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Starfighter.cpp
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Moved cutscenes to C.
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2016-01-04 20:17:06 -05:00 |
Starfighter.h
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Moved cutscenes to C.
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2016-01-04 20:17:06 -05:00 |
alien.cpp
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Added a Y component to audio_playSound, and reduction of volume by distance.
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2016-01-10 23:56:26 -05:00 |
alien.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
audio.cpp
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Added code to prevent loud sounds from being overtaken by quiet sounds.
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2016-01-11 00:10:55 -05:00 |
audio.h
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Added a Y component to audio_playSound, and reduction of volume by distance.
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2016-01-10 23:56:26 -05:00 |
bullet.cpp
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Fixed more magic numbers.
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2016-01-05 22:12:29 -05:00 |
bullet.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
cargo.cpp
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Fixed more magic numbers.
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2016-01-05 22:12:29 -05:00 |
cargo.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
collectable.cpp
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Added a Y component to audio_playSound, and reduction of volume by distance.
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2016-01-10 23:56:26 -05:00 |
collectable.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
colors.cpp
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
colors.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
cutscene.cpp
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Fixed incomplete transition to the new save format.
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2016-01-09 22:00:20 -05:00 |
cutscene.h
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Moved cutscenes to C.
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2016-01-04 20:17:06 -05:00 |
defs.h
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Adjusted the status screen.
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2016-01-09 22:15:28 -05:00 |
engine.cpp
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Fixed incomplete transition to the new save format.
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2016-01-09 22:00:20 -05:00 |
engine.h
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Reversed a ruinous change.
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2016-01-12 14:43:42 -05:00 |
event.cpp
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Renamed "FACE_" enum values to "FS_".
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2016-01-04 09:07:30 -05:00 |
event.h
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Reversed a ruinous change.
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2016-01-12 14:43:42 -05:00 |
explosion.cpp
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Fixed more magic numbers.
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2016-01-05 22:12:29 -05:00 |
explosion.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
game.cpp
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Added a Y component to audio_playSound, and reduction of volume by distance.
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2016-01-10 23:56:26 -05:00 |
game.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
gfx.cpp
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Removed the very last of the image-related magic numbers (in source code).
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2016-01-06 20:35:37 -05:00 |
gfx.h
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Removed the very last of the image-related magic numbers (in source code).
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2016-01-06 20:35:37 -05:00 |
intermission.cpp
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Adjusted the status screen.
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2016-01-09 22:15:28 -05:00 |
intermission.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
loadSave.cpp
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Added installation of starfighter.desktop and starfighter.png.
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2016-01-12 14:03:08 -05:00 |
loadSave.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
messages.cpp
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
messages.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
misc.cpp
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Renamed "FACE_" enum values to "FS_".
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2016-01-04 09:07:30 -05:00 |
misc.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
missions.cpp
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Reversed a ruinous change.
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2016-01-12 14:43:42 -05:00 |
missions.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
player.cpp
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Added a Y component to audio_playSound, and reduction of volume by distance.
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2016-01-10 23:56:26 -05:00 |
player.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
renderer.cpp
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More cleanup.
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2016-01-02 16:59:48 -05:00 |
renderer.h
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More cleanup.
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2016-01-02 16:59:48 -05:00 |
resources.cpp
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Added special target text for Kline.
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2016-01-08 11:09:13 -05:00 |
resources.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
screen.cpp
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Some cleanup I forgot to do in gfx.cpp.
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2016-01-03 22:39:16 -05:00 |
screen.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
ship.cpp
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Added a Y component to audio_playSound, and reduction of volume by distance.
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2016-01-10 23:56:26 -05:00 |
ship.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
shop.cpp
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A little cleanup.
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2016-01-08 11:27:28 -05:00 |
shop.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
structs.h
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Moved cutscenes to C.
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2016-01-04 20:17:06 -05:00 |
title.cpp
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Don't hide the "Load Game" menu.
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2016-01-09 22:30:25 -05:00 |
title.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
weapons.cpp
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Removed the very last of the image-related magic numbers (in source code).
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2016-01-06 20:35:37 -05:00 |
weapons.h
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Removed the very last of the image-related magic numbers (in source code).
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2016-01-06 20:35:37 -05:00 |
window.cpp
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |
window.h
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Updated copyright notices.
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2016-01-07 21:32:40 -05:00 |