Julie Marchant
e51c55b16b
Revert "Converted to C... tried and failed to convert Autoconf."
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This reverts commit 7fd19f29ba
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2019-05-20 01:56:16 -04:00
Julie Marchant
7fd19f29ba
Converted to C... tried and failed to convert Autoconf.
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Broken for now. Committing so I can switch computers.
2019-05-19 23:57:55 -04:00
onpon4
932b86da42
Added NOSOUND definition option, which disables use of SDL_mixer entirely.
2017-01-22 00:11:13 -05:00
onpon4
d6b31a270c
More cleanup, updated copyright notices.
2017-01-21 23:55:54 -05:00
onpon4
82dc26f949
More cleanup.
2017-01-20 23:26:49 -05:00
onpon4
60ed5cbd65
More cleanup.
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It looks like I'm finally almost done with this! The only thing left
is gradually replacing "Starfighter.h" imports with imports of what
actually is needed.
2016-11-25 18:01:36 -05:00
onpon4
063020df22
More cleanup.
2016-11-16 19:43:03 -05:00
onpon4
c764c4d8b7
Added code to prevent loud sounds from being overtaken by quiet sounds.
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This prevents the weird effect where you hear a bunch of sounds of
majorly different volumes starting and stopping. If, for example, you
have several mines exploding nearby as well as several mines exploding
far away at the same time, you will hear the near ones and not the far
ones.
2016-01-11 00:10:55 -05:00
onpon4
0929abf3a3
Added a Y component to audio_playSound, and reduction of volume by distance.
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This makes it possible to remove code that made mines that exploded
off-screen completely inaudible.
2016-01-10 23:56:26 -05:00
onpon4
409a2efe07
Updated copyright notices.
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Apparently they've all been modified this year now. The earliest
modification date is alien.h, at January 2.
2016-01-07 21:32:40 -05:00
onpon4
ce94477b70
More cleanup.
2016-01-02 16:59:48 -05:00
onpon4
f306825636
Removed the "nomove" and "nofire" cheats.
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I honestly don't understand why these cheats were here. Preventing
enemies from moving breaks some missions and doesn't do anything
useful, and preventing enemies from firing is basically no better
than the invincibility cheat (and might even be worse, if it applies
to Sid; I didn't check).
2015-05-20 19:41:43 -04:00
onpon4
6ede2722a0
Pause music when pausing the game. (Untested.)
2015-04-26 07:45:58 -04:00
onpon4
5019244da1
Added an enum for missions/areas.
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Eliminating another set of magic numbers, and God, that was tedious.
2015-03-29 13:11:12 -04:00
onpon4
28cc1fcc6d
Updated audio module.
2015-03-08 10:38:58 -04:00
onpon4
87f67e02fa
Added Sound and Silence music track.
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Also made the first mission always play the same music.
2015-03-03 01:08:47 -05:00
onpon4
9959c47f98
Updated copyright notices on all files based on git-blame.
2015-03-01 15:37:32 -05:00
onpon4
93d6195a31
Removed Grey Sector. Changed random music selection to always see all of them.
2015-02-26 22:30:26 -05:00
onpon4
4319051fd0
Removed Big Boss. (Just doesn't feel like it fits.)
2015-02-26 21:39:11 -05:00
onpon4
bf844b25eb
More music
2015-02-26 19:55:52 -05:00
onpon4
9b814979f9
Added more music.
2015-02-26 15:52:18 -05:00
onpon4
fecf957cd5
Started adding some new music, fixed ship aiming off-screen at the end.
2015-02-26 14:18:27 -05:00
onpon4
f385c9448e
Upgraded to GPLv3.
2015-02-26 11:20:36 -05:00
onpon4
555ee4fe15
Removed support for PAK files.
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These are really unnecessary, and their support makes converting
the music from MOD to Ogg Vorbis more complicated than it needs to
be.
2015-02-26 11:09:28 -05:00
Guus Sliepen
bd4a449e10
Rename code/ to src/.
2013-07-11 14:24:37 +02:00