tbftss/src/battle/items.c

141 lines
3.0 KiB
C
Raw Normal View History

2015-11-16 12:27:03 +01:00
/*
2016-02-21 16:50:27 +01:00
Copyright (C) 2015-2016 Parallel Realities
2015-11-16 12:27:03 +01:00
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "items.h"
static void action(void);
static Entity *getItemDef(char *name);
static Entity defHead, *defTail;
void loadItemDefs(void)
{
cJSON *root, *node;
char *text;
Entity *e;
text = readFile("data/battle/items.json");
2015-11-16 12:27:03 +01:00
root = cJSON_Parse(text);
2015-11-16 12:27:03 +01:00
memset(&defHead, 0, sizeof(Entity));
defTail = &defHead;
2015-11-16 12:27:03 +01:00
for (node = root->child ; node != NULL ; node = node->next)
{
e = malloc(sizeof(Entity));
memset(e, 0, sizeof(Entity));
e->type = ET_ITEM;
e->active = 1;
2015-11-16 12:27:03 +01:00
STRNCPY(e->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
STRNCPY(e->defName, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
e->texture = getTexture(cJSON_GetObjectItem(node, "texture")->valuestring);
e->health = e->maxHealth = FPS;
2015-11-16 12:27:03 +01:00
SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
2015-11-16 12:27:03 +01:00
defTail->next = e;
2016-03-12 19:22:48 +01:00
defTail = e;
2015-11-16 12:27:03 +01:00
}
2015-11-16 12:27:03 +01:00
cJSON_Delete(root);
free(text);
}
Entity *spawnItem(char *name)
{
Entity *item, *def;
2015-11-16 12:27:03 +01:00
item = spawnEntity();
2015-11-16 12:27:03 +01:00
def = getItemDef(name);
2015-11-16 12:27:03 +01:00
memcpy(item, def, sizeof(Entity));
item->dx = rand() % 100 - rand() % 100;
item->dx *= 0.01;
item->dy = rand() % 100 - rand() % 100;
item->dy *= 0.01;
2015-11-16 12:27:03 +01:00
item->action = action;
2015-11-16 12:27:03 +01:00
return item;
}
static Entity *getItemDef(char *name)
{
Entity *e;
2015-11-16 12:27:03 +01:00
for (e = defHead.next ; e != NULL ; e = e->next)
{
if (strcmp(e->name, name) == 0)
{
return e;
}
}
2015-11-16 12:27:03 +01:00
printf("Error: no such item '%s'\n", name);
exit(1);
}
static void action(void)
{
Entity *e, **candidates;
int i;
2015-11-16 12:27:03 +01:00
candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self);
2015-11-16 12:27:03 +01:00
for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
{
if ((e->flags & EF_COLLECTS_ITEMS) && collision(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, e->x - (e->w / 2), e->y - (e->h / 2), e->w, e->h))
{
self->health = 0;
2015-11-17 08:23:50 +01:00
playBattleSound(SND_GET_ITEM, self->x, self->y);
updateObjective(self->name, TT_ITEM);
2015-11-17 08:23:50 +01:00
if (e == player)
{
2016-02-28 14:45:17 +01:00
addHudMessage(colors.white, _("Picked up %s"), self->name);
2016-03-07 13:29:23 +01:00
battle.stats[STAT_ITEMS_COLLECTED_PLAYER]++;
}
else
{
2015-11-17 08:23:50 +01:00
battle.stats[STAT_ITEMS_COLLECTED]++;
}
self->action = NULL;
2015-11-16 12:27:03 +01:00
}
}
}
void destroyItemDefs(void)
{
2015-12-14 09:15:41 +01:00
Entity *e;
2015-11-16 12:27:03 +01:00
while (defHead.next)
{
2015-12-14 09:15:41 +01:00
e = defHead.next;
defHead.next = e->next;
free(e);
2015-11-16 12:27:03 +01:00
}
}