starfighter/src/Starfighter.cpp

825 lines
31 KiB
C++

/*
Project: Starfighter
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012 Guus Sliepen
Copyright (C) 2015 Julian Marchant
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Starfighter.h"
int main(int argc, char **argv)
{
bool cheatAttempt;
int cheatCount;
int section;
if (chdir(DATADIR) == -1)
printf("Warning: failed to change directory to \"%s\"\n", DATADIR);
defineGlobals(); // Must do this first!
cheatAttempt = false;
cheatCount = 0;
if (argc > 1)
{
if (strcmp("--help", argv[1]) == 0)
{
printf("\nProject: Starfighter %s\n", VERSION);
printf("Copyright Parallel Realities 2003\n");
printf("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012\n");
printf("Additional Commands\n");
printf("\t-noaudio Disables sound and music\n");
printf("\t-mono Mono sound output (best for headphones)\n\n");
printf("http://sourceforge.net/projects/pr-starfighter/\n");
printf("\n");
exit(0);
}
}
for (int i = 1 ; i < argc ; i++)
{
if (strcmp(argv[i], "-nomove") == 0)
{
printf("Enemy movement disabled\n");
dev.moveAliens = 0;
}
if (strcmp(argv[i], "-nofire") == 0)
{
printf("Enemy firing disabled\n");
dev.fireAliens = 0;
}
if (strcmp(argv[i], "-cheat") == 0)
cheatAttempt = true;
if (strcmp(argv[i], "-noaudio") == 0)
{
printf("No Audio\n");
engine.useAudio = false;
}
if (strcmp(argv[i], "-mono") == 0)
{
printf("Mono sound output\n");
engine.useAudio = true;
}
if ((strcmp(argv[i], "humans") == 0) && (cheatCount == 0))
cheatCount = 1;
if ((strcmp(argv[i], "do") == 0) && (cheatCount == 1))
cheatCount = 2;
if ((strcmp(argv[i], "it") == 0) && (cheatCount == 2))
cheatCount = 3;
if (((strcmp(argv[i], "better") == 0) && (cheatCount == 3)) ||
(strcmp(argv[i], "humansdoitbetter") == 0))
{
printf("Humans do it better! Cheats enabled.\n");
engine.cheat = true;
}
}
atexit(cleanUp);
initGraphics();
initSystem(); // Opens video mode and sound
loadFont();
if (cheatAttempt && !engine.cheat)
{
clearScreen(black);
drawString("That doesn't work anymore", -1, 285, FONT_WHITE);
drawString("Try harder...", -1, 315, FONT_WHITE);
updateScreen();
SDL_Delay(2000);
clearScreen(black);
updateScreen();
SDL_Delay(500);
}
freeGraphics();
loadSound();
initWeapons();
initVars();
// Dual Plasma Fighter.
defEnemy[CD_DUALFIGHTER].classDef = CD_DUALFIGHTER;
defEnemy[CD_DUALFIGHTER].AIType = AI_NORMAL;
defEnemy[CD_DUALFIGHTER].speed = 4;
defEnemy[CD_DUALFIGHTER].maxShield = 5;
defEnemy[CD_DUALFIGHTER].shield = 5;
defEnemy[CD_DUALFIGHTER].imageIndex[0] = 2;
defEnemy[CD_DUALFIGHTER].imageIndex[1] = 3;
defEnemy[CD_DUALFIGHTER].weaponType[0] = W_DOUBLE_SHOT;
defEnemy[CD_DUALFIGHTER].weaponType[1] = W_ROCKETS;
defEnemy[CD_DUALFIGHTER].chance[0] = 100;
defEnemy[CD_DUALFIGHTER].chance[1] = 1;
defEnemy[CD_DUALFIGHTER].score = 25;
defEnemy[CD_DUALFIGHTER].collectChance = 50;
defEnemy[CD_DUALFIGHTER].collectType = P_ANYTHING;
defEnemy[CD_DUALFIGHTER].collectValue = 50;
defEnemy[CD_DUALFIGHTER].flags = FL_WEAPCO;
// Missile Boat
defEnemy[CD_MISSILEBOAT].classDef = CD_MISSILEBOAT;
defEnemy[CD_MISSILEBOAT].AIType = AI_DEFENSIVE;
defEnemy[CD_MISSILEBOAT].speed = 2;
defEnemy[CD_MISSILEBOAT].maxShield = 50;
defEnemy[CD_MISSILEBOAT].shield = 50;
defEnemy[CD_MISSILEBOAT].imageIndex[0] = 4;
defEnemy[CD_MISSILEBOAT].imageIndex[1] = 5;
defEnemy[CD_MISSILEBOAT].weaponType[0] = W_ROCKETS;
defEnemy[CD_MISSILEBOAT].weaponType[1] = W_DOUBLE_ROCKETS;
defEnemy[CD_MISSILEBOAT].chance[0] = 25;
defEnemy[CD_MISSILEBOAT].chance[1] = 4;
defEnemy[CD_MISSILEBOAT].score = 250;
defEnemy[CD_MISSILEBOAT].collectChance = 25;
defEnemy[CD_MISSILEBOAT].collectType = P_ANYTHING;
defEnemy[CD_MISSILEBOAT].collectValue = 75;
defEnemy[CD_MISSILEBOAT].flags = FL_WEAPCO;
//Prototype fighter
defEnemy[CD_PROTOFIGHTER].classDef = CD_PROTOFIGHTER;
