498 lines
11 KiB
C++
498 lines
11 KiB
C++
/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011, 2012, 2013 Guus Sliepen
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Copyright (C) 2015, 2016 onpon4 <onpon4@riseup.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <ctype.h>
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#include "Starfighter.h"
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SDL_Surface *gfx_background;
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SDL_Surface *gfx_sprites[SP_MAX];
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SDL_Surface *gfx_faceSprites[FS_MAX];
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SDL_Surface *gfx_shipSprites[SS_MAX];
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SDL_Surface *gfx_fontSprites[FONT_MAX];
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SDL_Surface *gfx_shopSprites[SHOP_S_MAX];
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textObject gfx_textSprites[TS_MAX];
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SDL_Surface *gfx_messageBox;
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void gfx_init()
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{
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screen_bufferHead = new bRect;
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screen_bufferHead->next = NULL;
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screen_bufferTail = screen_bufferHead;
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for (int i = 0 ; i < SP_MAX ; i++)
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gfx_sprites[i] = NULL;
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for (int i = 0 ; i < SS_MAX ; i++)
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gfx_shipSprites[i] = NULL;
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for (int i = 0 ; i < TS_MAX ; i++)
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gfx_textSprites[i].image = NULL;
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for (int i = 0 ; i < SHOP_S_MAX ; i++)
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gfx_shopSprites[i] = NULL;
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for (int i = 0 ; i < FONT_MAX ; i++)
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gfx_fontSprites[i] = NULL;
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gfx_background = NULL;
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gfx_messageBox = NULL;
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screen = NULL;
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}
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SDL_Surface *gfx_setTransparent(SDL_Surface *sprite)
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{
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SDL_SetColorKey(sprite, SDL_TRUE, SDL_MapRGB(sprite->format, 0, 0, 0));
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return sprite;
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}
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void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest)
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{
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SDL_Rect blitRect;
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// Exit early if image is not on dest at all
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if (x + image->w < 0 || x >= dest->w || y + image->h < 0 || y >= dest->h)
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return;
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// Set up a rectangle to draw to
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blitRect.x = x;
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blitRect.y = y;
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blitRect.w = image->w;
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blitRect.h = image->h;
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/* Blit onto the destination surface */
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if (SDL_BlitSurface(image, NULL, dest, &blitRect) < 0)
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{
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printf("BlitSurface error: %s\n", SDL_GetError());
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engine_showError(2, "");
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}
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// Only if it is to the screen, mark the region as damaged
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if (dest == screen)
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screen_addBuffer(blitRect.x, blitRect.y, blitRect.w, blitRect.h);
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}
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/*
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In 16 bit mode this is slow. VERY slow. Don't write directly to a surface
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that constantly needs updating (eg - the main game screen)
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*/
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static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest)
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{
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int i;
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int splitword;
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SDL_Rect area;
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SDL_Rect letter;
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area.x = x;
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area.y = y;
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area.w = 8;
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area.h = 14;
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letter.y = 0;
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letter.w = 8;
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letter.h = 14;
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while (*in != '\0')
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{
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if (*in != ' ')
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{
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letter.x = (*in - 33);
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letter.x *= 8;
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/* Blit onto the screen surface */
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if (SDL_BlitSurface(gfx_fontSprites[fontColor], &letter, dest, &area) < 0)
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{
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printf("BlitSurface error: %s\n", SDL_GetError());
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engine_showError(2, "");
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}
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}
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area.x += 9;
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if (wrap)
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{
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if ((area.x > (dest->w - 70)) && (*in == ' '))
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{
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area.y += 16;
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area.x = x;
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}
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else if (area.x > (dest->w - 31))
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{
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splitword = 1;
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for (i = 0 ; i < 4 ; i++)
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{
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if (!isalpha(*(in + i)))
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{
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splitword = 0;
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break;
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}
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}
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if (splitword)
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{
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letter.x = (int)('-') - 33;
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letter.x *= 8;
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if (SDL_BlitSurface(gfx_fontSprites[fontColor], &letter, dest, &area) < 0)
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{
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printf("BlitSurface error: %s\n", SDL_GetError());
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engine_showError(2, "");
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}
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area.y += 16;
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area.x = x;
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}
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}
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}
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in++;
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}
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return area.y;
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}
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int gfx_renderString(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest)
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{
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if (x == -1)
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x = (dest->w - (strlen(in) * 9)) / 2;
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gfx_renderStringBase(in, x, y - 1, FONT_OUTLINE, wrap, dest);
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gfx_renderStringBase(in, x, y + 1, FONT_OUTLINE, wrap, dest);
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gfx_renderStringBase(in, x, y + 2, FONT_OUTLINE, wrap, dest);
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gfx_renderStringBase(in, x - 1, y, FONT_OUTLINE, wrap, dest);
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gfx_renderStringBase(in, x - 2, y, FONT_OUTLINE, wrap, dest);
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gfx_renderStringBase(in, x + 1, y, FONT_OUTLINE, wrap, dest);
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return gfx_renderStringBase(in, x, y, fontColor, wrap, dest);
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}
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/*
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* Set the pixel at (x, y) to the given value
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* NOTE: The surface must be locked before calling this!
