starfighter/src
onpon4 61d4c32b81 Fixed an incorrect SDL include. 2016-08-04 20:26:24 -04:00
..
Starfighter.cpp changed OS X style SDL includes back to Linux style 2016-08-04 20:58:38 +01:00
Starfighter.h changed OS X style SDL includes back to Linux style 2016-08-04 20:58:38 +01:00
alien.cpp Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
alien.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
audio.cpp Added code to prevent loud sounds from being overtaken by quiet sounds. 2016-01-11 00:10:55 -05:00
audio.h Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
bullet.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
bullet.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
cargo.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
cargo.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
collectable.cpp Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
collectable.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
colors.cpp Fixed an incorrect SDL include. 2016-08-04 20:26:24 -04:00
colors.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
cutscene.cpp Fixed incomplete transition to the new save format. 2016-01-09 22:00:20 -05:00
cutscene.h Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
defs.h Adjusted the status screen. 2016-01-09 22:15:28 -05:00
engine.cpp Fixed incomplete transition to the new save format. 2016-01-09 22:00:20 -05:00
engine.h changed OS X style SDL includes back to Linux style 2016-08-04 20:58:38 +01:00
event.cpp Renamed "FACE_" enum values to "FS_". 2016-01-04 09:07:30 -05:00
event.h Reversed a ruinous change. 2016-01-12 14:43:42 -05:00
explosion.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
explosion.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
game.cpp Make mines simply disappear when they time out rather than exploding. 2016-01-13 16:09:06 -05:00
game.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
gfx.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
gfx.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
intermission.cpp Adjusted the status screen. 2016-01-09 22:15:28 -05:00
intermission.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
loadSave.cpp Whoops 2016-01-12 14:53:34 -05:00
loadSave.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
messages.cpp Updated copyright notices. 2016-01-07 21:32:40 -05:00
messages.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
misc.cpp Removed a now unused function. 2016-04-04 21:20:45 -04:00
misc.h Removed a now unused function. 2016-04-04 21:20:45 -04:00
missions.cpp Added a message to make it clearer to newcomers that you can leave early. 2016-06-02 11:19:07 -04:00
missions.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
player.cpp Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
player.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
renderer.cpp changed OS X style SDL includes back to Linux style 2016-08-04 20:58:38 +01:00
renderer.h More cleanup. 2016-01-02 16:59:48 -05:00
resources.cpp Added special target text for Kline. 2016-01-08 11:09:13 -05:00
resources.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
screen.cpp changed OS X style SDL includes back to Linux style 2016-08-04 20:58:38 +01:00
screen.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
ship.cpp Added a Y component to audio_playSound, and reduction of volume by distance. 2016-01-10 23:56:26 -05:00
ship.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
shop.cpp A little cleanup. 2016-01-08 11:27:28 -05:00
shop.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
structs.h Whoops 2016-01-12 14:53:34 -05:00
title.cpp Source code changes necessary to compile on OS X. 2016-08-04 16:51:46 +01:00
title.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
weapons.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
weapons.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
window.cpp changed OS X style SDL includes back to Linux style 2016-08-04 20:58:38 +01:00
window.h Updated copyright notices. 2016-01-07 21:32:40 -05:00