There was a check that was supposed to prevent completing missions on
death, but it also prevented completing missions after an area was
finished. This was in particular a problem in interceptions, where
rescuing slaves after destroying interceptions didn't have any effect
on the slave rescue mission.
So now, when currentGame.gamePlay is set to GAMEPLAY_ONPON:
- You start with 50 shield, and never gain any increased capacity.
- You can't charge the charge cannon and shoot at the same time; if
you shoot the plasma gun, the charge cannon shoots as well (as if
you had released the charge key).
I didn't add in the feature to keep the view from slowing you down,
because the method I used was imperfect anyway.
The source code contains routines to initialise all these resources, but also
functions to load from and store to external files. Support for external files
has now been removed; this removes a potential difference between compiling
with or without USEPAK, and makes it easier to change missions in the code.