128 lines
2.7 KiB
C
128 lines
2.7 KiB
C
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/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "spawners.h"
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void doSpawners(void)
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{
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Entity *e;
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Spawner *s;
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char *type;
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int i, num;
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for (s = battle.spawnerHead.next ; s != NULL ; s = s->next)
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{
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if (s->active && --s->time <= 0)
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{
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num = s->step;
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if (s->total != -1)
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{
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num = MIN(s->step, s->total);
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s->total -= num;
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}
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if (s->side != SIDE_ALLIES)
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{
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battle.numInitialEnemies += num;
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}
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for (i = 0 ; i < num ; i++)
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{
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type = s->types[rand() % s->numTypes];
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e = spawnFighter(type, 0, 0, s->side);
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e->spawned = 1;
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if (s->offscreen)
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{
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e->x = player->x;
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e->y = player->y;
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}
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else
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{
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e->x = rand() % 2 ? 0 : BATTLE_AREA_WIDTH;
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e->y = rand() % 2 ? 0 : BATTLE_AREA_HEIGHT;
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}
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e->x += (rand() % 2) ? -SCREEN_WIDTH : SCREEN_WIDTH;
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e->y += (rand() % 2) ? -SCREEN_HEIGHT : SCREEN_HEIGHT;
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e->aiFlags |= AIF_UNLIMITED_RANGE;
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}
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s->time = s->interval;
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}
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}
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}
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void activateSpawner(char *names, int active)
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{
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Spawner *s;
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char *name;
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name = strtok(names, ";");
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while (name)
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{
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for (s = battle.spawnerHead.next ; s != NULL ; s = s->next)
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{
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if (strcmp(s->name, name) == 0)
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{
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s->active = active;
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}
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}
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name = strtok(NULL, ";");
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}
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}
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void loadSpawners(cJSON *node)
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{
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int active;
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Spawner *s;
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if (node)
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{
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node = node->child;
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while (node)
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{
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s = malloc(sizeof(Spawner));
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memset(s, 0, sizeof(Spawner));
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battle.spawnerTail->next = s;
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battle.spawnerTail = s;
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STRNCPY(s->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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s->types = toTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &s->numTypes);
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s->side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
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s->interval = cJSON_GetObjectItem(node, "interval")->valueint * FPS;
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s->total = getJSONValue(node, "total", 0);
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s->step = cJSON_GetObjectItem(node, "step")->valueint;
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s->offscreen = getJSONValue(node, "offscreen", 0);
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s->active = active = getJSONValue(node, "active", 1);
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node = node->next;
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}
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}
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}
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