112 lines
2.0 KiB
C
112 lines
2.0 KiB
C
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "main.h"
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int main(int argc, char *argv[])
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{
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float td;
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long then, lastFrameTime, frames;
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SDL_Event event;
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memset(&app, 0, sizeof(App));
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atexit(cleanup);
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srand(time(NULL));
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setlocale(LC_NUMERIC, "");
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initSDL();
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initGameSystem();
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if (argc > 1)
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{
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initBattle();
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loadMission(argv[1]);
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}
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else
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{
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initTitle();
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}
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app.fps = frames = td = 0;
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then = SDL_GetTicks();
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lastFrameTime = SDL_GetTicks() + 1000;
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while (1)
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{
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td += (SDL_GetTicks() - then);
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then = SDL_GetTicks();
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_KEYDOWN:
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if (event.key.keysym.scancode >= 0 && event.key.keysym.scancode < MAX_KEYBOARD_KEYS)
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{
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app.keyboard[event.key.keysym.scancode] = 1;
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}
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break;
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case SDL_KEYUP:
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if (event.key.keysym.scancode >= 0 && event.key.keysym.scancode < MAX_KEYBOARD_KEYS)
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{
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app.keyboard[event.key.keysym.scancode] = 0;
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}
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break;
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case SDL_QUIT:
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exit(0);
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break;
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}
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}
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while (td >= LOGIC_RATE)
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{
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app.delegate.logic();
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td -= LOGIC_RATE;
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game.stats.time++;
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}
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app.delegate.draw();
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frames++;
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if (SDL_GetTicks() > lastFrameTime)
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{
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app.fps = frames;
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frames = 0;
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lastFrameTime = SDL_GetTicks() + 1000;
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/*saveScreenshot();*/
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}
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SDL_Delay(1);
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}
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return 0;
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}
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