Renamed "FACE_" enum values to "FS_".
This commit is contained in:
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aad7b550a9
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@ -1372,7 +1372,7 @@ void alien_setKlineAttackMethod(object *alien)
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{
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if (alien->shield <= 500)
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{
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setRadioMessage(FACE_KLINE, "ENOUGH!! THIS ENDS NOW!!!", 1);
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setRadioMessage(FS_KLINE, "ENOUGH!! THIS ENDS NOW!!!", 1);
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alien->weaponType[0] = W_AIMED_SHOT;
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alien->weaponType[1] = W_MICRO_HOMING_MISSILES;
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alien->flags |= FL_CANCLOAK;
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@ -1382,7 +1382,7 @@ void alien_setKlineAttackMethod(object *alien)
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}
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else if (alien->shield <= 1000)
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{
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setRadioMessage(FACE_KLINE, "Your ability to stay alive irritates me!! Try dodging some of these!!", 1);
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setRadioMessage(FS_KLINE, "Your ability to stay alive irritates me!! Try dodging some of these!!", 1);
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alien->weaponType[0] = W_DIRSHOCKMISSILE;
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alien->weaponType[1] = W_DIRSHOCKMISSILE;
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alien->chance[0] = 2;
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@ -1391,7 +1391,7 @@ void alien_setKlineAttackMethod(object *alien)
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}
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else
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{
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setRadioMessage(FACE_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1);
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setRadioMessage(FS_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1);
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alien->weaponType[0] = W_SPREADSHOT;
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alien->chance[1] = 40;
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}
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@ -1759,11 +1759,11 @@ void alien_destroy(object *alien, object *attacker)
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}
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if ((alien->classDef == CD_KRASS) && (attacker == &player))
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setRadioMessage(FACE_CHRIS, "The name's CHRIS, old-timer.", 1);
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setRadioMessage(FS_CHRIS, "The name's CHRIS, old-timer.", 1);
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if (alien->classDef == CD_KLINE)
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{
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setRadioMessage(FACE_KLINE, "It was an honor... to have fought you...", 1);
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setRadioMessage(FS_KLINE, "It was an honor... to have fought you...", 1);
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alien->dx = alien->dy = 0;
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alien->shield = -150;
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}
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@ -1791,7 +1791,7 @@ void alien_hurt(object *alien, object *attacker, int damage, bool ion)
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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setRadioMessage(FACE_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1);
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setRadioMessage(FS_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1);
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}
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}
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else if (game.area == MISN_EARTH)
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@ -1801,7 +1801,7 @@ void alien_hurt(object *alien, object *attacker, int damage, bool ion)
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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setRadioMessage(FACE_SID, "Chris, Kethlan is getting away!", 1);
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setRadioMessage(FS_SID, "Chris, Kethlan is getting away!", 1);
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}
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}
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else if (game.area == MISN_VENUS)
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@ -76,7 +76,7 @@ void cargo_becomeCollectable(int i)
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aliens[ALIEN_PHOEBE].active = true;
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aliens[ALIEN_PHOEBE].x = cargo[i].x;
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aliens[ALIEN_PHOEBE].y = cargo[i].y;
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setRadioMessage(FACE_PHOEBE, "Thanks!! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!!!", 1);
