Commit Graph

20 Commits

Author SHA1 Message Date
Julie Marchant caf963ba19 Added translation support.
No, really, just added the whole thing. This took literally the
entire day. I'm soooo glad it's working now!

Also includes tons of other small fixes I didn't bother to keep
track of.
2019-06-05 22:13:48 -04:00
onpon4 a615f52b84 Made the shop more horizontally compact.
This has the effect of making it work with screen widths as low as
640 pixels.
2017-02-04 17:12:16 -05:00
onpon4 e3c2e2fddc Switched the build system from a hand-made makefile to Autotools.
That actually took quite some time, but it's finally finished now.
It's missing only a couple minor things from the old Makefile.
2017-01-26 17:27:55 -05:00
onpon4 c851314e3a Recompressed PNG images with Trimage. 2016-03-02 09:42:28 -05:00
onpon4 8897012030 Added transparent centers to the friend arrows.
This serves two purposes: One, it helps colorblind and color
deficient people to distinguish the arrows. Two, it prevents friend
arrows from hiding enemy arrows; you can see when an enemy arrow
is behind a friend arrow now.
2016-01-08 13:02:22 -05:00
onpon4 62d14c57f0 Added special target text for Kline. 2016-01-08 11:09:13 -05:00
onpon4 efc2311f7a Added special indicators for Sid, Phoebe, and Ursula. 2016-01-08 10:31:01 -05:00
onpon4 401a306793 Added green versions of arrows for friendly ships. 2016-01-08 09:39:12 -05:00
onpon4 e95f55565c Improvements to text display.
Starfighter uses an absurdly crude method for wrapping text which
basically fails very frequently when large words are chosen. The only
reason it got away with it is because text strings don't vary. Well,
I've been quite annoyed by having to test for this and rework my
text so much, so I've added in a secondary system: if it's really
close to the edge, and the next three characters are going to be
letters, it adds a hyphen and moves on to the next line. This still
isn't 100% fool-proof, but it should catch most problems.

Also removed the "temp fix" which shifted the letters by a pixel in
code, and just shifted them in the actual image. I don't understand
why the "temp fix" was there in the first place, to be honest.
2015-06-15 23:56:20 -04:00
onpon4 3b105dc966 Added the rest of the face updates by Lachlan Cartland. 2015-06-11 08:10:44 -04:00
onpon4 b71a99fbe5 Added improvements to Sid by Lachlan Cartland. 2015-06-10 11:02:13 -04:00
onpon4 75022395cc Changed blacks in asteroids to dark gray.
Starfighter uses pure black as a colorkey, and that was rendering
some parts of the asteroids transparent.
2015-03-07 14:46:59 -05:00
onpon4 69f87ec5fb Optimized asteroid compression. 2015-03-04 08:26:47 -05:00
onpon4 75b2cf1379 Added LICENSES, gave it graphics license info, replaced badly-licensed stuff 2015-02-27 12:09:51 -05:00
Astrid S. de Wijn 2ddeb41360 Updated drone and pod graphics. 2011-08-29 11:01:40 +02:00
Astrid S. de Wijn 61fb3d2035 Update Executive Transport and Pluto boss graphics. 2011-08-27 22:13:55 +02:00
Guus Sliepen acf5c5d1f4 Move sources document out of the gfx directory. 2011-08-27 17:31:08 +02:00
Astrid S. de Wijn af07946e24 Remove unused graphics. 2011-08-27 17:29:35 +02:00
Astrid S. de Wijn 75a6b07823 Updated explosion graphics. 2011-08-27 17:28:58 +02:00
Astrid S. de Wijn d80d1af89c Add DFSG-compatible replacement graphics.
Some images are made from scratch, others are taken from various sources
with CC0, CC-BY, CC-BY-SA and GPL licenses, mostly from OpenGameArt.org
and NASA.
2011-08-27 16:20:42 +02:00