.. |
Starfighter.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
Starfighter.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
alien.cpp
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Restored Kline's original health for Classic difficulty.
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2016-11-27 23:39:41 -05:00 |
alien.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
audio.cpp
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More cleanup.
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2016-11-25 18:01:36 -05:00 |
audio.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
bullet.cpp
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More cleanup.
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2016-11-25 18:01:36 -05:00 |
bullet.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
cargo.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
cargo.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
collectable.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
collectable.h
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Moved most structs to the modules they obviously belong to.
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2016-11-25 18:35:25 -05:00 |
colors.cpp
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Several tweaks toward making the intermission adaptable to diff sizes.
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2016-11-26 00:36:33 -05:00 |
colors.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
cutscene.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
cutscene.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
defs.h
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Several tweaks toward making the intermission adaptable to diff sizes.
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2016-11-26 00:36:33 -05:00 |
engine.cpp
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Renamed "bRect" to "LinkedRect".
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2016-11-25 18:41:55 -05:00 |
engine.h
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Moved most structs to the modules they obviously belong to.
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2016-11-25 18:35:25 -05:00 |
event.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
event.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
explosion.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
explosion.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
game.cpp
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Fixed failure to display proper powerup messages in Classic difficulty.
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2016-11-26 13:08:53 -05:00 |
game.h
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More work on relativizing positions.
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2016-11-26 01:34:54 -05:00 |
gfx.cpp
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Renamed "bRect" to "LinkedRect".
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2016-11-25 18:41:55 -05:00 |
gfx.h
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Moved most structs to the modules they obviously belong to.
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2016-11-25 18:35:25 -05:00 |
info.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
info.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
intermission.cpp
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More work on relativizing positions.
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2016-11-26 01:34:54 -05:00 |
intermission.h
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Several tweaks toward making the intermission adaptable to diff sizes.
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2016-11-26 00:36:33 -05:00 |
mission.cpp
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Several tweaks toward making the intermission adaptable to diff sizes.
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2016-11-26 00:36:33 -05:00 |
mission.h
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Moved most structs to the modules they obviously belong to.
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2016-11-25 18:35:25 -05:00 |
player.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
player.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
radio.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
radio.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
renderer.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
renderer.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
save.cpp
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Several tweaks toward making the intermission adaptable to diff sizes.
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2016-11-26 00:36:33 -05:00 |
save.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
screen.cpp
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Renamed "bRect" to "LinkedRect".
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2016-11-25 18:41:55 -05:00 |
screen.h
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Renamed "bRect" to "LinkedRect".
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2016-11-25 18:41:55 -05:00 |
ship.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
ship.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
shop.cpp
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Don't combine temporary and permanent upgrade price in Classic difficulty.
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2016-11-27 23:24:03 -05:00 |
shop.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
structs.h
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Several tweaks toward making the intermission adaptable to diff sizes.
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2016-11-26 00:36:33 -05:00 |
title.cpp
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Moved most structs to the modules they obviously belong to.
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2016-11-25 18:35:25 -05:00 |
title.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
weapons.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
weapons.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
window.cpp
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More cleanup.
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2016-11-25 18:21:31 -05:00 |
window.h
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More cleanup.
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2016-11-25 18:21:31 -05:00 |