2015-10-20 13:51:49 +02:00
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PROG = tbftss
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VERSION = 0.1
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2015-10-20 19:13:54 +02:00
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DUNIX=1
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2015-10-20 13:51:49 +02:00
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CXXFLAGS += -DUNIX
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CXXFLAGS += $(CFLAGS) -Wall -ansi -pedantic -Werror -Wstrict-prototypes
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CXXFLAGS += -g -lefence
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LIBS = `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
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SEARCHPATH += src/ src/battle src/draw src/game src/galaxy src/json src/system
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vpath %.c $(SEARCHPATH)
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vpath %.h $(SEARCHPATH)
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DEPS += defs.h structs.h
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OBJS += ai.o
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OBJS += battle.o bullets.o
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OBJS += challenges.o cJSON.o
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OBJS += draw.o
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OBJS += effects.o
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OBJS += fighters.o fighterDefs.o
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OBJS += galacticMap.o game.o
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OBJS += hud.o
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OBJS += init.o io.o
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OBJS += load.o lookup.o
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OBJS += main.o mission.o missionInfo.o
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OBJS += objectives.o options.o
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OBJS += player.o
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OBJS += radar.o
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OBJS += save.o sound.o starfield.o starSystems.o stats.o
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OBJS += textures.o text.o title.o transition.o
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OBJS += util.o
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OBJS += widgets.o
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# top-level rule to create the program.
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all: $(PROG)
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# compiling other source files.
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%.o: %.c %.h $(DEPS)
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$(CC) $(CXXFLAGS) -c $<
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# linking the program.
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$(PROG): $(OBJS)
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$(CC) -o $(PROG) $(OBJS) $(LIBS)
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# cleaning everything that can be automatically recreated with "make".
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clean:
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$(RM) $(OBJS) $(PROG) $(SERVEROBJS) $(SERVER)
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