defEnemy[CD_PROTOFIGHTER].AIType = AI_DEFENSIVE;
defEnemy[CD_PROTOFIGHTER].speed = 5;
defEnemy[CD_PROTOFIGHTER].maxShield = 15;
defEnemy[CD_PROTOFIGHTER].shield = 15;
defEnemy[CD_PROTOFIGHTER].imageIndex[0] = 6;
defEnemy[CD_PROTOFIGHTER].imageIndex[1] = 7;
defEnemy[CD_PROTOFIGHTER].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_PROTOFIGHTER].weaponType[1] = P_ANYTHING;
defEnemy[CD_PROTOFIGHTER].chance[0] = 100;
defEnemy[CD_PROTOFIGHTER].chance[1] = 1;
defEnemy[CD_PROTOFIGHTER].score = 50;
defEnemy[CD_PROTOFIGHTER].collectChance = 50;
defEnemy[CD_PROTOFIGHTER].collectType = P_ANYTHING;
defEnemy[CD_PROTOFIGHTER].collectValue = 50;
defEnemy[CD_PROTOFIGHTER].flags = FL_WEAPCO;
// Phoebe and Ursula
defEnemy[CD_FRIEND].classDef = CD_FRIEND;
defEnemy[CD_FRIEND].AIType = AI_OFFENSIVE;
defEnemy[CD_FRIEND].speed = 3;
defEnemy[CD_FRIEND].maxShield = 50;
defEnemy[CD_FRIEND].shield = 50;
defEnemy[CD_FRIEND].imageIndex[0] = 20;
defEnemy[CD_FRIEND].imageIndex[1] = 21;
defEnemy[CD_FRIEND].weaponType[0] = W_DOUBLE_SHOT;
defEnemy[CD_FRIEND].weaponType[1] = W_HOMING_MISSILE;
defEnemy[CD_FRIEND].chance[0] = 100;
defEnemy[CD_FRIEND].chance[1] = 5;
defEnemy[CD_FRIEND].score = 0;
defEnemy[CD_FRIEND].collectChance = 0;
defEnemy[CD_FRIEND].collectType = P_CASH;
defEnemy[CD_FRIEND].collectValue = 0;
defEnemy[CD_FRIEND].flags = FL_FRIEND;
// Boss 1
defEnemy[CD_FRIGATE].classDef = CD_BOSS;
defEnemy[CD_FRIGATE].AIType = AI_NORMAL;
defEnemy[CD_FRIGATE].speed = 2;
defEnemy[CD_FRIGATE].maxShield = 550;
defEnemy[CD_FRIGATE].shield = 550;
defEnemy[CD_FRIGATE].imageIndex[0] = 8;
defEnemy[CD_FRIGATE].imageIndex[1] = 9;
defEnemy[CD_FRIGATE].weaponType[0] = W_MICRO_ROCKETS;
defEnemy[CD_FRIGATE].weaponType[1] = W_ENERGYRAY;
defEnemy[CD_FRIGATE].chance[0] = 100;
defEnemy[CD_FRIGATE].chance[1] = 85;
defEnemy[CD_FRIGATE].score = 500;
defEnemy[CD_FRIGATE].collectChance = 100;
defEnemy[CD_FRIGATE].collectType = P_CASH;
defEnemy[CD_FRIGATE].collectValue = 250;
defEnemy[CD_FRIGATE].flags = FL_WEAPCO;
defEnemy[CD_FRIGATE_WING1].classDef = CD_FRIGATE_WING1;
defEnemy[CD_FRIGATE_WING1].AIType = AI_NORMAL;
defEnemy[CD_FRIGATE_WING1].speed = 2;
defEnemy[CD_FRIGATE_WING1].maxShield = 100;
defEnemy[CD_FRIGATE_WING1].shield = 100;
defEnemy[CD_FRIGATE_WING1].imageIndex[0] = 10;
defEnemy[CD_FRIGATE_WING1].imageIndex[1] = 11;
defEnemy[CD_FRIGATE_WING1].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_FRIGATE_WING1].weaponType[1] = W_ROCKETS;
defEnemy[CD_FRIGATE_WING1].chance[0] = 100;
defEnemy[CD_FRIGATE_WING1].chance[1] = 10;
defEnemy[CD_FRIGATE_WING1].score = 500;
defEnemy[CD_FRIGATE_WING1].collectChance = 100;
defEnemy[CD_FRIGATE_WING1].collectType = P_ANYTHING;
defEnemy[CD_FRIGATE_WING1].collectValue = 250;
defEnemy[CD_FRIGATE_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER;
defEnemy[CD_FRIGATE_WING2].classDef = CD_FRIGATE_WING2;
defEnemy[CD_FRIGATE_WING2].AIType = AI_NORMAL;
defEnemy[CD_FRIGATE_WING2].speed = 2;
defEnemy[CD_FRIGATE_WING2].maxShield = 100;
defEnemy[CD_FRIGATE_WING2].shield = 100;
defEnemy[CD_FRIGATE_WING2].imageIndex[0] = 12;
defEnemy[CD_FRIGATE_WING2].imageIndex[1] = 13;
defEnemy[CD_FRIGATE_WING2].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_FRIGATE_WING2].weaponType[1] = W_ROCKETS;
defEnemy[CD_FRIGATE_WING2].chance[0] = 100;
defEnemy[CD_FRIGATE_WING2].chance[1] = 10;
defEnemy[CD_FRIGATE_WING2].score = 500;
defEnemy[CD_FRIGATE_WING2].collectChance = 100;
defEnemy[CD_FRIGATE_WING2].collectType = P_ANYTHING;
defEnemy[CD_FRIGATE_WING2].collectValue = 250;
defEnemy[CD_FRIGATE_WING2].flags = FL_WEAPCO | FL_DAMAGEOWNER;
// Transport ship
defEnemy[CD_TRANSPORTSHIP].classDef = CD_TRANSPORTSHIP;
defEnemy[CD_TRANSPORTSHIP].AIType = AI_EVASIVE;
defEnemy[CD_TRANSPORTSHIP].speed = 4;
