Layla Marchant
b3856c6a3c
Added a difficulty indicator to save slots, removed old format support
2020-05-26 22:20:38 -04:00
Layla Marchant
9863aef0ba
Fixed the warp escape delay bug.
...
That's embarassing.
2020-05-23 21:10:45 -04:00
Layla Marchant
cdf555f17b
Removed my old name.
...
I go by "Layla" now. Updated that. Also updated my email address.
2020-03-05 15:05:56 -05:00
Julie Marchant
268637343c
Everything is translatable! (I think)
2019-06-07 00:18:24 -04:00
Julie Marchant
371896eb60
Updated copyright dates.
2019-05-21 18:47:32 -04:00
onpon4
f39fa5cbae
More work on relativizing positions.
2016-11-26 01:34:54 -05:00
onpon4
682c233250
Several tweaks toward making the intermission adaptable to diff sizes.
2016-11-26 00:36:33 -05:00
onpon4
1ba51f0e58
Moved most structs to the modules they obviously belong to.
...
The ones with names that don't correspond to modules and are used
in multiple places have been left alone.
2016-11-25 18:35:25 -05:00
onpon4
d336bb2c83
More cleanup.
2016-11-25 18:21:31 -05:00
onpon4
30b05b6b4e
Replaced all bools with ints.
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This is part of the conversion of Starfighter's code to C. C doesn't
have the bool type.
2016-11-19 11:43:50 -05:00
onpon4
063020df22
More cleanup.
2016-11-16 19:43:03 -05:00
onpon4
409a2efe07
Updated copyright notices.
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Apparently they've all been modified this year now. The earliest
modification date is alien.h, at January 2.
2016-01-07 21:32:40 -05:00
onpon4
ce94477b70
More cleanup.
2016-01-02 16:59:48 -05:00
onpon4
17b5f60958
More cleanup. Also rewrote the method of frame delaying a bit.
...
I rewrote the method because what it was doing was so confusing, I
couldn't figure out whether it actually worked right or not. I think
it did, and it's only 2/3 of a milllisecond anyway (not noticeable
at all), but this new way of writing it is much clearer.
2015-11-06 21:35:07 -05:00
onpon4
0f10c6d5c7
Converted the three "collision" functions to four differently-named ones.
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The fourth is simply a duplicate of ship_collision for bullets. A
bit redundant, but I figure it's clearer of a definition. Besides,
this opens up the door to possibly making bullets a different struct
type in the future, if that turns out to be desirable.
2015-09-25 16:28:09 -04:00
onpon4
9a211d773c
More reorganization.
2015-06-20 11:59:09 -04:00
onpon4
f306825636
Removed the "nomove" and "nofire" cheats.
...
I honestly don't understand why these cheats were here. Preventing
enemies from moving breaks some missions and doesn't do anything
useful, and preventing enemies from firing is basically no better
than the invincibility cheat (and might even be worse, if it applies
to Sid; I didn't check).
2015-05-20 19:41:43 -04:00
onpon4
98a74e0d44
More code cleanup.
2015-04-30 18:51:26 -04:00
onpon4
aa187ef5f7
Prevent inclusion of headers multiple times, on an individual level.
...
Previously, Starfighter depended on a single check in Starfighter.h
to prevent this. Now, the proper code is in all header files.
2015-03-04 09:11:04 -05:00
onpon4
9959c47f98
Updated copyright notices on all files based on git-blame.
2015-03-01 15:37:32 -05:00
onpon4
f385c9448e
Upgraded to GPLv3.
2015-02-26 11:20:36 -05:00
Guus Sliepen
bd4a449e10
Rename code/ to src/.
2013-07-11 14:24:37 +02:00