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setRadioMessage(FS_PHOEBE, "Thanks!! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!!!", 1);
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}
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cargo[i].active = false;
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24
src/defs.h
24
src/defs.h
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@ -283,6 +283,18 @@ enum {
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CD_URSULA
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};
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// Face sprites
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enum {
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FS_CHRIS = 90,
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FS_SID,
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FS_KRASS,
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FS_KLINE,
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FS_PHOEBE,
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FS_URSULA,
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FS_CREW,
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FS_MAX
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};
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// Text sprites (main menu)
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enum {
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TS_PRESENTS,
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@ -406,18 +418,6 @@ enum {
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SECTION_GAME
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};
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// Faces
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enum {
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FACE_CHRIS = 90,
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FACE_SID,
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FACE_KRASS,
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FACE_KLINE,
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FACE_PHOEBE,
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FACE_URSULA,
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FACE_CREW,
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FACE_MAX
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};
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// Missions
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enum {
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MISN_START,
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@ -44,30 +44,30 @@ void events_init()
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if ((aliens[ALIEN_KLINE].classDef == CD_KLINE) &&
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(aliens[ALIEN_KLINE].active))
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events[0].time = 2;
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events[0].face = FACE_KLINE;
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events[0].face = FS_KLINE;
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strcpy(events[0].message, klineGreeting[rand() % 4]);
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break;
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case MISN_MOEBO:
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events[0].time = 2;
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events[0].face = FACE_SID;
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events[0].face = FS_SID;
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strcpy(events[0].message, "You should try and destroy some of the frigate's weaponary, it'll help!");
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events[1].time = 120;
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events[1].face = FACE_SID;
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events[1].face = FS_SID;
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strcpy(events[1].message, "Chris, get a move on! The frigate is almost in range!");
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events[2].time = 150;
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events[2].face = FACE_SID;
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events[2].face = FS_SID;
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strcpy(events[2].message, "The frigate is charging its cannon!");
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events[3].time = 170;
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events[3].face = FACE_SID;
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events[3].face = FS_SID;
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strcpy(events[3].message, "Chris, HURRY!!!");
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events[4].time = 180;
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events[4].face = FACE_SID;
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events[4].face = FS_SID;
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strcpy(events[4].message, "Oh my god...");
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events[4].entity = ALIEN_BOSS;
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events[4].flag = FL_LEAVESECTOR | FL_IMMORTAL;
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@ -76,54 +76,54 @@ void events_init()
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case MISN_NEROD:
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events[0].time = 2;
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events[0].face = FACE_PHOEBE;
