tbftss/src/battle/items.h

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "SDL2/SDL.h"
#include "../defs.h"
#include "../structs.h"
#include "../json/cJSON.h"
extern char *readFile(char *filename);
extern SDL_Texture *getTexture(char *filename);
extern long lookup(char *name);
extern long flagsToLong(char *flags);
extern Entity *spawnEntity(void);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void playSound(int id);
extern void addHudMessage(SDL_Color c, char *format, ...);
extern void updateObjective(char *name, int type);
extern void checkTrigger(char *name, int type);
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extern Entity *self;
extern Colors colors;