defEnemy[CD_TRANSPORTSHIP].maxShield = 10;
defEnemy[CD_TRANSPORTSHIP].shield = 10;
defEnemy[CD_TRANSPORTSHIP].imageIndex[0] = 14;
defEnemy[CD_TRANSPORTSHIP].imageIndex[1] = 15;
defEnemy[CD_TRANSPORTSHIP].weaponType[0] = W_DOUBLE_SHOT;
defEnemy[CD_TRANSPORTSHIP].weaponType[1] = W_DOUBLE_SHOT;
defEnemy[CD_TRANSPORTSHIP].chance[0] = 0;
defEnemy[CD_TRANSPORTSHIP].chance[1] = 0;
defEnemy[CD_TRANSPORTSHIP].score = 25;
defEnemy[CD_TRANSPORTSHIP].collectChance = 100;
defEnemy[CD_TRANSPORTSHIP].collectType = P_WEAPONS;
defEnemy[CD_TRANSPORTSHIP].collectValue = 30;
defEnemy[CD_TRANSPORTSHIP].flags = FL_WEAPCO | FL_NOFIRE;
// Cargo ship
defEnemy[CD_CARGOSHIP].classDef = CD_CARGOSHIP;
defEnemy[CD_CARGOSHIP].AIType = AI_EVASIVE;
defEnemy[CD_CARGOSHIP].speed = 4;
defEnemy[CD_CARGOSHIP].maxShield = 10;
defEnemy[CD_CARGOSHIP].shield = 10;
defEnemy[CD_CARGOSHIP].imageIndex[0] = 22;
defEnemy[CD_CARGOSHIP].imageIndex[1] = 23;
defEnemy[CD_CARGOSHIP].weaponType[0] = W_DOUBLE_SHOT;
defEnemy[CD_CARGOSHIP].weaponType[1] = W_DOUBLE_SHOT;
defEnemy[CD_CARGOSHIP].chance[0] = 0;
defEnemy[CD_CARGOSHIP].chance[1] = 0;
defEnemy[CD_CARGOSHIP].score = 25;
defEnemy[CD_CARGOSHIP].collectChance = 50;
defEnemy[CD_CARGOSHIP].collectType = P_ANYTHING;
defEnemy[CD_CARGOSHIP].collectValue = 100;
defEnemy[CD_CARGOSHIP].flags = FL_WEAPCO | FL_NOFIRE;
// Weapco Miner
defEnemy[CD_MINER].classDef = CD_MINER;
defEnemy[CD_MINER].AIType = AI_EVASIVE;
defEnemy[CD_MINER].speed = 4;
defEnemy[CD_MINER].maxShield = 25;
defEnemy[CD_MINER].shield = 25;
defEnemy[CD_MINER].imageIndex[0] = 16;
defEnemy[CD_MINER].imageIndex[1] = 17;
defEnemy[CD_MINER].weaponType[0] = W_DOUBLE_SHOT;
defEnemy[CD_MINER].weaponType[1] = W_DOUBLE_SHOT;
defEnemy[CD_MINER].chance[0] = 0;
defEnemy[CD_MINER].chance[1] = 0;
defEnemy[CD_MINER].score = 100;
defEnemy[CD_MINER].collectChance = 100;
defEnemy[CD_MINER].collectType = P_ANYTHING;
defEnemy[CD_MINER].collectValue = 30;
defEnemy[CD_MINER].flags = FL_WEAPCO | FL_NOFIRE | FL_DROPMINES;
// Kline
defEnemy[CD_KLINE].classDef = CD_KLINE;
defEnemy[CD_KLINE].AIType = AI_OFFENSIVE;
defEnemy[CD_KLINE].speed = 5;
defEnemy[CD_KLINE].maxShield = 750;
defEnemy[CD_KLINE].shield = 750;
defEnemy[CD_KLINE].imageIndex[0] = 18;
defEnemy[CD_KLINE].imageIndex[1] = 19;
defEnemy[CD_KLINE].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_KLINE].weaponType[1] = W_MICRO_ROCKETS;
defEnemy[CD_KLINE].chance[0] = 100;
defEnemy[CD_KLINE].chance[1] = 2;
defEnemy[CD_KLINE].score = 0;
defEnemy[CD_KLINE].collectChance = 0;
defEnemy[CD_KLINE].collectType = P_ANYTHING;
defEnemy[CD_KLINE].collectValue = 0;
defEnemy[CD_KLINE].flags = FL_WEAPCO | FL_CANNOTDIE | FL_ALWAYSFACE | FL_CIRCLES;
// Aim Fighter
defEnemy[CD_AIMFIGHTER].classDef = CD_AIMFIGHTER;
defEnemy[CD_AIMFIGHTER].AIType = AI_NORMAL;
defEnemy[CD_AIMFIGHTER].speed = 3;
defEnemy[CD_AIMFIGHTER].maxShield = 15;
defEnemy[CD_AIMFIGHTER].shield = 15;
defEnemy[CD_AIMFIGHTER].imageIndex[0] = 8;
defEnemy[CD_AIMFIGHTER].imageIndex[1] = 9;
defEnemy[CD_AIMFIGHTER].weaponType[0] = W_AIMED_SHOT;
defEnemy[CD_AIMFIGHTER].weaponType[1] = W_AIMED_SHOT;
defEnemy[CD_AIMFIGHTER].chance[0] = 7;
defEnemy[CD_AIMFIGHTER].chance[1] = 1;
defEnemy[CD_AIMFIGHTER].score = 50;
defEnemy[CD_AIMFIGHTER].collectChance = 75;
defEnemy[CD_AIMFIGHTER].collectType = P_ANYTHING;
defEnemy[CD_AIMFIGHTER].collectValue = 100;
defEnemy[CD_AIMFIGHTER].flags = FL_WEAPCO | FL_AIMS;
// Slave ship
defEnemy[CD_SLAVETRANSPORT].classDef = CD_SLAVETRANSPORT;
defEnemy[CD_SLAVETRANSPORT].AIType = AI_EVASIVE;
defEnemy[CD_SLAVETRANSPORT].speed = 2;
defEnemy[CD_SLAVETRANSPORT].maxShield = 10;
defEnemy[CD_SLAVETRANSPORT].shield = 20;
defEnemy[CD_SLAVETRANSPORT].imageIndex[0] = 10;
defEnemy[CD_SLAVETRANSPORT].imageIndex[1] = 11;
defEnemy[CD_SLAVETRANSPORT].weaponType[0] = W_DOUBLE_SHOT;