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*/
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void gfx_putPixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
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{
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int bpp = surface->format->BytesPerPixel;
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/* Here p is the address to the pixel we want to set */
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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switch(bpp)
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{
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case 1:
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*p = pixel;
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break;
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case 2:
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*(Uint16 *)p = pixel;
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break;
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case 3:
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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p[0] = (pixel >> 16) & 0xff;
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p[1] = (pixel >> 8) & 0xff;
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p[2] = pixel & 0xff;
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}
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else
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{
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p[0] = pixel & 0xff;
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p[1] = (pixel >> 8) & 0xff;
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p[2] = (pixel >> 16) & 0xff;
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}
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break;
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case 4:
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*(Uint32 *)p = pixel;
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break;
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}
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}
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void gfx_drawLine(SDL_Surface *dest, int x1, int y1, int x2, int y2, int col)
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{
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int counter = 0;
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if ( SDL_MUSTLOCK(dest) )
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{
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if ( SDL_LockSurface(dest) < 0 )
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{
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printf("Can't lock screen: %s\n", SDL_GetError());
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engine_showError(2, "");
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}
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}
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while(1)
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{
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gfx_putPixel(dest, x1, y1, col);
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if (x1 > x2) x1--;
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if (x1 < x2) x1++;
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if (y1 > y2) y1--;
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if (y1 < y2) y1++;
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if ((x1 == x2) && (y1 == y2))
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{break;}
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if (counter == 1000)
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{printf("Loop Error!\n"); break;}
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counter++;
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}
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if (SDL_MUSTLOCK(dest))
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{
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SDL_UnlockSurface(dest);
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}
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}
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/*
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A quick(?) circle draw function. This code was posted to the SDL
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mailing list... I didn't write it myself.
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*/
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void gfx_drawCircle(int xc, int yc, int R, SDL_Surface *PIX, int col)
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{
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int x = 0;
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int xx = 0;
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int y = R;
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int yy = 2 * R;
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int p = 1 - R;
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gfx_putPixel(PIX, xc, yc - y, col);
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gfx_putPixel(PIX, xc, yc + y, col);
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gfx_putPixel(PIX, xc - y, yc, col);
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gfx_putPixel(PIX, xc + y, yc, col);
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while (x < y)
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{
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xx += 2;
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x++;
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if (p >= 0)
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{
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yy -= 2;
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y--;
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p -= yy;
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}
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p += xx + 1;
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gfx_putPixel(PIX, xc - x, yc - y, col);
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gfx_putPixel(PIX, xc + x, yc - y, col);
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gfx_putPixel(PIX, xc - x, yc + y, col);
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gfx_putPixel(PIX, xc + x, yc + y, col);
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gfx_putPixel(PIX, xc - y, yc - x, col);
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gfx_putPixel(PIX, xc + y, yc - x, col);
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gfx_putPixel(PIX, xc - y, yc + x, col);
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gfx_putPixel(PIX, xc + y, yc + x, col);
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}
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if ((x = y))
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{
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gfx_putPixel(PIX, xc - x, yc - y, col);
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gfx_putPixel(PIX, xc + x, yc - y, col);
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gfx_putPixel(PIX, xc - x, yc + y, col);
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gfx_putPixel(PIX, xc + x, yc + y, col);
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}
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}
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void gfx_drawRect(SDL_Surface *dest, int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_Rect r = {(int16_t)x, (int16_t)y, (uint16_t)w, (uint16_t)h};
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SDL_FillRect(dest, &r, SDL_MapRGB(screen->format, red, green, blue));
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gfx_drawLine(dest, x, y, x + w, y, SDL_MapRGB(screen->format, 255, 255, 255));
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gfx_drawLine(dest, x, y, x, y + h, SDL_MapRGB(screen->format, 255, 255, 255));
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gfx_drawLine(dest, x, y + h, x + w, y + h, SDL_MapRGB(screen->format, 128, 128, 128));
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gfx_drawLine(dest, x + w, y + 1, x + w, y + h, SDL_MapRGB(screen->format, 128, 128, 128));
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}
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SDL_Surface *gfx_createSurface(int width, int height)
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{
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SDL_Surface *surface;
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Uint32 rmask, gmask, bmask, amask;
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/* SDL interprets each pixel as a 32-bit number, so our masks must depend
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on the endianness (byte order) of the machine */
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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rmask = 0xff000000;
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gmask = 0x00ff0000;
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bmask = 0x0000ff00;
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amask = 0x000000ff;
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#else
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = 0xff000000;
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#endif
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surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, amask);
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if (surface == NULL) {
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printf("CreateRGBSurface failed: %s\n", SDL_GetError());
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engine_showError(2, "");
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}
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return surface;
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}