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events[0].face = FS_PHOEBE;
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strcpy(events[0].message, "Hey, over here! Destroy this tug so I can break free!");
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break;
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case MISN_ALLEZ:
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events[0].time = 2;
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events[0].face = FACE_CREW;
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events[0].face = FS_CREW;
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strcpy(events[0].message, "Thank God! Please, help us! If they destroy this ship...");
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events[1].time = 6;
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events[1].face = FACE_CHRIS;
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events[1].face = FS_CHRIS;
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strcpy(events[1].message, "How long do you need?");
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events[2].time = 10;
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events[2].face = FACE_CREW;
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events[2].face = FS_CREW;
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strcpy(events[2].message, "Just a few minutes!");
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events[3].time = 60;
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events[3].face = FACE_CREW;
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events[3].face = FS_CREW;
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strcpy(events[3].message, "Alright! We've got the weapons working again! Now to look at the engines...");
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events[3].entity = ALIEN_FRIEND1;
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events[3].flag = -FL_NOFIRE;
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events[4].time = 80;
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events[4].face = FACE_CREW;
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events[4].face = FS_CREW;
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strcpy(events[4].message, "DAMN! The guns are offline again! What you guys doing back there?!");
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events[4].entity = ALIEN_FRIEND1;
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events[4].flag = FL_NOFIRE;
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events[5].time = 100;
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events[5].face = FACE_CREW;
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events[5].face = FS_CREW;
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strcpy(events[5].message, "Chris, HELP!! We've lost all system power! We're a sitting duck out here!");
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events[5].entity = ALIEN_FRIEND1;
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events[5].flag = FL_DISABLED;
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events[6].time = 120;
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events[6].face = FACE_CREW;
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events[6].face = FS_CREW;
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strcpy(events[6].message, "Just a little longer...");
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events[7].time = 140;
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events[7].face = FACE_CREW;
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events[7].face = FS_CREW;
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strcpy(events[7].message, "Okay! We've fixed that one. We think we've found the problem with the engines too...");
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events[7].entity = ALIEN_FRIEND1;
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events[7].flag = -FL_DISABLED;
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events[8].time = 177;
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events[8].face = FACE_CREW;
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events[8].face = FS_CREW;
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strcpy(events[8].message, "Engines fixed! Let's move!");
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events[9].time = 180;
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@ -134,11 +134,11 @@ void events_init()
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case MISN_ELAMALE:
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events[0].time = 5;
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events[0].face = FACE_PHOEBE;
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events[0].face = FS_PHOEBE;
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strcpy(events[0].message, "Ummm... something about this doesn't look right! They should be offering more resistance than this!");
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events[1].time = -8;
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events[1].face = FACE_PHOEBE;
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events[1].face = FS_PHOEBE;
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strcpy(events[1].message, "DAMMIT! It's a trap! Come on, Chris, we have to leave NOW!!");
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events[2].time = -9;
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@ -146,27 +146,27 @@ void events_init()
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events[2].flag = FL_LEAVESECTOR;
