2016-02-29 15:42:46 +01:00
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/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "background.h"
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static PointF backgroundPoint[4];
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char **backgrounds;
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char **planets;
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int numBackgrounds;
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int numPlanets;
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void initBackground(void)
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{
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char **filenames;
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int i;
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numBackgrounds = numPlanets = 0;
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filenames = getFileList(getFileLocation("gfx/backgrounds"), &numBackgrounds);
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backgrounds = malloc(sizeof(char*) * numBackgrounds);
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for (i = 0 ; i < numBackgrounds ; i++)
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{
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backgrounds[i] = malloc(sizeof(char) * MAX_FILENAME_LENGTH);
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sprintf(backgrounds[i], "gfx/backgrounds/%s", filenames[i]);
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free(filenames[i]);
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}
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free(filenames);
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2016-02-29 22:52:30 +01:00
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filenames = getFileList(getFileLocation("gfx/planets"), &numPlanets);
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2016-02-29 15:42:46 +01:00
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planets = malloc(sizeof(char*) * numPlanets);
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for (i = 0 ; i < numPlanets ; i++)
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{
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planets[i] = malloc(sizeof(char) * MAX_FILENAME_LENGTH);
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sprintf(planets[i], "gfx/planets/%s", filenames[i]);
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free(filenames[i]);
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}
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free(filenames);
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backgroundPoint[0].x = -SCREEN_WIDTH / 2;
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backgroundPoint[0].y = -SCREEN_HEIGHT / 2;
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backgroundPoint[1].x = SCREEN_WIDTH / 2;
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backgroundPoint[1].y = -SCREEN_HEIGHT / 2;
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backgroundPoint[2].x = -SCREEN_WIDTH / 2;
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backgroundPoint[2].y = SCREEN_HEIGHT / 2;
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backgroundPoint[3].x = SCREEN_WIDTH / 2;
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backgroundPoint[3].y = SCREEN_HEIGHT / 2;
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}
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void scrollBackground(float x, float y)
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{
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int i;
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for (i = 0 ; i < 4 ; i++)
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{
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backgroundPoint[i].x += x;
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backgroundPoint[i].y += y;
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if (backgroundPoint[i].x < 0)
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{
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backgroundPoint[i].x += (SCREEN_WIDTH * 2);
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}
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if (backgroundPoint[i].x >= SCREEN_WIDTH)
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{
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backgroundPoint[i].x -= (SCREEN_WIDTH * 2);
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}
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if (backgroundPoint[i].y < 0)
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{
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backgroundPoint[i].y += (SCREEN_HEIGHT * 2);
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}
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if (backgroundPoint[i].y >= SCREEN_HEIGHT)
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{
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backgroundPoint[i].y -= (SCREEN_HEIGHT * 2);
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}
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}
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}
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void drawBackground(SDL_Texture *texture)
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{
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int i;
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for (i = 0 ; i < 4 ; i++)
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{
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blitScaled(texture, backgroundPoint[i].x, backgroundPoint[i].y, SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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}
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2016-02-29 17:00:32 +01:00
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char *getBackgroundTextureName(int i)
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2016-02-29 15:42:46 +01:00
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{
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return backgrounds[i % numBackgrounds];
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}
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2016-02-29 17:00:32 +01:00
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char *getPlanetTextureName(int i)
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2016-02-29 15:42:46 +01:00
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{
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return planets[i % numPlanets];
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}
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void destroyBackground(void)
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{
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free(backgrounds);
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free(planets);
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}
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