Heimen Stoffels
1189e4ea5e
Added Dutch translation
2020-10-24 17:25:08 +02:00
Layla Marchant
d129793583
Starfighter 2.3.3 version number bump, slight readme tweak.
2020-09-20 12:14:06 -04:00
Layla Marchant
8c0df9b310
Removed use of wildcards so that Autotools will be happy.
2020-09-15 23:04:17 -04:00
Layla Marchant
0e666b2d20
Fixed some remaining ableism.
2020-09-15 13:13:58 -04:00
Layla Marchant
c516cd7bb4
Replaced the SF_NOWARN flag with an SF_WARN flag which does the inverse.
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Fixes #18
2020-09-09 03:03:22 -04:00
Layla Marchant
000905e6af
Liberapay
2020-09-07 22:21:36 -04:00
Layla Marchant
fc0c8bedc6
Some tweaks to manpage (mostly just an excuse to use git commit -S)
2020-09-05 18:29:16 -04:00
Layla Marchant
df066d4ad4
Fixed nongnu.org links.
2020-09-05 18:21:26 -04:00
Layla Marchant
d48a35d15c
Updated the manfile so that it gets installed and has some info.
2020-09-05 18:17:34 -04:00
Layla Marchant
e5666251c3
Added Keywords entry to starfighter.desktop.
2020-08-27 10:20:40 -04:00
Layla Marchant
3e2795a231
Fixed spelling errors.
2020-08-27 10:14:45 -04:00
Layla Marchant
b25efb8595
"stupid" -> "foolish"
2020-08-26 12:06:34 -04:00
Layla Marchant
8d136e4cea
Merge branch 'main' of github.com:pr-starfighter/starfighter into main
2020-08-04 12:24:33 -04:00
Layla Marchant
b547ec5989
Replaced AUDIO_S16 witht AUDIO_S16SYS.
2020-08-04 12:23:54 -04:00
The Diligent Circle 丸
d7406d58d8
Merge pull request #10 from psypherium/main
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spelling fix: persuit -> pursuit
2020-07-31 17:13:25 -04:00
Alistair Findlay
f6cd2e9300
spelling fix: persuit -> pursuit
2020-08-01 05:50:51 +10:00
Alistair Findlay
8e0ab7d4ed
spelling fix: persuit -> pursuit
2020-08-01 05:50:10 +10:00
Alistair Findlay
7b7966bcf2
spelling fix: persuit -> pursuit
2020-08-01 05:49:28 +10:00
Alistair Findlay
2448a043e1
spelling fix: persuit -> pursuit
2020-08-01 05:48:31 +10:00
Layla Marchant
9237af3283
Bumped version number
2020-07-27 15:33:45 -04:00
Layla Marchant
59c21a355e
Fixed too small of a limit for mission objective descriptions.
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It was causing rendering bugs (due to the lack of a \0 terminator)
with the Japanese translation.
2020-07-27 13:44:35 -04:00
Layla Marchant
23b5c50a28
Fixed an issue in the Japanese translation that caused text to be cut off.
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Some of the text was too long to fit within the box it's supposed to, so
I made a modification to the translations (removing プラズマ from
プラズマコンデンサー etc) to make it fit. I also removed maruhiro-san's
attempt to align the numbers because it doesn't actually work in-game
(due to the font and/or method of handling whitespace).
2020-07-27 13:22:26 -04:00
Layla Marchant
adc85f1bec
Better syntax
2020-07-27 12:15:35 -04:00
Layla Marchant
cf7a82515d
Fixed double-controls.
2020-07-27 11:41:40 -04:00
Layla Marchant
ca11cdea27
Implemented use of the game controller SDL API.
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Fixes #7
Designed to use the game controller API if possible, or fall back
to the regular joystick API otherwise.
This also makes it so that all connected controllers can be used,
rather than just the first one.
2020-07-27 11:29:35 -04:00
Layla Marchant
21e16c157b
Restored the old digital conversion of analog input for main menu.
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This allows using an analog stick to control the main menu once
again. Part of #7 .
2020-07-27 10:36:10 -04:00
Layla Marchant
eb2c61cd04
Added a check for if the breakable byte is the start of char.