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events[3].time = -13;
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events[3].face = FACE_SID;
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events[3].face = FS_SID;
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strcpy(events[3].message, "Chris, wh...");
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events[4].time = -15;
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events[4].face = FACE_KLINE;
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events[4].face = FS_KLINE;
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strcpy(events[4].message, "So finally I meet the man who has been causing us so much trouble!");
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events[5].time = -20;
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events[5].face = FACE_CHRIS;
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events[5].face = FS_CHRIS;
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strcpy(events[5].message, "I see you've jammed up my warp drive. Who are you?");
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events[6].time = -25;
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events[6].face = FACE_KLINE;
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events[6].face = FS_KLINE;
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strcpy(events[6].message, "I am Kline Kethlan. And I am here to put to a stop to your worthless little crusade!");
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events[7].time = -31;
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events[7].face = FACE_CHRIS;
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events[7].face = FS_CHRIS;
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strcpy(events[7].message, "Kline Kethlan, huh? You sure sound confident.");
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events[8].time = -36;
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events[8].face = FACE_KLINE;
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events[8].face = FS_KLINE;
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strcpy(events[8].message, "Nowhere to run, nowhere to hide, and no one to help you! This will certainly be interesting...");
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events[9].time = -42;
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@ -177,30 +177,30 @@ void events_init()
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case MISN_ODEON:
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events[0].time = 2;
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events[0].face = FACE_URSULA;
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events[0].face = FS_URSULA;
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strcpy(events[0].message, "Unidentified craft sighted. Will proceed to destroy all targets.");
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events[1].time = 8;
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events[1].face = FACE_CHRIS;
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events[1].face = FS_CHRIS;
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strcpy(events[1].message, "Looks like she's got one of those homing missile launchers too! Any advice, Phoebe?");
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events[2].time = 14;
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events[2].face = FACE_PHOEBE;
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events[2].face = FS_PHOEBE;
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strcpy(events[2].message, "Just try and dodge them!");
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break;
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case MISN_ALMARTHA:
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events[0].time = 1;
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events[0].face = FACE_CHRIS;
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events[0].face = FS_CHRIS;
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strcpy(events[0].message, "Nice ship!");
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events[1].time = 7;
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events[1].face = FACE_KRASS;
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events[1].face = FS_KRASS;
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strcpy(events[1].message, "Thanks, boy. Made it myself!");
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events[2].time = 60;
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events[2].face = FACE_KRASS;
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events[2].face = FS_KRASS;
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strcpy(events[2].message, "Hey, boy, we've got company! Looks like your friends didn't do a very good job after all!");
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events[2].entity = ALIEN_BOSS_PART1;
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events[2].flag = -FL_ACTIVATE;
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@ -210,7 +210,7 @@ void events_init()
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events[3].flag = -FL_ACTIVATE;
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events[4].time = 93;
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events[4].face = FACE_KRASS;
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events[4].face = FS_KRASS;
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strcpy(events[4].message, "Keep those things off my back or it'll cost you extra!!!");
