41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011 Guus Sliepen
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Copyright (C) 2015-2019 Julie Marchant <onpon4@riseup.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "defs.h"
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#include "structs.h"
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extern Object player;
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extern int player_chargerFired;
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extern int player_damageDelay;
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extern int player_resetDamageDelay;
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void player_init();
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void player_setTarget(int index);
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void player_damage(int amount, int delay);
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void player_checkShockDamage(float x, float y);
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void player_exit();
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void player_flushInput();
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void player_getInput();
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void player_leaveSector();
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#endif
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