a5076bb93 Fixed some bugs with gamepad controls.
Included a bug where axis controls got stuck after the end of a mission,
and one where hat controls caused massive movement speed.
2020-07-16 11:43:45 -04:00
Layla Marchant 13a2f0fba5 Added proper analog support. 2020-06-21 22:19:28 -04:00
Layla Marchant aa356c6747 Bumped version number 2020-06-21 20:33:26 -04:00
Layla Marchant afccdb741f Removed use of axes other than 0 and 1. 2020-06-06 15:23:07 -04:00
Layla Marchant b3856c6a3c Added a difficulty indicator to save slots, removed old format support 2020-05-26 22:20:38 -04:00
Layla Marchant 9a627a77bb Fixed double-cargo pods in Ceradse 2020-05-26 20:34:47 -04:00