defEnemy[CD_SLAVETRANSPORT].weaponType[1] = W_DOUBLE_SHOT;
defEnemy[CD_SLAVETRANSPORT].chance[0] = 0;
defEnemy[CD_SLAVETRANSPORT].chance[1] = 0;
defEnemy[CD_SLAVETRANSPORT].score = 25;
defEnemy[CD_SLAVETRANSPORT].collectChance = 100;
defEnemy[CD_SLAVETRANSPORT].collectType = P_SLAVES;
defEnemy[CD_SLAVETRANSPORT].collectValue = 25;
defEnemy[CD_SLAVETRANSPORT].flags = FL_WEAPCO | FL_NOFIRE;
// Good Transport
defEnemy[CD_GOODTRANSPORT].classDef = CD_GOODTRANSPORT;
defEnemy[CD_GOODTRANSPORT].AIType = AI_EVASIVE;
defEnemy[CD_GOODTRANSPORT].speed = 3;
defEnemy[CD_GOODTRANSPORT].maxShield = 75;
defEnemy[CD_GOODTRANSPORT].shield = 75;
defEnemy[CD_GOODTRANSPORT].imageIndex[0] = 12;
defEnemy[CD_GOODTRANSPORT].imageIndex[1] = 13;
defEnemy[CD_GOODTRANSPORT].weaponType[0] = W_AIMED_SHOT;
defEnemy[CD_GOODTRANSPORT].weaponType[1] = W_AIMED_SHOT;
defEnemy[CD_GOODTRANSPORT].chance[0] = 100;
defEnemy[CD_GOODTRANSPORT].chance[1] = 100;
defEnemy[CD_GOODTRANSPORT].score = 0;
defEnemy[CD_GOODTRANSPORT].collectChance = 0;
defEnemy[CD_GOODTRANSPORT].collectType = P_ANYTHING;
defEnemy[CD_GOODTRANSPORT].collectValue = 0;
defEnemy[CD_GOODTRANSPORT].flags = FL_FRIEND | FL_NOFIRE | FL_AIMS;
// Sid Wilson
defEnemy[CD_SID].classDef = CD_SID;
defEnemy[CD_SID].AIType = AI_NORMAL;
defEnemy[CD_SID].speed = 3;
defEnemy[CD_SID].maxShield = 50;
defEnemy[CD_SID].shield = 50;
defEnemy[CD_SID].imageIndex[0] = 24;
defEnemy[CD_SID].imageIndex[1] = 25;
defEnemy[CD_SID].weaponType[0] = W_IONCANNON;
defEnemy[CD_SID].weaponType[1] = W_IONCANNON;
defEnemy[CD_SID].chance[0] = 100;
defEnemy[CD_SID].chance[1] = 0;
defEnemy[CD_SID].score = 0;
defEnemy[CD_SID].collectChance = 0;
defEnemy[CD_SID].collectType = P_ANYTHING;
defEnemy[CD_SID].collectValue = 0;
defEnemy[CD_SID].flags = FL_FRIEND | FL_AIMS;
// Mining Vessel Boss
defEnemy[CD_MINEBOSS].classDef = CD_BOSS;
defEnemy[CD_MINEBOSS].AIType = AI_NORMAL;
defEnemy[CD_MINEBOSS].speed = 3;
defEnemy[CD_MINEBOSS].maxShield = 1000;
defEnemy[CD_MINEBOSS].shield = 1000;
defEnemy[CD_MINEBOSS].imageIndex[0] = 26;
defEnemy[CD_MINEBOSS].imageIndex[1] = 27;
defEnemy[CD_MINEBOSS].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_MINEBOSS].weaponType[1] = W_SPREADSHOT;
defEnemy[CD_MINEBOSS].chance[0] = 0;
defEnemy[CD_MINEBOSS].chance[1] = 0;
defEnemy[CD_MINEBOSS].score = 1000;
defEnemy[CD_MINEBOSS].collectChance = 100;
defEnemy[CD_MINEBOSS].collectType = P_ANYTHING;
defEnemy[CD_MINEBOSS].collectValue = 255;
defEnemy[CD_MINEBOSS].flags = FL_WEAPCO | FL_IMMORTAL;
defEnemy[CD_BOSS2_WING1].classDef = CD_BOSS2_WING1;
defEnemy[CD_BOSS2_WING1].AIType = AI_NORMAL;
defEnemy[CD_BOSS2_WING1].speed = 1;
defEnemy[CD_BOSS2_WING1].maxShield = 250;
defEnemy[CD_BOSS2_WING1].shield = 250;
defEnemy[CD_BOSS2_WING1].imageIndex[0] = 28;
defEnemy[CD_BOSS2_WING1].imageIndex[1] = 29;
defEnemy[CD_BOSS2_WING1].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_BOSS2_WING1].weaponType[1] = W_SPREADSHOT;
defEnemy[CD_BOSS2_WING1].chance[0] = 0;
defEnemy[CD_BOSS2_WING1].chance[1] = 0;
defEnemy[CD_BOSS2_WING1].score = 1000;
defEnemy[CD_BOSS2_WING1].collectChance = 100;
defEnemy[CD_BOSS2_WING1].collectType = P_ANYTHING;
defEnemy[CD_BOSS2_WING1].collectValue = 255;
defEnemy[CD_BOSS2_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER;
defEnemy[CD_BOSS2_WING2].classDef = CD_BOSS2_WING2;
defEnemy[CD_BOSS2_WING2].AIType = AI_NORMAL;
defEnemy[CD_BOSS2_WING2].speed = 1;
defEnemy[CD_BOSS2_WING2].maxShield = 500;
defEnemy[CD_BOSS2_WING2].shield = 500;
defEnemy[CD_BOSS2_WING2].imageIndex[0] = 30;
defEnemy[CD_BOSS2_WING2].imageIndex[1] = 31;
defEnemy[CD_BOSS2_WING2].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_BOSS2_WING2].weaponType[1] = W_SPREADSHOT;
defEnemy[CD_BOSS2_WING2].chance[0] = 0;
