Commit Graph

710 Commits

Author SHA1 Message Date
onpon4 1454b56db7 Cleaned up some custom uses of rand(). 2016-11-28 15:50:47 -05:00
onpon4 90450ee16e Small code cleanup. 2016-11-28 15:35:26 -05:00
onpon4 49c3260dcc Modified the way collectables are dropped.
I've made a couple of improvements here:

1. There is now a limit to how much value can be in a single
   collectable. This means, most importantly, that there will be
   no more 1000 plasma collectables or anything else ridiculous
   like that. It also means that bosses now tend to drop a ton of
   different collectable objects.

2. Collectables dropped by ships now live longer if a lot of
   collectables were dropped. In practice, this only affects bosses;
   no normal enemy drops enough to trigger this.

The combined results of these changes are that you're less likely
to get stuck with a useless item when you kill a boss (such as
plasma you don't need) rather than money, and you are more capable
of collecting the huge wads of cash left behind by the bosses that
drop more.
2016-11-28 00:26:28 -05:00
onpon4 bf9605387d Fixed banter in Jupiter level. 2016-11-27 23:56:59 -05:00
onpon4 6e98804e0f Don't allow selling powerup plasma less than 2 in Classic difficulty. 2016-11-27 23:46:36 -05:00
onpon4 ac5daa5d08 Restored Kline's original health for Classic difficulty. 2016-11-27 23:39:41 -05:00
onpon4 cf034ffa4a Don't combine temporary and permanent upgrade price in Classic difficulty. 2016-11-27 23:24:03 -05:00
onpon4 c1d5a9c9c6 Marked drones as not boastable. 2016-11-27 23:14:41 -05:00
onpon4 eecdb15445 Don't auto-sell rocket capacity when buying laser/charger in Classic.
Classic difficulty penalizes you for selling items, so it's best not
to automatically sell anything that doesn't need to be. It could be,
for example, that you want to switch to a laser and then back to
rockets, in which case the auto-selling could make this much more
costly or cripple your missiles when you come back to them.
2016-11-26 13:12:15 -05:00
onpon4 dd4e0b3855 Fixed failure to display proper powerup messages in Classic difficulty. 2016-11-26 13:08:53 -05:00
onpon4 f39fa5cbae More work on relativizing positions. 2016-11-26 01:34:54 -05:00
onpon4 682c233250 Several tweaks toward making the intermission adaptable to diff sizes. 2016-11-26 00:36:33 -05:00
onpon4 6a463ab8f5 Renamed "bRect" to "LinkedRect". 2016-11-25 18:41:55 -05:00
onpon4 1ba51f0e58 Moved most structs to the modules they obviously belong to.
The ones with names that don't correspond to modules and are used
in multiple places have been left alone.
2016-11-25 18:35:25 -05:00
onpon4 d336bb2c83 More cleanup. 2016-11-25 18:21:31 -05:00
onpon4 60ed5cbd65 More cleanup.
It looks like I'm finally almost done with this! The only thing left
is gradually replacing "Starfighter.h" imports with imports of what
actually is needed.
2016-11-25 18:01:36 -05:00
onpon4 65e8142959 Removed remaining references to engine.cheatCredits. 2016-11-25 17:24:45 -05:00
onpon4 c8e561eeec Added a "Credits" option to the main menu. 2016-11-25 17:23:23 -05:00
onpon4 b43c52dc23 More cleanup. 2016-11-25 17:10:08 -05:00
onpon4 5b4fa64360 Tweaked the way the laser is handled.
The tweak causes you to be able to fire the laser for more time,
but the difference is subtle (112 frames instead of 100 frames).
2016-11-25 14:36:56 -05:00
onpon4 1be0fd1164 Lots of cleanup done on how weapons are handled.
I did one structural change to the way ship_fireBullet works. It
previously had two separate places for reducing ammo from the player.
I changed this so that it removes ammo in the same place regardless
of which weapon it is, but then performs the plasma "out of ammo"
action afterwards. It seems to work properly.

