tbftss/common.mk

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VERSION = 1.5
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REVISION = 1
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LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
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OUT = bin
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SEARCHPATH += src/ src/battle
SEARCHPATH += src/challenges
SEARCHPATH += src/game
SEARCHPATH += src/galaxy
SEARCHPATH += src/json
SEARCHPATH += src/system
SEARCHPATH += src/test
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vpath %.c $(SEARCHPATH)
vpath %.h $(SEARCHPATH)
DEPS += defs.h structs.h
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_OBJS += ai.o atlas.o
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_OBJS += battle.o bullets.o
_OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o credits.o
_OBJS += debris.o dev.o draw.o
_OBJS += effects.o entities.o
_OBJS += fighters.o fighterDatabase.o
_OBJS += galacticMap.o game.o
_OBJS += hud.o
_OBJS += i18n.o init.o input.o io.o items.o
_OBJS += jumpgate.o
_OBJS += load.o locations.o lookup.o
_OBJS += main.o messageBox.o mine.o mission.o missionInfo.o modalDialog.o
_OBJS += objectives.o options.o
_OBJS += player.o
_OBJS += quadtree.o
_OBJS += radar.o resources.o rope.o
_OBJS += save.o script.o sound.o spawners.o starfield.o starSystems.o stats.o
_OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
_OBJS += util.o
_OBJS += waypoints.o widgets.o
OBJS = $(patsubst %,$(OUT)/%,$(_OBJS))
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# top-level rule to create the program.
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all: $(PROG) $(LOCALE_MO)
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# compiling other source files.
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$(OUT)/%.o: %.c %.h $(DEPS)
@mkdir -p $(OUT)
$(CC) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
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%.mo: %.po
msgfmt -c -o $@ $<
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# cleaning everything that can be automatically recreated with "make".
clean:
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$(RM) $(OBJS) $(PROG) $(LOCALE_MO)