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events[5].time = 120;
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@ -218,7 +218,7 @@ void events_init()
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events[5].flag = -FL_ACTIVATE;
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events[6].time = 140;
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events[6].face = FACE_PHOEBE;
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events[6].face = FS_PHOEBE;
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strcpy(events[6].message, "Hey! Did we miss anything exciting?");
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events[6].entity = ALIEN_PHOEBE;
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events[6].flag = -FL_ACTIVATE;
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@ -228,7 +228,7 @@ void events_init()
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events[7].flag = -FL_ACTIVATE;
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events[8].time = 150;
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events[8].face = FACE_KRASS;
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events[8].face = FS_KRASS;
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strcpy(events[8].message, "I've earned my fee. I'll see you around, boy!");
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events[8].entity = ALIEN_FRIEND1;
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events[8].flag = FL_LEAVESECTOR;
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@ -237,7 +237,7 @@ void events_init()
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case MISN_POSWIC:
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events[0].time = 90;
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events[0].face = FACE_SID;
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events[0].face = FS_SID;
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strcpy(events[0].message, "DAMMIT! It's getting away! We've got to stop it!");
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events[0].entity = ALIEN_BOSS;
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events[0].flag = FL_LEAVESECTOR;
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@ -246,7 +246,7 @@ void events_init()
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case MISN_SATURN:
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events[0].time = 45;
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events[0].face = FACE_SID;
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events[0].face = FS_SID;
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strcpy(events[0].message, "Chris! Another two of those ray cannons just arrived in your sector!");
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events[0].entity = ALIEN_BOSS_PART3;
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events[0].flag = -FL_ACTIVATE;
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@ -256,7 +256,7 @@ void events_init()
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events[1].flag = -FL_ACTIVATE;
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events[2].time = 90;
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events[2].face = FACE_SID;
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events[2].face = FS_SID;
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strcpy(events[2].message, "Two more!");
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events[2].entity = ALIEN_BOSS_PART5;
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events[2].flag = -FL_ACTIVATE;
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@ -273,15 +273,15 @@ void events_init()
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events[0].flag = -FL_ACTIVATE;
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events[1].time = 2;
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events[1].face = FACE_URSULA;
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events[1].face = FS_URSULA;
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strcpy(events[1].message, "It's a trap! My God! It's Tyler!");
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events[2].time = 8;
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events[2].face = FACE_KRASS;
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events[2].face = FS_KRASS;
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strcpy(events[2].message, "I'm a mercenary, what do you expect?! WEAPCO hired me to do a job, just like you have been doing.");
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events[3].time = 14;
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events[3].face = FACE_CHRIS;
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events[3].face = FS_CHRIS;
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strcpy(events[3].message, "Good point. It would be foolish to expect anything else.");
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events[4].time = 15;
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@ -289,11 +289,11 @@ void events_init()
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events[4].flag = -FL_ACTIVATE;
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events[5].time = 20;
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events[5].face = FACE_KRASS;
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events[5].face = FS_KRASS;
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strcpy(events[5].message, "Now if you'll assist me in dying quickly, I have a cheque to earn, boy...");
