Before, all the ships were moving at exactly the same speed, making them appear
static on screen. Now, Chris is moving slowly to the right, but the WEAPCO
fighters are changing velocity now and then, both horizontally and vertically,
never quite reaching Chris but increasing their attempts.
- Explicitly mention all the authors and licenses used for the new graphics
and sounds.
- Remove credits for the old music.
- Mention Valgrind and cppcheck under the Quality Assurance section.
- Add myself as additional programmer, Astrid as replacement graphics and sound
finder.
There were three flags, WF_STRAIGHT, WF_THIN_SPREAD and WF_WIDE_SPREAD,
when only one flag, WF_SPREAD suffices. This makes the code simpler and
gets rid of some duplication.
Put the maximum amount of rockets that can be caried in the description, and
also adjust the amount of rocket pods one has when buying a secondary weapon.
The laser and charge beam will remove all rocket capacity. To soften the blow,
you get at least capacity for 5 rockets when buying homing missile systems,
or 10 when buying normal missile system.