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SDL_Surface *gfx_createTextSurface(const char *inString, int color)
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{
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// XXX: Magic numbers
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SDL_Surface *surface = gfx_createSurface(strlen(inString) * 9, 16);
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gfx_renderString(inString, 1, 1, color, 0, surface);
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return gfx_setTransparent(surface);
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}
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void gfx_createTextObject(int index, const char *inString, int x, int y, int fontColor)
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{
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/* Shortcut: if we already rendered the same string in the same color, don't render it again. */
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if(gfx_textSprites[index].text && gfx_textSprites[index].image && gfx_textSprites[index].fontColor == fontColor && !strcmp(gfx_textSprites[index].text, inString)) {
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gfx_textSprites[index].x = x;
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gfx_textSprites[index].y = y;
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if (x == -1)
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gfx_textSprites[index].x = (screen->w - gfx_textSprites[index].image->w) / 2;
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return;
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}
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strcpy(gfx_textSprites[index].text, inString);
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gfx_textSprites[index].x = x;
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gfx_textSprites[index].y = y;
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gfx_textSprites[index].fontColor = fontColor;
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if (gfx_textSprites[index].image != NULL)
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{
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SDL_FreeSurface(gfx_textSprites[index].image);
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}
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gfx_textSprites[index].image = gfx_createTextSurface(inString, fontColor);
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if (x == -1)
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gfx_textSprites[index].x = (screen->w - gfx_textSprites[index].image->w) / 2;
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}
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SDL_Surface *gfx_createAlphaRect(int width, int height, Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_Surface *surface = gfx_createSurface(width, height);
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SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, red, green, blue));
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SDL_SetSurfaceAlphaMod(surface, 128);
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return surface;
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}
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void gfx_createMessageBox(SDL_Surface *face, const char *message, int transparent)
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{
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int x = 60;
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if (gfx_messageBox != NULL)
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{
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SDL_FreeSurface(gfx_messageBox);
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gfx_messageBox = NULL;
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}
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if (transparent)
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gfx_messageBox = gfx_createAlphaRect(550, 60, 0x00, 0x00, 0x00);
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else
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gfx_messageBox = gfx_createSurface(550, 60);
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if (face != NULL)
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{
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gfx_drawRect(gfx_messageBox, 0, 0, gfx_messageBox->w - 1, gfx_messageBox->h - 1, 0x00, 0x00, 0xaa);
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gfx_blit(face, 5, 5, gfx_messageBox);
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}
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else
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{
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gfx_drawRect(gfx_messageBox, 0, 0, gfx_messageBox->w - 1, gfx_messageBox->h - 1, 0x00, 0x00, 0x00);
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x = 10;
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}
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gfx_renderString(message, x, 5, FONT_WHITE, 1, gfx_messageBox);
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}
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SDL_Surface *gfx_loadImage(const char *filename)
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{
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SDL_Surface *image, *newImage;
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image = IMG_Load(filename);
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if (image == NULL) {
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printf("Couldn't load %s: %s\n", filename, SDL_GetError());
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engine_showError(0, filename);
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}
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newImage = SDL_ConvertSurface(image, screen->format, 0);
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if ( newImage ) {
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SDL_FreeSurface(image);
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}
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else
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{
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// This happens when we are loading the window icon image
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newImage = image;
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}
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return gfx_setTransparent(newImage);
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}
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void gfx_free()
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{
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for (int i = 0 ; i < SP_MAX ; i++)
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{
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if (gfx_sprites[i] != NULL)
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{
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SDL_FreeSurface(gfx_sprites[i]);
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gfx_sprites[i] = NULL;
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}
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}
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for (int i = 0 ; i < FS_MAX ; i++)
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{
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if (gfx_faceSprites[i] != NULL)
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{
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SDL_FreeSurface(gfx_faceSprites[i]);
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gfx_faceSprites[i] = NULL;
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}
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}
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for (int i = 0 ; i < SS_MAX ; i++)
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{
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if (gfx_shipSprites[i] != NULL)
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{
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SDL_FreeSurface(gfx_shipSprites[i]);
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gfx_shipSprites[i] = NULL;
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}
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}
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for (int i = 0 ; i < TS_MAX ; i++)
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{
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if (gfx_textSprites[i].image != NULL)
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{
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SDL_FreeSurface(gfx_textSprites[i].image);
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gfx_textSprites[i].image = NULL;
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}
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}
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for (int i = 0 ; i < SHOP_S_MAX ; i++)
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{
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if (gfx_shopSprites[i] != NULL)
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{
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SDL_FreeSurface(gfx_shopSprites[i]);
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gfx_shopSprites[i] = NULL;
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}
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}
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if (gfx_messageBox != NULL)
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{
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SDL_FreeSurface(gfx_messageBox);
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gfx_messageBox = NULL;
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}
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}
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