2018-05-03 10:48:18 +02:00
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VERSION = 1.4
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2018-07-07 15:47:48 +02:00
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REVISION = 2
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2016-02-28 16:29:21 +01:00
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LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
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2015-10-20 13:51:49 +02:00
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2018-04-29 17:44:06 +02:00
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OUT = bin
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2016-02-27 17:16:21 +01:00
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SEARCHPATH += src/ src/battle src/challenges src/draw src/game src/galaxy src/json src/system src/test
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2015-10-20 13:51:49 +02:00
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vpath %.c $(SEARCHPATH)
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vpath %.h $(SEARCHPATH)
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DEPS += defs.h structs.h
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2018-04-29 17:44:06 +02:00
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_OBJS += ai.o
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_OBJS += battle.o bullets.o
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_OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o credits.o
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_OBJS += debris.o dev.o draw.o
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_OBJS += effects.o entities.o
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_OBJS += fighters.o fighterDatabase.o
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_OBJS += galacticMap.o game.o
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_OBJS += hud.o
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_OBJS += i18n.o init.o input.o io.o items.o
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_OBJS += jumpgate.o
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_OBJS += load.o locations.o lookup.o
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_OBJS += main.o messageBox.o mine.o mission.o missionInfo.o modalDialog.o
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_OBJS += objectives.o options.o
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_OBJS += player.o
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_OBJS += quadtree.o
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_OBJS += radar.o resources.o rope.o
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_OBJS += save.o script.o sound.o spawners.o starfield.o starSystems.o stats.o
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_OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
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_OBJS += util.o
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_OBJS += waypoints.o widgets.o
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OBJS = $(patsubst %,$(OUT)/%,$(_OBJS))
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2015-10-20 13:51:49 +02:00
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# top-level rule to create the program.
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2016-02-28 16:29:21 +01:00
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all: $(PROG) $(LOCALE_MO)
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2015-10-20 13:51:49 +02:00
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# compiling other source files.
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2018-04-29 17:44:06 +02:00
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$(OUT)/%.o: %.c %.h $(DEPS)
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@mkdir -p $(OUT)
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$(CC) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
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2015-12-03 00:20:19 +01:00
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2016-02-28 16:29:21 +01:00
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%.mo: %.po
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msgfmt -c -o $@ $<
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2015-10-20 13:51:49 +02:00
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# cleaning everything that can be automatically recreated with "make".
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clean:
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2016-02-28 16:29:21 +01:00
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$(RM) $(OBJS) $(PROG) $(LOCALE_MO)
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