110 lines
3.6 KiB
C
110 lines
3.6 KiB
C
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "load.h"
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static void loadStats(cJSON *stats);
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static void loadStarSystems(cJSON *starSystemsJSON);
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static void loadMissions(StarSystem *starSystem, cJSON *missionsCJSON);
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static void loadChallenges(Mission *mission, cJSON *challengesCJSON);
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void loadGame(void)
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{
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cJSON *root, *game;
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char *text;
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text = readFile(getSaveFilePath("game.save"));
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root = cJSON_Parse(text);
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game = cJSON_GetObjectItem(root, "game");
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loadStarSystems(cJSON_GetObjectItem(game, "starSystems"));
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loadStats(cJSON_GetObjectItem(game, "stats"));
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cJSON_Delete(root);
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free(text);
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}
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static void loadStarSystems(cJSON *starSystemsJSON)
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{
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StarSystem *starSystem;
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cJSON *starSystemJSON;
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for (starSystemJSON = starSystemsJSON->child ; starSystemJSON != NULL ; starSystemJSON = starSystemJSON->next)
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{
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starSystem = getStarSystem(cJSON_GetObjectItem(starSystemJSON, "name")->valuestring);
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loadMissions(starSystem, cJSON_GetObjectItem(starSystemJSON, "missions"));
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}
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}
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static void loadMissions(StarSystem *starSystem, cJSON *missionsCJSON)
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{
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Mission *mission;
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cJSON *missionCJSON;
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for (missionCJSON = missionsCJSON->child ; missionCJSON != NULL ; missionCJSON = missionCJSON->next)
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{
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mission = getMission(starSystem, cJSON_GetObjectItem(missionCJSON, "filename")->valuestring);
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mission->completed = cJSON_GetObjectItem(missionCJSON, "completed")->valueint;
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if (cJSON_GetObjectItem(missionCJSON, "challenges"))
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{
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loadChallenges(mission, cJSON_GetObjectItem(missionCJSON, "challenges"));
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}
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}
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}
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static void loadChallenges(Mission *mission, cJSON *challengesCJSON)
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{
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Challenge *challenge;
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cJSON *challengeCJSON;
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for (challengeCJSON = challengesCJSON->child ; challengeCJSON != NULL ; challengeCJSON = challengeCJSON->next)
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{
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challenge = getChallenge(mission, lookup(cJSON_GetObjectItem(challengeCJSON, "type")->valuestring));
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if (!challenge)
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{
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printf("Couldn't find challenge to update\n");
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continue;
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}
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challenge->passed = cJSON_GetObjectItem(challengeCJSON, "passed")->valueint;
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}
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}
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static void loadStats(cJSON *stats)
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{
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game.stats.missionsStarted = cJSON_GetObjectItem(stats, "missionsStarted")->valueint;
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game.stats.missionsCompleted = cJSON_GetObjectItem(stats, "missionsCompleted")->valueint;
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game.stats.shotsFired = cJSON_GetObjectItem(stats, "shotsFired")->valueint;
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game.stats.shotsHit = cJSON_GetObjectItem(stats, "shotsHit")->valueint;
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game.stats.missilesFired = cJSON_GetObjectItem(stats, "missilesFired")->valueint;
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game.stats.missilesHit = cJSON_GetObjectItem(stats, "missilesHit")->valueint;
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game.stats.enemiesKilled = cJSON_GetObjectItem(stats, "enemiesKilled")->valueint;
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game.stats.alliesKilled = cJSON_GetObjectItem(stats, "alliesKilled")->valueint;
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game.stats.playerKilled = cJSON_GetObjectItem(stats, "playerKilled")->valueint;
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game.stats.playerKills = cJSON_GetObjectItem(stats, "playerKills")->valueint;
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game.stats.time = cJSON_GetObjectItem(stats, "time")->valueint;
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}
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