tbftss/src/battle/rope.c

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "rope.h"
void doRope(Entity *owner)
{
float dx, dy, angle, force;
int distance;
if (owner->towing)
{
distance = getDistance(owner->towing->x, owner->towing->y, owner->x, owner->y);
if (distance > ROPE_DISTANCE)
{
angle = getAngle(owner->x, owner->y, owner->towing->x, owner->towing->y);
dx = sin(TO_RAIDANS(angle));
dy = -cos(TO_RAIDANS(angle));
force = (distance - ROPE_DISTANCE) * 0.02;
owner->towing->dx -= (dx * force);
owner->towing->dy -= (dy * force);
}
owner->towing->dx *= 0.985;
owner->towing->dy *= 0.985;
}
}
void drawRope(Entity *owner)
{
if (owner->towing)
{
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, SDL_ALPHA_OPAQUE);
SDL_RenderDrawLine(app.renderer, owner->x - battle.camera.x, owner->y - battle.camera.y, owner->towing->x - battle.camera.x, owner->towing->y - battle.camera.y);
}
}