Commit Graph

15 Commits

Author SHA1 Message Date
onpon4 22fcdae8cc Several adjustments for difficulty purposes.
Started out adjusting prices, then ended up doing other things
while testing. Committing this now before I start doing other
random stuff!

But all of the changes are related to balancing difficulty, mostly
with prices, except for a couple bugfixes in the shop. Most notably:

* Ammo now costs $10, not $50. You no longer have to worry about
  saving ammo quite as much as a result.
* Plasma upgrades' cost is now calculated differently, and the result
  is slightly lower prices than before.
* Easy mode now grants the player more max ammo than other difficulties.
* Increasing max plasma ammo now costs less at the start, and increases
  in cost faster.
* You increase max plasma ammo by 25 at a time, not 10. (10 was just too
  small of a number.)
* Destroying enemy ships no longer gives you money. I found that, even
  in hard mode, I had *way* too much money coming in, and this cuts it
  down substantially. It also makes the shield bonus at the end of missions
  much more significant. To compensate for the loss of massive bonuses
  bosses used to give, these bosses now drop a lot more stuff.
* Kline has decreased health in his first encounter, and increased health
  in his last two encounters (the numbers have been reversed).
2015-03-07 12:19:35 -05:00
onpon4 dad8a41114 Improved shop code. 2015-03-06 15:22:10 -05:00
onpon4 39254f42bb If a powerup is currently useless, replace it with plasma ammo. 2015-03-02 21:21:31 -05:00
onpon4 9959c47f98 Updated copyright notices on all files based on git-blame. 2015-03-01 15:37:32 -05:00
onpon4 901000245b Changed Klein's position in the final battle.
And something else I don't remember.
2015-02-28 18:56:24 -05:00
onpon4 2eaa3b94c2 Completely eliminate the chance of grinding at interceptions.
It was previously just ineffective. Now it's impossible.

The reason I'm doing this is when you *can* grind (in this case, by
constantly getting free plasma and selling it), it kind of feels
like an obligation to do so.

It's still possible to grind within missions whose progress depends
on your pace, which aren't timed and keep generating more enemies
until you win. Namely: the missile boat mission, the miner mission,
and the third boss. (There might be others.) However, grinding in
these situations is quite dangerous and likely to take away the much
larger shield bonus at the end, and plus if you mess up when trying
to do this you're set back quite a bit, so I think these are sufficiently
worthless activities that no one will do them. (I never did.)
2015-02-28 09:45:26 -05:00
onpon4 cc68479156 Deny the Supercharge on bosses, except when on easy difficulty.
A supercharge at this point can suddenly make bosses much easier
(especially the case with the Star Killer). This kind of takes away
the tension, so it's undesired. (It's fine for Easy difficulty,
because it's possible to take in a Supercharge from an earlier level
anyway.)
2015-02-28 09:22:15 -05:00
onpon4 edda015169 Fixed shop's min rocket ammo for double/micro missiles. 2015-02-28 08:47:26 -05:00
onpon4 26a82a6385 Some code cleanup.
Fixed some cases where I put spaces instead of tabs earlier, and
changed all cases of "weapons[0]" with "weapons[W_PLAYER_WEAPON]".
2015-02-28 08:15:53 -05:00
onpon4 66c413f913 Don't drop shield bonuses in Nightmare difficulty. 2015-02-27 22:16:53 -05:00
onpon4 c9fb4e793c Remove the Super Charge effect after leaving battle, unless on easy mode. 2015-02-27 22:03:06 -05:00
onpon4 4a9c99f4bc Fixed using smx where I should have used smy. 2015-02-26 23:31:26 -05:00
onpon4 c404e3611e Fixed edges of the screen slowing you down.
And unlike a fix I previously did, this one is perfect. Rather than
fiddling with ssx and ssy, I just added some new variables, smx and
smy.
2015-02-26 23:23:08 -05:00
onpon4 f385c9448e Upgraded to GPLv3. 2015-02-26 11:20:36 -05:00
Guus Sliepen bd4a449e10 Rename code/ to src/. 2013-07-11 14:24:37 +02:00