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events[6].time = 25;
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events[6].face = FACE_CHRIS;
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events[6].face = FS_CHRIS;
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strcpy(events[6].message, "I have a name, you know. Do you remember it?");
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events[7].time = 45;
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@ -308,22 +308,22 @@ void events_init()
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case MISN_EARTH:
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events[0].time = 2;
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events[0].face = FACE_KLINE;
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events[0].face = FS_KLINE;
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strcpy(events[0].message, "That's far enough, Bainfield. You've been lucky so far, but your luck is about to run out!");
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events[1].time = 8;
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events[1].face = FACE_CHRIS;
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events[1].face = FS_CHRIS;
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strcpy(events[1].message, "Yeah, right! Like I'd lose to you after coming this far!");
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break;
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case MISN_VENUS:
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events[0].time = 2;
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events[0].face = FACE_CHRIS;
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events[0].face = FS_CHRIS;
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strcpy(events[0].message, "WEAPCO is finished, Kethlan! You have nowhere to run, nowhere to hide, and no one to help you.");
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events[1].time = 8;
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events[1].face = FACE_KLINE;
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events[1].face = FS_KLINE;
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strcpy(events[1].message, "You underestimate me, Bainfield.");
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break;
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@ -23,7 +23,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
|
||||
SDL_Surface *gfx_background;
|
||||
SDL_Surface *gfx_sprites[MAX_SPRITES];
|
||||
SDL_Surface *gfx_faceSprites[FACE_MAX];
|
||||
SDL_Surface *gfx_faceSprites[FS_MAX];
|
||||
SDL_Surface *gfx_shipSprites[MAX_SHIPSPRITES];
|
||||
SDL_Surface *gfx_fontSprites[MAX_FONTSPRITES];
|
||||
SDL_Surface *gfx_shopSprites[MAX_SHOPSPRITES];
|
||||
|
|
|
@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
|
||||
extern SDL_Surface *gfx_background;
|
||||
extern SDL_Surface *gfx_sprites[MAX_SPRITES];
|
||||
extern SDL_Surface *gfx_faceSprites[FACE_MAX];
|
||||
extern SDL_Surface *gfx_faceSprites[FS_MAX];
|
||||
extern SDL_Surface *gfx_shipSprites[MAX_SHIPSPRITES];
|
||||
extern SDL_Surface *gfx_fontSprites[MAX_FONTSPRITES];
|
||||
extern SDL_Surface *gfx_shopSprites[MAX_SHOPSPRITES];
|
||||
|
|
|
@ -353,7 +353,7 @@ static void intermission_updateCommsSurface(SDL_Surface *comms)
|
|||
char string[255];
|
||||
|
||||
gfx_drawRect(comms, 0, 10, comms->w - 1, 55, 0x00, 0x22, 0x00);
|
||||
gfx_blit(gfx_faceSprites[FACE_CHRIS], 20, 15, comms);
|
||||
gfx_blit(gfx_faceSprites[FS_CHRIS], 20, 15, comms);
|
||||
gfx_renderString("Chris Bainfield", 80, 15, FONT_WHITE, 0, comms);
|
||||
sprintf(string, "Current Location: %s", systemPlanet[game.stationedPlanet].name);
|
||||
gfx_renderString(string, 80, 35, FONT_WHITE, 0, comms);
|
||||
|
@ -608,12 +608,12 @@ int intermission()
|
|||
gfx_sprites[34] = gfx_loadImage("gfx/planet_orange.png");
|
||||
|
||||
// Faces (as defines)
|
||||
gfx_faceSprites[FACE_CHRIS] = gfx_loadImage("gfx/face_chris.png");
|
||||
gfx_faceSprites[FACE_SID] = gfx_loadImage("gfx/face_sid.png");
|
||||
gfx_faceSprites[FACE_KRASS] = gfx_loadImage("gfx/face_krass.png");
|
||||
gfx_faceSprites[FACE_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png");
|
||||
gfx_faceSprites[FACE_URSULA] = gfx_loadImage("gfx/face_ursula.png");
|
||||
gfx_faceSprites[FACE_KLINE] = gfx_loadImage("gfx/face_kline.png");
|
||||
gfx_faceSprites[FS_CHRIS] = gfx_loadImage("gfx/face_chris.png");
|
||||
gfx_faceSprites[FS_SID] = gfx_loadImage("gfx/face_sid.png");
|
||||
gfx_faceSprites[FS_KRASS] = gfx_loadImage("gfx/face_krass.png");
|
||||
gfx_faceSprites[FS_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png");
|
||||
gfx_faceSprites[FS_URSULA] = gfx_loadImage("gfx/face_ursula.png");
|
||||
gfx_faceSprites[FS_KLINE] = gfx_loadImage("gfx/face_kline.png");
|
||||
|
||||
engine.done = 0;
|
||||
engine.keyState[KEY_FIRE] = 0;
|
||||
|
|
|
@ -63,7 +63,7 @@ void getKillMessage(object *ally)
|
|||
char in[50], otherName[30];
|
||||
int kills, difference;
|
||||
bool firstPlace = false;
|
||||
int faceToUse = FACE_PHOEBE;
|
||||
int faceToUse = FS_PHOEBE;
|
||||
|
||||
if (ally == &aliens[ALIEN_PHOEBE])
|
||||
{
|
||||
|
@ -73,7 +73,7 @@ void getKillMessage(object *ally)
|
|||
if ((game.wingMate1Kills > game.wingMate2Kills) &&
|
||||
(game.wingMate1Kills > game.totalKills))
|
||||
firstPlace = true;
|
||||
faceToUse = FACE_PHOEBE;
|
||||
faceToUse = FS_PHOEBE;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -83,7 +83,7 @@ void getKillMessage(object *ally)
|
|||
if ((game.wingMate2Kills > game.wingMate1Kills) &&
