tbftss/src/battle/jumpgate.h

32 lines
1.1 KiB
C
Raw Normal View History

2015-11-09 23:46:57 +01:00
/*
2016-02-21 16:50:27 +01:00
Copyright (C) 2015-2016 Parallel Realities
2015-11-09 23:46:57 +01:00
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
2015-11-09 23:46:57 +01:00
extern SDL_Texture *getTexture(char *filename);
extern Entity *spawnEntity(void);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void playBattleSound(int id, int x, int y);
extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
2015-11-09 23:46:57 +01:00
extern Battle battle;
2015-11-09 23:46:57 +01:00
extern Entity *self;