defEnemy[CD_BOSS2_WING2].chance[1] = 0;
defEnemy[CD_BOSS2_WING2].score = 1000;
defEnemy[CD_BOSS2_WING2].collectChance = 100;
defEnemy[CD_BOSS2_WING2].collectType = P_ANYTHING;
defEnemy[CD_BOSS2_WING2].collectValue = 255;
defEnemy[CD_BOSS2_WING2].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER;
defEnemy[CD_BOSS2_WING3].classDef = CD_BOSS2_WING3;
defEnemy[CD_BOSS2_WING3].AIType = AI_NORMAL;
defEnemy[CD_BOSS2_WING3].speed = 1;
defEnemy[CD_BOSS2_WING3].maxShield = 500;
defEnemy[CD_BOSS2_WING3].shield = 500;
defEnemy[CD_BOSS2_WING3].imageIndex[0] = 32;
defEnemy[CD_BOSS2_WING3].imageIndex[1] = 33;
defEnemy[CD_BOSS2_WING3].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_BOSS2_WING3].weaponType[1] = W_SPREADSHOT;
defEnemy[CD_BOSS2_WING3].chance[0] = 0;
defEnemy[CD_BOSS2_WING3].chance[1] = 0;
defEnemy[CD_BOSS2_WING3].score = 1000;
defEnemy[CD_BOSS2_WING3].collectChance = 100;
defEnemy[CD_BOSS2_WING3].collectType = P_ANYTHING;
defEnemy[CD_BOSS2_WING3].collectValue = 255;
defEnemy[CD_BOSS2_WING3].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER;
defEnemy[CD_BOSS2_WING4].classDef = CD_BOSS2_WING4;
defEnemy[CD_BOSS2_WING4].AIType = AI_NORMAL;
defEnemy[CD_BOSS2_WING4].speed = 1;
defEnemy[CD_BOSS2_WING4].maxShield = 250;
defEnemy[CD_BOSS2_WING4].shield = 250;
defEnemy[CD_BOSS2_WING4].imageIndex[0] = 34;
defEnemy[CD_BOSS2_WING4].imageIndex[1] = 35;
defEnemy[CD_BOSS2_WING4].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_BOSS2_WING4].weaponType[1] = W_SPREADSHOT;
defEnemy[CD_BOSS2_WING4].chance[0] = 0;
defEnemy[CD_BOSS2_WING4].chance[1] = 0;
defEnemy[CD_BOSS2_WING4].score = 1000;
defEnemy[CD_BOSS2_WING4].collectChance = 100;
defEnemy[CD_BOSS2_WING4].collectType = P_ANYTHING;
defEnemy[CD_BOSS2_WING4].collectValue = 255;
defEnemy[CD_BOSS2_WING4].flags = FL_WEAPCO | FL_DAMAGEOWNER;
// Drone
defEnemy[CD_DRONE].classDef = CD_DRONE;
defEnemy[CD_DRONE].AIType = AI_OFFENSIVE;
defEnemy[CD_DRONE].speed = 8;
defEnemy[CD_DRONE].maxShield = 5;
defEnemy[CD_DRONE].shield = 5;
defEnemy[CD_DRONE].imageIndex[0] = 36;
defEnemy[CD_DRONE].imageIndex[1] = 37;
defEnemy[CD_DRONE].weaponType[0] = W_DOUBLE_SHOT;
defEnemy[CD_DRONE].weaponType[1] = W_LASER;
defEnemy[CD_DRONE].chance[0] = 100;
defEnemy[CD_DRONE].chance[1] = 0;
defEnemy[CD_DRONE].score = 0;
defEnemy[CD_DRONE].collectChance = 10;
defEnemy[CD_DRONE].collectType = P_SHIELD;
defEnemy[CD_DRONE].collectValue = 1;
defEnemy[CD_DRONE].flags = FL_WEAPCO;
// Experimental Fighter
defEnemy[CD_CLOAKFIGHTER].classDef = CD_CLOAKFIGHTER;
defEnemy[CD_CLOAKFIGHTER].AIType = AI_OFFENSIVE;
defEnemy[CD_CLOAKFIGHTER].speed = 6;
defEnemy[CD_CLOAKFIGHTER].maxShield = 1000;
defEnemy[CD_CLOAKFIGHTER].shield = 1000;
defEnemy[CD_CLOAKFIGHTER].imageIndex[0] = 10;
defEnemy[CD_CLOAKFIGHTER].imageIndex[1] = 11;
defEnemy[CD_CLOAKFIGHTER].weaponType[0] = W_SPREADSHOT;
defEnemy[CD_CLOAKFIGHTER].weaponType[1] = W_DOUBLE_ROCKETS;
defEnemy[CD_CLOAKFIGHTER].chance[0] = 100;
defEnemy[CD_CLOAKFIGHTER].chance[1] = 5;
defEnemy[CD_CLOAKFIGHTER].score = 550;
defEnemy[CD_CLOAKFIGHTER].collectChance = 100;
defEnemy[CD_CLOAKFIGHTER].collectType = P_CASH;
defEnemy[CD_CLOAKFIGHTER].collectValue = 255;
defEnemy[CD_CLOAKFIGHTER].flags = FL_WEAPCO | FL_CANCLOAK | FL_RUNSAWAY;
// Evil Ursula
defEnemy[CD_EVILURSULA].classDef = CD_EVILURSULA;
defEnemy[CD_EVILURSULA].AIType = AI_OFFENSIVE;
defEnemy[CD_EVILURSULA].speed = 5;
defEnemy[CD_EVILURSULA].maxShield = 500;
defEnemy[CD_EVILURSULA].shield = 500;
defEnemy[CD_EVILURSULA].imageIndex[0] = 12;
defEnemy[CD_EVILURSULA].imageIndex[1] = 13;
defEnemy[CD_EVILURSULA].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_EVILURSULA].weaponType[1] = W_HOMING_MISSILE;
defEnemy[CD_EVILURSULA].chance[0] = 100;
defEnemy[CD_EVILURSULA].chance[1] = 100;
defEnemy[CD_EVILURSULA].score = 500;