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Fixes #9
Thanks to https://gamedev.net/forums/topic/707591-could-anyone-help-with-utf-8-line-breaking-in-c/5429529/
for helping with how to do this.
2020-07-27 10:12:47 -04:00
Layla Marchant
6e8d32fd64
Fixed a small discrepancy with the Venus mission in Classic difficulty
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Since the original actually constantly had you drain Kline's health
to zero and then re-adjusted it, there were effectively stop points
limiting the amount of damage you could do to the amount designated
for the current stage. This has been simulated by setting the shield
to the proper amount of shield for the respective stage if the
difficulty is DIFFICULTY_ORIGINAL.
2020-07-27 00:37:04 -04:00
Layla Marchant
70f5112100
Revert "i - 1 instead of i for breaking text."
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This reverts commit 5bc3657824
.
2020-07-25 10:58:53 -04:00
Layla Marchant
91dcd81268
Revert "???"
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This reverts commit 5fa977fb90
.
2020-07-25 10:58:42 -04:00
Layla Marchant
5fa977fb90
???
2020-07-20 15:11:01 -04:00
Layla Marchant
5bc3657824
i - 1 instead of i for breaking text.
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That's the right character to pick. It's actually still broken; will
look into more later. Will also need to make it so that it ignores
leading whitespace.
2020-07-20 14:09:06 -04:00
Layla Marchant
0201eddbe5
Added a setting for controlling language.
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It doesn't seem to work and I don't understand why. It's as if
gettext is ignoring the setting.
2020-07-20 13:10:25 -04:00
Layla Marchant
facc34b7ba
Factored in radio life to the script radio messages.
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This ensures that series of radio messages are stiched together
properly. An exception was given for the first Kline encounter;
timing stays the same for that one simply to make sure the music
cue isn't ruined.
2020-07-20 12:03:00 -04:00
Layla Marchant
aaa640055d
Extra newline
2020-07-20 11:22:18 -04:00
Layla Marchant
a1a67452fd
Added the Japanese translation to Makefile.am
2020-07-20 11:21:52 -04:00
Layla Marchant
1f0f3e679d
Formatting
2020-07-20 11:19:45 -04:00
The Diligent Circle 丸
dce97bf826
Merge pull request #8 from maruhiro-ver0/japanese
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Translated in Japanese
2020-07-20 11:12:57 -04:00
maruhiro
86a13338d4
Translated in Japanese
2020-07-21 00:00:46 +09:00
Layla Marchant
c213a1b897
Locked in the POT file to UTF-8.
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Starfighter only supports UTF-8, so that needs to always be used.
2020-07-19 08:54:13 -04:00
Layla Marchant
0a056f0608
Updated translation files
2020-07-16 14:19:33 -04:00
Layla Marchant
8d730136f5
Bumped version number
2020-07-16 13:31:35 -04:00
Layla Marchant
82b35c5ce0
Added a text speed option, improved cutscene controls.
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This is a pretty big one! Someone I know suggested that I should
make the textboxes able to stay on the screen for longer, so I've
added an option for that! In the process I also changed Fire and
Altfire to advance to the next box immediately (rather than skipping
outright), so that if you select a slower speed you can still make
the text go to the next one after you're finished reading one.
2020-07-16 13:22:16 -04:00
Layla Marchant
7b6eb5501f
Fixed a couple typos.
2020-07-16 11:51:10 -04:00
Layla Marchant
9a5076bb93
Fixed some bugs with gamepad controls.
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Included a bug where axis controls got stuck after the end of a mission,
and one where hat controls caused massive movement speed.
2020-07-16 11:43:45 -04:00
Layla Marchant
13a2f0fba5
Added proper analog support.
2020-06-21 22:19:28 -04:00
Layla Marchant
aa356c6747
Bumped version number
2020-06-21 20:33:26 -04:00
Layla Marchant
afccdb741f
Removed use of axes other than 0 and 1.
2020-06-06 15:23:07 -04:00
Layla Marchant
b3856c6a3c
Added a difficulty indicator to save slots, removed old format support
2020-05-26 22:20:38 -04:00
Layla Marchant
9a627a77bb
Fixed double-cargo pods in Ceradse
2020-05-26 20:34:47 -04:00