2015-10-20 13:51:49 +02:00
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "mission.h"
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static void loadObjectives(cJSON *node);
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static void loadPlayer(cJSON *node);
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static void loadFighters(cJSON *node);
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static void loadFighterGroups(cJSON *node);
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static unsigned long hashcode(const char *str);
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void loadMission(char *filename)
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{
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cJSON *root;
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char *text, music[MAX_NAME_LENGTH];
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startSectionTransition();
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stopMusic();
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text = readFile(filename);
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srand(hashcode(filename));
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root = cJSON_Parse(text);
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battle.background = getTexture(cJSON_GetObjectItem(root, "background")->valuestring);
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battle.planetTexture = getTexture(cJSON_GetObjectItem(root, "planet")->valuestring);
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battle.planet.x = rand() % SCREEN_WIDTH - rand() % SCREEN_WIDTH;
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battle.planet.y = rand() % SCREEN_HEIGHT - rand() % SCREEN_HEIGHT;
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loadObjectives(cJSON_GetObjectItem(root, "objectives"));
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loadPlayer(cJSON_GetObjectItem(root, "player"));
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loadFighters(cJSON_GetObjectItem(root, "fighters"));
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loadFighterGroups(cJSON_GetObjectItem(root, "fighterGroups"));
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STRNCPY(music, cJSON_GetObjectItem(root, "music")->valuestring, MAX_NAME_LENGTH);
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cJSON_Delete(root);
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free(text);
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srand(time(NULL));
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endSectionTransition();
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if (!battle.objectiveHead.next)
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{
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battle.status = MS_IN_PROGRESS;
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}
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playMusic(music);
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}
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static void loadObjectives(cJSON *node)
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{
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Objective *o;
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if (node)
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{
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node = node->child;
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while (node)
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{
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o = malloc(sizeof(Objective));
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memset(o, 0, sizeof(Objective));
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STRNCPY(o->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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STRNCPY(o->targetName, cJSON_GetObjectItem(node, "targetName")->valuestring, MAX_NAME_LENGTH);
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o->targetValue = cJSON_GetObjectItem(node, "targetValue")->valueint;
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2015-10-22 08:08:03 +02:00
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o->targetType = lookup(cJSON_GetObjectItem(node, "targetType")->valuestring);
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if (cJSON_GetObjectItem(node, "isCondition"))
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{
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o->isCondition = cJSON_GetObjectItem(node, "isCondition")->valueint;
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}
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if (cJSON_GetObjectItem(node, "isOptional"))
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{
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o->isOptional = cJSON_GetObjectItem(node, "isOptional")->valueint;
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}
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2015-10-20 13:51:49 +02:00
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battle.objectiveTail->next = o;
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battle.objectiveTail = o;
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node = node->next;
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}
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}
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}
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static void loadPlayer(cJSON *node)
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{
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char *type;
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int side;
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type = cJSON_GetObjectItem(node, "type")->valuestring;
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side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
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player = spawnFighter(type, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, side);
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player->defaultAction = NULL;
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}
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static void loadFighters(cJSON *node)
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{
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Fighter *f;
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char *type;
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int side, x, y;
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if (node)
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{
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node = node->child;
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while (node)
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{
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type = cJSON_GetObjectItem(node, "type")->valuestring;
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side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
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x = cJSON_GetObjectItem(node, "x")->valueint;
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y = cJSON_GetObjectItem(node, "y")->valueint;
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f = spawnFighter(type, x, y, side);
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STRNCPY(f->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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node = node->next;
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}
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}
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}
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static void loadFighterGroups(cJSON *node)
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{
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Fighter *f;
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char *type, *name;
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int side, x, y;
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int number, i;
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if (node)
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{
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node = node->child;
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while (node)
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{
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type = cJSON_GetObjectItem(node, "type")->valuestring;
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side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
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number = cJSON_GetObjectItem(node, "number")->valueint;
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x = cJSON_GetObjectItem(node, "x")->valueint;
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y = cJSON_GetObjectItem(node, "y")->valueint;
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name = cJSON_GetObjectItem(node, "name")->valuestring;
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for (i = 0 ; i < number ; i++)
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{
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f = spawnFighter(type, x, y, side);
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STRNCPY(f->name, name, MAX_NAME_LENGTH);
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}
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node = node->next;
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}
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}
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}
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Mission *getMission(StarSystem *starSystem, char *filename)
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{
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Mission *mission;
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for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next)
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{
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if (strcmp(mission->filename, filename) == 0)
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{
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return mission;
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}
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}
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return NULL;
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}
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static unsigned long hashcode(const char *str)
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{
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unsigned long hash = 5381;
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int c;
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c = *str;
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while (c)
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{
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hash = ((hash << 5) + hash) + c;
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c = *str++;
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}
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return abs(hash);
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}
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