tbftss/src/challenges/challengeHome.c

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/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "challengeHome.h"
static void logic(void);
static void draw(void);
static void handleKeyboard(void);
static void drawChallenges(void);
static void updateChallengeMissions(void);
static void doChallenges(void);
static void startChallengeMission(void);
static SDL_Texture *background;
static int startIndex;
static Widget *start;
static int completedChallenges;
static int totalChallenges;
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void initChallengeHome(void)
{
startSectionTransition();
stopMusic();
updateChallengeMissions();
saveGame();
app.delegate.logic = &logic;
app.delegate.draw = &draw;
memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
background = getTexture("gfx/backgrounds/background04.jpg");
battle.camera.x = battle.camera.y = 0;
game.currentMission = NULL;
startIndex = 0;
initBackground();
start = getWidget("start", "challenges");
start->enabled = 0;
start->action = startChallengeMission;
setMouse(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
endSectionTransition();
}
static void updateChallengeMissions(void)
{
Mission *m;
Challenge *c;
int i;
i = completedChallenges = totalChallenges = 0;
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for (m = game.challengeMissionHead.next ; m != NULL ; m = m->next)
{
m->available = i <= completedChallenges;
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m->totalChallenges = m->completedChallenges = 0;
for (c = m->challengeHead.next ; c != NULL ; c = c->next)
{
m->totalChallenges++;
if (c->passed)
{
m->completedChallenges++;
}
}
completedChallenges += m->completedChallenges;
totalChallenges += m->totalChallenges;
i++;
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}
}
static void logic(void)
{
handleKeyboard();
scrollBackground(-0.25, 0);
doStars(0.5, 0);
doChallenges();
doWidgets();
}
static void doChallenges(void)
{
Mission *c;
for (c = game.challengeMissionHead.next ; c != NULL ; c = c->next)
{
if (app.mouse.button[SDL_BUTTON_LEFT] && collision(app.mouse.x, app.mouse.y, 3, 3, c->rect.x, c->rect.y, c->rect.w, c->rect.h))
{
if (c->available)
{
game.currentMission = c;
}
else
{
game.currentMission = NULL;
}
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start->enabled = c->available;
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app.mouse.button[SDL_BUTTON_LEFT] = 0;
}
}
}
static void draw(void)
{
drawBackground(background);
drawStars();
drawText(SCREEN_WIDTH / 2, 50, 30, TA_CENTER, colors.white, "Challenges");
drawText(SCREEN_WIDTH / 2, 100, 24, TA_CENTER, colors.white, "%d / %d", completedChallenges, totalChallenges);
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drawChallenges();
drawWidgets("challenges");
}
static void drawChallenges(void)
{
Mission *c;
SDL_Rect r;
int i, endIndex;
r.x = 135;
r.y = 185;
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r.w = r.h = 96;
endIndex = startIndex + MAX_ITEMS;
i = 0;
for (c = game.challengeMissionHead.next ; c != NULL ; c = c->next)
{
c->rect = r;
if (i >= startIndex && i <= endIndex)
{
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
SDL_RenderFillRect(app.renderer, &r);
if (game.currentMission == c)
{
SDL_SetRenderDrawColor(app.renderer, 64, 128, 200, SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(app.renderer, &r);
SDL_SetRenderDrawColor(app.renderer, 128, 192, 255, SDL_ALPHA_OPAQUE);
SDL_RenderDrawRect(app.renderer, &r);
}
else
{
SDL_SetRenderDrawColor(app.renderer, 64, 64, 64, SDL_ALPHA_OPAQUE);
SDL_RenderDrawRect(app.renderer, &r);
}
drawText(r.x + (r.w / 2), r.y + 28, 30, TA_CENTER, colors.white, "%d", i + 1);
if (c->available)
{
drawText(r.x + (r.w / 2), r.y + r.w + 5, 18, TA_CENTER, (c->completedChallenges < c->totalChallenges) ? colors.white : colors.green, "%d / %d", c->completedChallenges, c->totalChallenges);
}
else
{
drawText(r.x + (r.w / 2), r.y + r.w + 5, 18, TA_CENTER, colors.lightGrey, "[Locked]");
}
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r.x += 150;
if (r.x > SCREEN_WIDTH - 200)
{
r.y += 165;
r.x = 135;
}
}
i++;
}
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if (game.currentMission)
{
drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 130, 24, TA_CENTER, colors.white, game.currentMission->description);
}
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}
static void handleKeyboard(void)
{
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
{
initTitle();
}
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}
static void startChallengeMission(void)
{
initBattle();
loadMission(game.currentMission->filename);
}