tbftss/src/draw/background.c

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/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "background.h"
static PointF backgroundPoint[4];
char **backgrounds;
char **planets;
int numBackgrounds;
int numPlanets;
void initBackground(void)
{
char **filenames;
int i;
numBackgrounds = numPlanets = 0;
filenames = getFileList(getFileLocation("gfx/backgrounds"), &numBackgrounds);
backgrounds = malloc(sizeof(char*) * numBackgrounds);
for (i = 0 ; i < numBackgrounds ; i++)
{
backgrounds[i] = malloc(sizeof(char) * MAX_FILENAME_LENGTH);
sprintf(backgrounds[i], "gfx/backgrounds/%s", filenames[i]);
free(filenames[i]);
}
free(filenames);
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filenames = getFileList(getFileLocation("gfx/planets"), &numPlanets);
planets = malloc(sizeof(char*) * numPlanets);
for (i = 0 ; i < numPlanets ; i++)
{
planets[i] = malloc(sizeof(char) * MAX_FILENAME_LENGTH);
sprintf(planets[i], "gfx/planets/%s", filenames[i]);
free(filenames[i]);
}
free(filenames);
backgroundPoint[0].x = -SCREEN_WIDTH / 2;
backgroundPoint[0].y = -SCREEN_HEIGHT / 2;
backgroundPoint[1].x = SCREEN_WIDTH / 2;
backgroundPoint[1].y = -SCREEN_HEIGHT / 2;
backgroundPoint[2].x = -SCREEN_WIDTH / 2;
backgroundPoint[2].y = SCREEN_HEIGHT / 2;
backgroundPoint[3].x = SCREEN_WIDTH / 2;
backgroundPoint[3].y = SCREEN_HEIGHT / 2;
}
void scrollBackground(float x, float y)
{
int i;
for (i = 0 ; i < 4 ; i++)
{
backgroundPoint[i].x += x;
backgroundPoint[i].y += y;
if (backgroundPoint[i].x < 0)
{
backgroundPoint[i].x += (SCREEN_WIDTH * 2);
}
if (backgroundPoint[i].x >= SCREEN_WIDTH)
{
backgroundPoint[i].x -= (SCREEN_WIDTH * 2);
}
if (backgroundPoint[i].y < 0)
{
backgroundPoint[i].y += (SCREEN_HEIGHT * 2);
}
if (backgroundPoint[i].y >= SCREEN_HEIGHT)
{
backgroundPoint[i].y -= (SCREEN_HEIGHT * 2);
}
}
}
void drawBackground(SDL_Texture *texture)
{
int i;
for (i = 0 ; i < 4 ; i++)
{
blitScaled(texture, backgroundPoint[i].x, backgroundPoint[i].y, SCREEN_WIDTH, SCREEN_HEIGHT);
}
}
char *getBackgroundTextureName(int i)
{
return backgrounds[i % numBackgrounds];
}
char *getPlanetTextureName(int i)
{
return planets[i % numPlanets];
}
void destroyBackground(void)
{
free(backgrounds);
free(planets);
}