|
||||
(game.wingMate2Kills > game.totalKills))
|
||||
firstPlace = true;
|
||||
faceToUse = FACE_URSULA;
|
||||
faceToUse = FS_URSULA;
|
||||
}
|
||||
|
||||
int r = rand() % 10;
|
||||
|
@ -150,28 +150,28 @@ void getPlayerDeathMessage()
|
|||
{
|
||||
if (aliens[ALIEN_KLINE].active)
|
||||
{
|
||||
setRadioMessage(FACE_KLINE, getKlineInsult(), 1);
|
||||
setRadioMessage(FS_KLINE, getKlineInsult(), 1);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((aliens[ALIEN_BOSS].active) && (aliens[ALIEN_BOSS].classDef == CD_KRASS))
|
||||
{
|
||||
setRadioMessage(FACE_KRASS, "That was the easiest $90,000,000 I've ever earned! Bwwah!! Ha!! Ha!! Ha!!", 1);
|
||||
setRadioMessage(FS_KRASS, "That was the easiest $90,000,000 I've ever earned! Bwwah!! Ha!! Ha!! Ha!!", 1);
|
||||
return;
|
||||
}
|
||||
|
||||
int faceToUse = FACE_PHOEBE;
|
||||
int faceToUse = FS_PHOEBE;
|
||||
|
||||
|
||||
if ((game.area == MISN_URUSOR) || (game.area == MISN_POSWIC) ||
|
||||
(game.area == MISN_EARTH))
|
||||
{
|
||||
faceToUse = FACE_SID;
|
||||
faceToUse = FS_SID;
|
||||
}
|
||||
else if (game.hasWingMate2)
|
||||
{
|
||||
if ((rand() % 2) == 0)
|
||||
faceToUse = FACE_URSULA;
|
||||
faceToUse = FS_URSULA;
|
||||
}
|
||||
|
||||
setRadioMessage(faceToUse, deathMessage[rand() % 6], 1);
|
||||
|
@ -179,24 +179,24 @@ void getPlayerDeathMessage()
|
|||
|
||||
void getMissFireMessage(object *ally)
|
||||
{
|
||||
int faceToUse = FACE_PHOEBE;
|
||||
int faceToUse = FS_PHOEBE;
|
||||
|
||||
if (ally == &aliens[ALIEN_PHOEBE])
|
||||
faceToUse = FACE_PHOEBE;
|
||||
faceToUse = FS_PHOEBE;
|
||||
else
|
||||
faceToUse = FACE_URSULA;
|
||||
faceToUse = FS_URSULA;
|
||||
|
||||
setRadioMessage(faceToUse, missFireMessage[rand() % 5], 0);
|
||||
}
|
||||
|
||||
void getPlayerHitMessage(object *ally)
|
||||
{
|
||||
int faceToUse = FACE_PHOEBE;
|
||||
int faceToUse = FS_PHOEBE;
|
||||
|
||||
if (ally == &aliens[ALIEN_PHOEBE])
|
||||
faceToUse = FACE_PHOEBE;
|
||||
faceToUse = FS_PHOEBE;
|
||||
else
|
||||
faceToUse = FACE_URSULA;
|
||||
faceToUse = FS_URSULA;
|
||||
|
||||
setRadioMessage(faceToUse, playerHitMessage[rand() % 3], 0);
|
||||
}
|
||||
|
|
|
@ -98,7 +98,7 @@ int getFace(const char *face)
|
|||
for (int i = 0 ; i < 7 ; i++)
|
||||
{
|
||||
if (strcmp(faces[i], face) == 0)
|
||||
return FACE_CHRIS + i;
|
||||
return FS_CHRIS + i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
|
|
@ -339,7 +339,7 @@ static void evaluateRequirement(int type, int id, int *completed, int *targetVal
|
|||
*completed = 2;
|
||||
checkTimer();
|
||||
if ((game.area == MISN_URUSOR) && (type == M_DISABLE_TARGET))
|
||||
setRadioMessage(FACE_SID, "All vessels disabled!", 1);
|
||||
setRadioMessage(FS_SID, "All vessels disabled!", 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -373,12 +373,12 @@ static void evaluateRequirement(int type, int id, int *completed, int *targetVal
|
|||
case P_CARGO:
|
||||
sprintf(message, "Cargo pod destroyed!");
|
||||
if (game.area == MISN_CERADSE) // Get lectured by Sid
|
||||
setRadioMessage(FACE_SID, "Chris, we needed that pod!! I warned you that we couldn't afford to lose a single one!!", 1);
|
||||
setRadioMessage(FS_SID, "Chris, we needed that pod!! I warned you that we couldn't afford to lose a single one!!", 1);
|
||||
break;
|
||||
case P_ESCAPEPOD:
|
||||
sprintf(message, "Escape Pod lost!");
|
||||
if (game.area == MISN_ODEON) // Get lectured by Phoebe
|
||||
setRadioMessage(FACE_PHOEBE, "No... Ursula...", 1);
|
||||
setRadioMessage(FS_PHOEBE, "No... Ursula...", 1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
@ -389,13 +389,13 @@ static void evaluateRequirement(int type, int id, int *completed, int *targetVal
|
|||
switch (game.area)
|
||||
{
|
||||
case MISN_NEROD:
|
||||
setRadioMessage(FACE_SID, "Dammit, Chris! We just lost her!", 1);
|
||||
setRadioMessage(FS_SID, "Dammit, Chris! We just lost her!", 1);
|
||||
break;
|
||||
case MISN_ALLEZ:
|
||||
setRadioMessage(FACE_CREW, "Noooo!! Hull bre...", 1);
|
||||
setRadioMessage(FS_CREW, "Noooo!! Hull bre...", 1);
|
||||
break;
|
||||
case MISN_URUSOR:
|
||||
setRadioMessage(FACE_SID, "Chris, we've got to disable them, not destroy them!!", 1);
|
||||
setRadioMessage(FS_SID, "Chris, we've got to disable them, not destroy them!!", 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -433,7 +433,7 @@ void updateMissionRequirements(int type, int id, int value)
|
|||
if ((type == M_DESTROY_TARGET_TYPE) && (id == CD_SID))
|
||||
{
|
||||
setInfoLine("Sid has been killed!!", FONT_RED);
|
||||
setRadioMessage(FACE_CHRIS, "Sid... I... I'm sorry...", 1);
|
||||
setRadioMessage(FS_CHRIS, "Sid... I... I'm sorry...", 1);
|
||||
currentMission.completed1[0] = -2;
|
||||
}
|
||||
|
||||
|
@ -495,7 +495,7 @@ void updateMissionRequirements(int type, int id, int value)
|
|||
{
|
||||
setInfoLine("*** Experimental Fighter Destroyed - Mission Completed ***", FONT_GREEN);
|
||||
systemPlanet[9].missionCompleted = 1;
|
||||
setRadioMessage(FACE_CHRIS, "That's one less suprise that WEAPCO can spring on us!", 1);
|
||||
setRadioMessage(FS_CHRIS, "That's one less suprise that WEAPCO can spring on us!", 1);
|
||||
game.experimentalShield = 0;
|
||||
}
|
||||
}
|
||||
|
@ -600,7 +600,7 @@ bool allMissionsCompleted()
|
|||
}
|
||||
|
||||
if (game.area == MISN_EARTH)
|
||||
setRadioMessage(FACE_CHRIS, "You guys stay here and keep things under control. I'm going after Kethlan!", 1);
|
||||
setRadioMessage(FS_CHRIS, "You guys stay here and keep things under control. I'm going after Kethlan!", 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue