tbftss/src/battle/ai.h

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "SDL2/SDL.h"
#include "../defs.h"
#include "../structs.h"
#define AI_EVADE 0
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#define AI_BOOST 1
#define AI_FALLBACK 2
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#define AI_STRAIGHT 3
#define AI_HUNT 4
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#define TURN_SPEED 4
#define TURN_THRESHOLD 2
extern int mod(int n, int x);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void fireGuns(Entity *owner);
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extern void fireMissile(Entity *owner);
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extern float getAngle(int x1, int y1, int x2, int y2);
extern void applyFighterThrust(void);
extern void applyFighterBrakes(void);
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extern void addHudMessage(SDL_Color c, char *format, ...);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Battle battle;
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extern Colors colors;
extern Entity *self;
extern Entity *player;