tbftss/src/battle/bullets.h

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/*
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Copyright (C) 2015-2018 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
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#include "../json/cJSON.h"
#define TURN_SPEED 2
#define TURN_THRESHOLD 3
#define INITIAL_BULLET_DRAW_CAPACITY 32
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#define MISSILE_LIFE (FPS * 30)
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extern SDL_Texture *getTexture(char *filename);
extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern void damageFighter(Entity *e, int damage, long flags);
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extern void playBattleSound(int id, int x, int y);
extern long flagsToLong(char *flags, int *add);
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extern long lookup(char *name);
extern char *readFile(char *filename);
extern float getAngle(int x1, int y1, int x2, int y2);
extern void addMissileEngineEffect(Bullet *b);
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extern float mod(float n, float x);
extern void addMissileExplosion(Bullet *b);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void playSound(int id);
extern char *getTranslatedString(char *string);
extern void *resize(void *array, int oldSize, int newSize);
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extern void awardTrophy(char *id);
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extern int isOnBattleScreen(int x, int y, int w, int h);
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extern int getDistance(int x1, int y1, int x2, int y2);
extern void addBulletHitEffect(int x, int y, int r, int g, int b);
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extern App app;
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extern Battle battle;
extern Colors colors;
extern Entity *player;