tbftss/src/battle/mine.h

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/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
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#define TRIGGER_RANGE 150
#define DAMAGE_RANGE 255
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#define SYSTEM_POWER 50
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extern Entity *spawnEntity(void);
extern SDL_Texture *getTexture(char *filename);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void addMineExplosion(void);
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extern void damageFighter(Entity *e, int amount, long flags);
extern void playBattleSound(int id, int x, int y);
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extern void updateObjective(char *name, int type);
extern void runScriptFunction(const char *format, ...);
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extern Battle battle;
extern Entity *player;
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extern Entity *self;