starfighter/src
onpon4 a2e2207a67 Reversed a ruinous change.
Dur... event times can be negative, and yet here I am changing it to
unsigned.
2016-01-12 14:43:42 -05:00
..
Starfighter.cpp Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
Starfighter.h Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
alien.cpp Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
alien.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
audio.cpp Added code to prevent loud sounds from being overtaken by quiet sounds. 2016-01-11 00:10:55 -05:00
audio.h Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
bullet.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
bullet.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
cargo.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
cargo.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
collectable.cpp Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
collectable.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
colors.cpp Updated copyright notices. 2016-01-07 21:32:40 -05:00
colors.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
cutscene.cpp Fixed incomplete transition to the new save format. 2016-01-09 22:00:20 -05:00
cutscene.h Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
defs.h Adjusted the status screen. 2016-01-09 22:15:28 -05:00
engine.cpp Fixed incomplete transition to the new save format. 2016-01-09 22:00:20 -05:00
engine.h Reversed a ruinous change. 2016-01-12 14:43:42 -05:00
event.cpp Renamed "FACE_" enum values to "FS_". 2016-01-04 09:07:30 -05:00
event.h Reversed a ruinous change. 2016-01-12 14:43:42 -05:00
explosion.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
explosion.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
game.cpp Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
game.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
gfx.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
gfx.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
intermission.cpp Adjusted the status screen. 2016-01-09 22:15:28 -05:00
intermission.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
loadSave.cpp Added installation of starfighter.desktop and starfighter.png. 2016-01-12 14:03:08 -05:00
loadSave.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
messages.cpp Updated copyright notices. 2016-01-07 21:32:40 -05:00
messages.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
misc.cpp Renamed "FACE_" enum values to "FS_". 2016-01-04 09:07:30 -05:00
misc.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
missions.cpp Reversed a ruinous change. 2016-01-12 14:43:42 -05:00
missions.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
player.cpp Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
player.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
renderer.cpp More cleanup. 2016-01-02 16:59:48 -05:00
renderer.h More cleanup. 2016-01-02 16:59:48 -05:00
resources.cpp Added special target text for Kline. 2016-01-08 11:09:13 -05:00
resources.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
screen.cpp Some cleanup I forgot to do in gfx.cpp. 2016-01-03 22:39:16 -05:00
screen.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
ship.cpp Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
ship.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
shop.cpp A little cleanup. 2016-01-08 11:27:28 -05:00
shop.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
structs.h Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
title.cpp Don't hide the "Load Game" menu. 2016-01-09 22:30:25 -05:00
title.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
weapons.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
weapons.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
window.cpp Updated copyright notices. 2016-01-07 21:32:40 -05:00
window.h Updated copyright notices. 2016-01-07 21:32:40 -05:00