tbftss/src/battle/locations.c

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/*
2016-02-21 16:50:27 +01:00
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "locations.h"
void doLocations(void)
{
Location *l, *prev;
prev = &battle.locationHead;
for (l = battle.locationHead.next ; l != NULL ; l = l->next)
{
if (l->active && getDistance(player->x, player->y, l->x, l->y) <= l->size)
{
runScriptFunction(l->name);
prev->next = l->next;
free(l);
l = prev;
}
prev = l;
}
}
void drawLocations(void)
{
Location *l;
for (l = battle.locationHead.next ; l != NULL ; l = l->next)
{
if (l->active)
{
drawCircle(l->x - battle.camera.x, l->y - battle.camera.y, l->size, 0, 255, 0, 255);
}
}
}
void activateLocations(char *locations)
{
char *token;
Location *l;
token = strtok(locations, ";");
while (token)
{
for (l = battle.locationHead.next ; l != NULL ; l = l->next)
{
if (strcmp(token, l->name) == 0)
{
l->active = 1;
}
}
token = strtok(NULL, ";");
}
}