148 lines
3.3 KiB
C++
148 lines
3.3 KiB
C++
/*
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Project: Starfighter
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011, 2012 Guus Sliepen
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Copyright (C) 2015 Julian Marchant
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Starfighter.h"
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int main(int argc, char **argv)
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{
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bool cheatAttempt;
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int cheatCount;
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int section;
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if (chdir(DATADIR) == -1)
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printf("Warning: failed to change directory to \"%s\"\n", DATADIR);
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defineGlobals(); // Must do this first!
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cheatAttempt = false;
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cheatCount = 0;
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if (argc > 1)
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{
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if (strcmp("--help", argv[1]) == 0)
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{
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printf("\nProject: Starfighter %s\n", VERSION);
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printf("Copyright Parallel Realities 2003\n");
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printf("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012\n");
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printf("Additional Commands\n");
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printf("\t-noaudio Disables sound and music\n");
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printf("\t-mono Mono sound output (best for headphones)\n\n");
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printf("http://starfighter.nongnu.org\n");
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printf("\n");
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exit(0);
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}
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}
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for (int i = 1 ; i < argc ; i++)
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{
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if (strcmp(argv[i], "-nomove") == 0)
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{
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printf("Enemy movement disabled\n");
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dev.moveAliens = 0;
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}
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if (strcmp(argv[i], "-nofire") == 0)
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{
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printf("Enemy firing disabled\n");
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dev.fireAliens = 0;
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}
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if (strcmp(argv[i], "-cheat") == 0)
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cheatAttempt = true;
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if (strcmp(argv[i], "-noaudio") == 0)
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{
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printf("No Audio\n");
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engine.useAudio = false;
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}
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if (strcmp(argv[i], "-mono") == 0)
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{
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printf("Mono sound output\n");
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engine.useAudio = true;
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}
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if ((strcmp(argv[i], "humans") == 0) && (cheatCount == 0))
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cheatCount = 1;
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if ((strcmp(argv[i], "do") == 0) && (cheatCount == 1))
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cheatCount = 2;
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if ((strcmp(argv[i], "it") == 0) && (cheatCount == 2))
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cheatCount = 3;
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if (((strcmp(argv[i], "better") == 0) && (cheatCount == 3)) ||
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(strcmp(argv[i], "humansdoitbetter") == 0))
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{
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printf("Humans do it better! Cheats enabled.\n");
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engine.cheat = true;
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}
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}
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atexit(cleanUp);
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initGraphics();
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initSystem(); // Opens video mode and sound
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loadFont();
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if (cheatAttempt && !engine.cheat)
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{
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clearScreen(black);
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drawString("That doesn't work anymore", -1, 285, FONT_WHITE);
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drawString("Try harder...", -1, 315, FONT_WHITE);
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updateScreen();
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SDL_Delay(2000);
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clearScreen(black);
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updateScreen();
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SDL_Delay(500);
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}
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freeGraphics();
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audio_loadSounds();
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initWeapons();
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initVars();
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alien_defs_init();
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setColorIndexes();
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showStory();
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// Determine which part of the game we will go to...
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section = 0;
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currentGame.difficulty = DIFFICULTY_NORMAL;
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newGame();
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while (true)
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{
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switch (section)
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{
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case 0:
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section = doTitle();
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break;
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case 1:
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section = galaxyMap();
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break;
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case 2:
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if (currentGame.stationedPlanet == -1)
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doCutscene(0);
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section = mainGameLoop();
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break;
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}
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}
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return(0);
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}
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