defEnemy[CD_EVILURSULA].collectChance = 100;
defEnemy[CD_EVILURSULA].collectType = P_ESCAPEPOD;
defEnemy[CD_EVILURSULA].collectValue = 1;
defEnemy[CD_EVILURSULA].flags = FL_WEAPCO;
// Mercenary
defEnemy[CD_KRASS].classDef = CD_KRASS;
defEnemy[CD_KRASS].AIType = AI_OFFENSIVE;
defEnemy[CD_KRASS].speed = 5;
defEnemy[CD_KRASS].maxShield = 1000;
defEnemy[CD_KRASS].shield = 1000;
defEnemy[CD_KRASS].imageIndex[0] = 26;
defEnemy[CD_KRASS].imageIndex[1] = 27;
defEnemy[CD_KRASS].weaponType[0] = W_SPREADSHOT;
defEnemy[CD_KRASS].weaponType[1] = W_CHARGER;
defEnemy[CD_KRASS].chance[0] = 100;
defEnemy[CD_KRASS].chance[1] = 0;
defEnemy[CD_KRASS].score = 2000;
defEnemy[CD_KRASS].collectChance = 100;
defEnemy[CD_KRASS].collectType = P_ANYTHING;
defEnemy[CD_KRASS].collectValue = 255;
defEnemy[CD_KRASS].flags = FL_FRIEND | FL_IMMORTAL;
// Executive Transport
defEnemy[CD_EXEC].classDef = CD_BOSS;
defEnemy[CD_EXEC].AIType = AI_NORMAL;
defEnemy[CD_EXEC].speed = 5;
defEnemy[CD_EXEC].maxShield = 1000;
defEnemy[CD_EXEC].shield = 1000;
defEnemy[CD_EXEC].imageIndex[0] = 28;
defEnemy[CD_EXEC].imageIndex[1] = 28;
defEnemy[CD_EXEC].weaponType[0] = W_SPREADSHOT;
defEnemy[CD_EXEC].weaponType[1] = W_HOMING_MISSILE;
defEnemy[CD_EXEC].chance[0] = 0;
defEnemy[CD_EXEC].chance[1] = 0;
defEnemy[CD_EXEC].score = 2000;
defEnemy[CD_EXEC].collectChance = 0;
defEnemy[CD_EXEC].collectType = P_ANYTHING;
defEnemy[CD_EXEC].collectValue = 0;
defEnemy[CD_EXEC].flags = FL_WEAPCO | FL_NOFIRE;
// Asteroid
defEnemy[CD_ASTEROID].classDef = CD_ASTEROID;
defEnemy[CD_ASTEROID].AIType = AI_WANDER;
defEnemy[CD_ASTEROID].speed = 1;
defEnemy[CD_ASTEROID].maxShield = 50;
defEnemy[CD_ASTEROID].shield = 50;
defEnemy[CD_ASTEROID].imageIndex[0] = 38;
defEnemy[CD_ASTEROID].imageIndex[1] = 38;
defEnemy[CD_ASTEROID].weaponType[0] = W_SPREADSHOT;
defEnemy[CD_ASTEROID].weaponType[1] = W_HOMING_MISSILE;
defEnemy[CD_ASTEROID].chance[0] = 0;
defEnemy[CD_ASTEROID].chance[1] = 0;
defEnemy[CD_ASTEROID].score = 0;
defEnemy[CD_ASTEROID].collectChance = 25;
defEnemy[CD_ASTEROID].collectType = P_ORE;
defEnemy[CD_ASTEROID].collectValue = 1;
defEnemy[CD_ASTEROID].flags = FL_WEAPCO;
defEnemy[CD_ASTEROID2].classDef = CD_ASTEROID2;
defEnemy[CD_ASTEROID2].AIType = AI_WANDER;
defEnemy[CD_ASTEROID2].speed = 1;
defEnemy[CD_ASTEROID2].maxShield = 10;
defEnemy[CD_ASTEROID2].shield = 10;
defEnemy[CD_ASTEROID2].imageIndex[0] = 39;
defEnemy[CD_ASTEROID2].imageIndex[1] = 40;
defEnemy[CD_ASTEROID2].weaponType[0] = W_SPREADSHOT;
defEnemy[CD_ASTEROID2].weaponType[1] = W_HOMING_MISSILE;
defEnemy[CD_ASTEROID2].chance[0] = 0;
defEnemy[CD_ASTEROID2].chance[1] = 0;
defEnemy[CD_ASTEROID2].score = 0;
defEnemy[CD_ASTEROID2].collectChance = 25;
defEnemy[CD_ASTEROID2].collectType = P_ORE;
defEnemy[CD_ASTEROID2].collectValue = 1;
defEnemy[CD_ASTEROID2].flags = FL_WEAPCO;
// Escort
defEnemy[CD_ESCORT].classDef = CD_ESCORT;
defEnemy[CD_ESCORT].AIType = AI_NORMAL;
defEnemy[CD_ESCORT].speed = 3;
defEnemy[CD_ESCORT].maxShield = 200;
defEnemy[CD_ESCORT].shield = 200;
defEnemy[CD_ESCORT].imageIndex[0] = 30;
defEnemy[CD_ESCORT].imageIndex[1] = 31;
defEnemy[CD_ESCORT].weaponType[0] = W_LASER;
defEnemy[CD_ESCORT].weaponType[1] = W_LASER;
defEnemy[CD_ESCORT].chance[0] = 25;
defEnemy[CD_ESCORT].chance[1] = 25;
defEnemy[CD_ESCORT].score = 450;
defEnemy[CD_ESCORT].collectChance = 100;
defEnemy[CD_ESCORT].collectType = P_ANYTHING;
defEnemy[CD_ESCORT].collectValue = 100;
defEnemy[CD_ESCORT].flags = FL_WEAPCO;
// Mobile Ray Cannon
defEnemy[CD_MOBILE_RAY].classDef = CD_MOBILE_RAY;
defEnemy[CD_MOBILE_RAY].AIType = AI_OFFENSIVE;
defEnemy[CD_MOBILE_RAY].speed = 5;
defEnemy[CD_MOBILE_RAY].maxShield = 250;
defEnemy[CD_MOBILE_RAY].shield = 250;
defEnemy[CD_MOBILE_RAY].imageIndex[0] = 10;
defEnemy[CD_MOBILE_RAY].imageIndex[1] = 11;
