85 lines
2.1 KiB
C
85 lines
2.1 KiB
C
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/*
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Copyright (C) 2015-2017 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "fighterDatabase.h"
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static int page;
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static int maxPages;
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static Widget *prev;
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static Widget *next;
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static char *DB_TEXT;
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static char *PAGE_TEXT;
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static void prevFighter(void);
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static void nextFighter(void);
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void initFighterDatabase(void)
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{
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DB_TEXT = _("Fighter Database");
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PAGE_TEXT = _("Page %d / %d");
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}
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void initFighterDatabaseDisplay(void)
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{
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page = 0;
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maxPages = 1;
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prev = getWidget("prev", "fighterDB");
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prev->action = prevFighter;
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prev->visible = 0;
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next = getWidget("next", "fighterDB");
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next->action = nextFighter;
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next->visible = 1;
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}
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void drawFighterDatabase(void)
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{
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SDL_Rect r;
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
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SDL_RenderFillRect(app.renderer, NULL);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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r.w = 800;
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r.h = 650;
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r.x = (SCREEN_WIDTH / 2) - r.w / 2;
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r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
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SDL_RenderFillRect(app.renderer, &r);
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SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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drawText(SCREEN_WIDTH / 2, 50, 28, TA_CENTER, colors.white, DB_TEXT);
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drawText(SCREEN_WIDTH / 2, 90, 16, TA_CENTER, colors.lightGrey, PAGE_TEXT, page + 1, (int)maxPages);
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drawWidgets("fighterDB");
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}
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static void prevFighter(void)
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{
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}
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static void nextFighter(void)
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{
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}
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