Also fixed a flaw in the saving which would in some cases cause
the stationed planet to not get saved properly.
2016-11-25 13:50:16 -05:00
onpon4 3400ff180c Renamed "currentMission" to "mission". 2016-11-25 12:53:53 -05:00
onpon4 f9cefa99e3 Merged the "resources" module into the "gfx" module. 2016-11-25 12:50:32 -05:00
onpon4 dc7209164a Renamed the "object" and "collectables" structs.
This was done with "replace all" actions, but I have checked and
the only collatoral damage has been to capitalize some instances
of "objective" in comments.
2016-11-25 12:37:26 -05:00
onpon4 de1cd7c674 Cleaned up the "missions" module, renamed to "mission". 2016-11-25 12:29:15 -05:00
onpon4 aec30bbc3d Reorganized "misc.cpp".
Most functions have been placed into "info.cpp" and "radio.cpp",
while one has been placed into "engine.cpp".
2016-11-22 21:16:49 -05:00
onpon4 800d278f78 Added a "NOBANTER" flag for ships that shouldn't cause it.
This is mainly for the asteroids, but it's also useful for the bosses
and Krass's team.
2016-11-19 12:29:26 -05:00
onpon4 96274ec90e Small tweaks to some of the banter. 2016-11-19 12:06:42 -05:00
onpon4 30b05b6b4e Replaced all bools with ints.
This is part of the conversion of Starfighter's code to C. C doesn't
have the bool type.
2016-11-19 11:43:50 -05:00
onpon4 e0cac7850c Converted the "missfire" messages. Deleted the now empty messages.cpp. 2016-11-19 08:51:26 -05:00
onpon4 7afd322a71 Some tweaks to prevent silent errors. 2016-11-19 08:34:28 -05:00
onpon4 e9330907b7 Reconstructed player hit messages. 2016-11-19 08:24:12 -05:00
onpon4 7578f3814f Removed the death messages.
At first I was doing the same thing to them I did to the bragging
messages, but when it came to actually thinking of things these
characters should say, nothing I liked came up. The main problem
is nothing fits the characters' expressions. Add to that the
complexity of making this really work right, and it's just not
worth it.

The Sid death message has also been removed, both for consistency
and because of the mismatch of Chris's face with what he said there.
2016-11-19 08:10:25 -05:00
onpon4 3c6c41ee49 Added simpler kill messages for Phoebe and Ursula. 2016-11-17 22:36:53 -05:00
onpon4 3987ffc9b1 Added some kill messages for Chris.
I'll be adding some more that include talking to Phoebe and Ursula
later.
2016-11-16 21:14:53 -05:00
onpon4 94b93c6ddb Removed the intro text.
I considered rewriting it, but I don't think the intro text really
adds anything. Starfighter is an action game, not an adventure game,
so it's just out of place to show a paragraph of backstory before
the game starts.
2016-11-16 19:46:42 -05:00
onpon4 063020df22 More cleanup. 2016-11-16 19:43:03 -05:00
onpon4 f6f14227a1 Version 1.6 release. 2016-08-06 21:18:59 -04:00
onpon4 7055bf31a3 Deleted the "starfighter" binary that accidentally got added in. 2016-08-04 20:29:09 -04:00
onpon4 6509b9d540 Fixed .gitignore ("starfighter" was removed accidentally) 2016-08-04 20:28:36 -04:00
onpon4 61d4c32b81 Fixed an incorrect SDL include. 2016-08-04 20:26:24 -04:00
Richard Smith 65c773cafb changed OS X style SDL includes back to Linux style 2016-08-04 20:58:38 +01:00
Richard Smith 0affc31f1e remove SDL frameworks 2016-08-04 19:12:07 +01:00
Richard Smith 1132c65ac7 update LICENSES 2016-08-04 19:08:35 +01:00
Richard Smith f9c4f7297e oops, problem with gitignore prevented icon folder from being checked in 2016-08-04 17:22:12 +01:00
Richard Smith 71bfadd4e2 Xcode build files 2016-08-04 17:07:48 +01:00
Richard Smith fb4cbdf32c SDL libraries for OS X 2016-08-04 17:04:58 +01:00
Richard Smith 6a165e8f0b Source code changes necessary to compile on OS X. 2016-08-04 16:51:46 +01:00
onpon4 dda76c8fe4 Added a message to make it clearer to newcomers that you can leave early.
The game previously didn't give any clear indication that secondary
objectives are optional. This message should make this feature more
obvious.
2016-06-02 11:19:07 -04:00
onpon4 362584ff38 Made some corrections to the documentation. 2016-06-02 10:58:49 -04:00