defEnemy[CD_MOBILE_RAY].weaponType[0] = W_ENERGYRAY;
defEnemy[CD_MOBILE_RAY].weaponType[1] = W_ENERGYRAY;
defEnemy[CD_MOBILE_RAY].chance[0] = 50;
defEnemy[CD_MOBILE_RAY].chance[1] = 50;
defEnemy[CD_MOBILE_RAY].score = 1000;
defEnemy[CD_MOBILE_RAY].collectChance = 75;
defEnemy[CD_MOBILE_RAY].collectType = P_SHIELD;
defEnemy[CD_MOBILE_RAY].collectValue = 2;
defEnemy[CD_MOBILE_RAY].flags = FL_WEAPCO;
// Rebel Carrier
defEnemy[CD_REBELCARRIER].classDef = CD_REBELCARRIER;
defEnemy[CD_REBELCARRIER].AIType = AI_OFFENSIVE;
defEnemy[CD_REBELCARRIER].speed = 2;
defEnemy[CD_REBELCARRIER].maxShield = 100;
defEnemy[CD_REBELCARRIER].shield = 100;
defEnemy[CD_REBELCARRIER].imageIndex[0] = 32;
defEnemy[CD_REBELCARRIER].imageIndex[1] = 33;
defEnemy[CD_REBELCARRIER].weaponType[0] = W_DOUBLE_ROCKETS;
defEnemy[CD_REBELCARRIER].weaponType[1] = W_MICRO_ROCKETS;
defEnemy[CD_REBELCARRIER].chance[0] = 50;
defEnemy[CD_REBELCARRIER].chance[1] = 2;
defEnemy[CD_REBELCARRIER].score = 0;
defEnemy[CD_REBELCARRIER].collectChance = 0;
defEnemy[CD_REBELCARRIER].collectType = P_SHIELD;
defEnemy[CD_REBELCARRIER].collectValue = 0;
defEnemy[CD_REBELCARRIER].flags = FL_FRIEND;
// Pluto Boss
defEnemy[CD_PLUTOBOSS].classDef = CD_PLUTOBOSS;
defEnemy[CD_PLUTOBOSS].AIType = AI_OFFENSIVE;
defEnemy[CD_PLUTOBOSS].speed = 4;
defEnemy[CD_PLUTOBOSS].maxShield = 500;
defEnemy[CD_PLUTOBOSS].shield = 500;
defEnemy[CD_PLUTOBOSS].imageIndex[0] = 12;
defEnemy[CD_PLUTOBOSS].imageIndex[1] = 13;
defEnemy[CD_PLUTOBOSS].weaponType[0] = W_DOUBLE_ROCKETS;
defEnemy[CD_PLUTOBOSS].weaponType[1] = W_MICRO_ROCKETS;
defEnemy[CD_PLUTOBOSS].chance[0] = 50;
defEnemy[CD_PLUTOBOSS].chance[1] = 2;
defEnemy[CD_PLUTOBOSS].score = 1000;
defEnemy[CD_PLUTOBOSS].collectChance = 0;
defEnemy[CD_PLUTOBOSS].collectType = P_SHIELD;
defEnemy[CD_PLUTOBOSS].collectValue = 0;
defEnemy[CD_PLUTOBOSS].flags = FL_WEAPCO;
// Pluto Boss Barrier
defEnemy[CD_BARRIER].classDef = CD_BARRIER;
defEnemy[CD_BARRIER].AIType = AI_OFFENSIVE;
defEnemy[CD_BARRIER].speed = 1;
defEnemy[CD_BARRIER].maxShield = 250;
defEnemy[CD_BARRIER].shield = 250;
defEnemy[CD_BARRIER].imageIndex[0] = 32;
defEnemy[CD_BARRIER].imageIndex[1] = 33;
defEnemy[CD_BARRIER].weaponType[0] = W_DOUBLE_SHOT;
defEnemy[CD_BARRIER].weaponType[1] = W_MICRO_ROCKETS;
defEnemy[CD_BARRIER].chance[0] = 0;
defEnemy[CD_BARRIER].chance[1] = 0;
defEnemy[CD_BARRIER].score = 1000;
defEnemy[CD_BARRIER].collectChance = 100;
defEnemy[CD_BARRIER].collectType = P_ANYTHING;
defEnemy[CD_BARRIER].collectValue = 25;
defEnemy[CD_BARRIER].flags = FL_WEAPCO | FL_NOFIRE;
// Neptune Boss
defEnemy[CD_NEPTUNEBOSS].classDef = CD_NEPTUNEBOSS;
defEnemy[CD_NEPTUNEBOSS].AIType = AI_OFFENSIVE;
defEnemy[CD_NEPTUNEBOSS].speed = 4;
defEnemy[CD_NEPTUNEBOSS].maxShield = 800;
defEnemy[CD_NEPTUNEBOSS].shield = 800;
defEnemy[CD_NEPTUNEBOSS].imageIndex[0] = 12;
defEnemy[CD_NEPTUNEBOSS].imageIndex[1] = 13;
defEnemy[CD_NEPTUNEBOSS].weaponType[0] = W_DOUBLE_SHOT;
defEnemy[CD_NEPTUNEBOSS].weaponType[1] = W_MICRO_ROCKETS;
defEnemy[CD_NEPTUNEBOSS].chance[0] = 100;
defEnemy[CD_NEPTUNEBOSS].chance[1] = 0;
defEnemy[CD_NEPTUNEBOSS].score = 1000;
defEnemy[CD_NEPTUNEBOSS].collectChance = 100;
defEnemy[CD_NEPTUNEBOSS].collectType = P_ANYTHING;
defEnemy[CD_NEPTUNEBOSS].collectValue = 25;
defEnemy[CD_NEPTUNEBOSS].flags = FL_WEAPCO;
// Mobile Shield
defEnemy[CD_MOBILESHIELD].classDef = CD_MOBILESHIELD;
defEnemy[CD_MOBILESHIELD].AIType = AI_EVASIVE;
defEnemy[CD_MOBILESHIELD].speed = 6;
defEnemy[CD_MOBILESHIELD].maxShield = 150;
defEnemy[CD_MOBILESHIELD].shield = 150;
defEnemy[CD_MOBILESHIELD].imageIndex[0] = 34;
defEnemy[CD_MOBILESHIELD].imageIndex[1] = 35;
defEnemy[CD_MOBILESHIELD].weaponType[0] = W_DOUBLE_SHOT;
defEnemy[CD_MOBILESHIELD].weaponType[1] = W_MICRO_ROCKETS;
defEnemy[CD_MOBILESHIELD].chance[0] = 0;
defEnemy[CD_MOBILESHIELD].chance[1] = 0;
defEnemy[CD_MOBILESHIELD].score = 250;
defEnemy[CD_MOBILESHIELD].collectChance = 100;
defEnemy[CD_MOBILESHIELD].collectType = P_ANYTHING;
defEnemy[CD_MOBILESHIELD].collectValue = 25;
defEnemy[CD_MOBILESHIELD].flags = FL_WEAPCO | FL_NOFIRE;
// Firefly
defEnemy[CD_FIREFLY].classDef = CD_FIREFLY;
defEnemy[CD_FIREFLY].AIType = AI_OFFENSIVE;
defEnemy[CD_FIREFLY].speed = 5;
defEnemy[CD_FIREFLY].maxShield = 250;
defEnemy[CD_FIREFLY].shield = 250;
defEnemy[CD_FIREFLY].imageIndex[0] = 0;
defEnemy[CD_FIREFLY].imageIndex[1] = 1;
defEnemy[CD_FIREFLY].weaponType[0] = W_TRIPLE_SHOT;
defEnemy[CD_FIREFLY].weaponType[1] = W_DOUBLE_ROCKETS;
defEnemy[CD_FIREFLY].chance[0] = 100;
defEnemy[CD_FIREFLY].chance[1] = 5;
defEnemy[CD_FIREFLY].score = 500;
defEnemy[CD_FIREFLY].collectChance = 100;
defEnemy[CD_FIREFLY].collectType = P_ANYTHING;
defEnemy[CD_FIREFLY].collectValue = 250;
defEnemy[CD_FIREFLY].flags = FL_WEAPCO;
// Uranus Boss
defEnemy[CD_URANUSBOSS].classDef = CD_URANUSBOSS;
defEnemy[CD_URANUSBOSS].AIType = AI_OFFENSIVE;
defEnemy[CD_URANUSBOSS].speed = 4;
defEnemy[CD_URANUSBOSS].maxShield = 750;
defEnemy[CD_URANUSBOSS].shield = 750;
defEnemy[CD_URANUSBOSS].imageIndex[0] = 41;
defEnemy[CD_URANUSBOSS].imageIndex[1] = 42;
defEnemy[CD_URANUSBOSS].weaponType[0] = W_SPREADSHOT;
defEnemy[CD_URANUSBOSS].weaponType[1] = W_DOUBLE_ROCKETS;
defEnemy[CD_URANUSBOSS].chance[0] = 100;
defEnemy[CD_URANUSBOSS].chance[1] = 5;
defEnemy[CD_URANUSBOSS].score = 500;
defEnemy[CD_URANUSBOSS].collectChance = 100;
defEnemy[CD_URANUSBOSS].collectType = P_ANYTHING;
defEnemy[CD_URANUSBOSS].collectValue = 250;
defEnemy[CD_URANUSBOSS].flags = FL_WEAPCO;
// Uranus Boss Wing 1
defEnemy[CD_URANUSBOSSWING1].classDef = CD_URANUSBOSSWING1;
defEnemy[CD_URANUSBOSSWING1].AIType = AI_OFFENSIVE;
defEnemy[CD_URANUSBOSSWING1].speed = 4;
defEnemy[CD_URANUSBOSSWING1].maxShield = 250;
defEnemy[CD_URANUSBOSSWING1].shield = 250;
defEnemy[CD_URANUSBOSSWING1].imageIndex[0] = 43;
defEnemy[CD_URANUSBOSSWING1].imageIndex[1] = 44;
defEnemy[CD_URANUSBOSSWING1].weaponType[0] = W_DOUBLE_ROCKETS;
defEnemy[CD_URANUSBOSSWING1].weaponType[1] = W_DOUBLE_ROCKETS;
defEnemy[CD_URANUSBOSSWING1].chance[0] = 5;
defEnemy[CD_URANUSBOSSWING1].chance[1] = 0;
defEnemy[CD_URANUSBOSSWING1].score = 500;
defEnemy[CD_URANUSBOSSWING1].collectChance = 100;
defEnemy[CD_URANUSBOSSWING1].collectType = P_ANYTHING;
defEnemy[CD_URANUSBOSSWING1].collectValue = 250;
defEnemy[CD_URANUSBOSSWING1].flags = FL_WEAPCO | FL_IMMORTAL;
// Uranus Boss Wing 2
defEnemy[CD_URANUSBOSSWING2].classDef = CD_URANUSBOSSWING2;
defEnemy[CD_URANUSBOSSWING2].AIType = AI_OFFENSIVE;
defEnemy[CD_URANUSBOSSWING2].speed = 4;
defEnemy[CD_URANUSBOSSWING2].maxShield = 250;
defEnemy[CD_URANUSBOSSWING2].shield = 250;
defEnemy[CD_URANUSBOSSWING2].imageIndex[0] = 45;
defEnemy[CD_URANUSBOSSWING2].imageIndex[1] = 46;
defEnemy[CD_URANUSBOSSWING2].weaponType[0] = W_DOUBLE_ROCKETS;
defEnemy[CD_URANUSBOSSWING2].weaponType[1] = W_DOUBLE_ROCKETS;
defEnemy[CD_URANUSBOSSWING2].chance[0] = 5;
defEnemy[CD_URANUSBOSSWING2].chance[1] = 0;
defEnemy[CD_URANUSBOSSWING2].score = 500;
defEnemy[CD_URANUSBOSSWING2].collectChance = 100;
defEnemy[CD_URANUSBOSSWING2].collectType = P_ANYTHING;
defEnemy[CD_URANUSBOSSWING2].collectValue = 250;
defEnemy[CD_URANUSBOSSWING2].flags = FL_WEAPCO | FL_IMMORTAL;
setColorIndexes();
showStory();
// Determine which part of the game we will go to...
section = 0;
currentGame.difficulty = DIFFICULTY_NORMAL;
newGame();
while (true)
{
switch (section)
{
case 0:
section = doTitle();
break;
case 1:
section = galaxyMap();
break;
case 2:
if (currentGame.stationedPlanet == -1)
doCutscene(0);
section = mainGameLoop();
break;
}
}
return(0);
}