2015-10-20 13:51:49 +02:00
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "title.h"
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static void logic(void);
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static void draw(void);
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static void handleKeyboard(void);
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static void initFighters(void);
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static void doFighters(void);
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static void drawFighters(void);
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static void newGame(void);
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static void continueGame(void);
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static void options(void);
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static void quit(void);
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static void returnFromOptions(void);
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static SDL_Texture *background;
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static SDL_Texture *logo;
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static SDL_Texture *pandoranWar;
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static SDL_Texture *earthTexture;
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static PointF earth;
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static Fighter fighters[NUM_FIGHTERS];
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static const char *fighterTextures[] = {"gfx/fighters/firefly.png", "gfx/fighters/hammerhead.png", "gfx/fighters/hyena.png", "gfx/fighters/khepri.png", "gfx/fighters/kingfisher.png", "gfx/fighters/leopard.png", "gfx/fighters/nymph.png", "gfx/fighters/ray.png", "gfx/fighters/rook.png", "gfx/fighters/taf.png"};
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static int showingOptions;
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void initTitle(void)
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{
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startSectionTransition();
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stopMusic();
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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battle.ssx = battle.ssy = 0;
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destroyBattle();
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logo = getTexture("gfx/title/logo.png");
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pandoranWar = getTexture("gfx/title/pandoran.png");
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background = getTexture("gfx/backgrounds/background02.jpg");
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earthTexture = getTexture("gfx/planets/earth.png");
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earth.x = rand() % SCREEN_WIDTH;
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earth.y = -(128 + (rand() % 128));
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initBackground();
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initFighters();
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2015-10-20 14:45:28 +02:00
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if (fileExists(getSaveFilePath("game.save")))
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{
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selectWidget("continue", "title");
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}
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else
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{
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getWidget("continue", "title")->enabled = 0;
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selectWidget("newGame", "title");
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}
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2015-10-20 13:51:49 +02:00
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getWidget("newGame", "title")->action = newGame;
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getWidget("continue", "title")->action = continueGame;
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getWidget("options", "title")->action = options;
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getWidget("quit", "title")->action = quit;
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showingOptions = 0;
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endSectionTransition();
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playMusic("music/Rise of spirit.ogg");
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}
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static void initFighters(void)
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{
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int i, numTextures;
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numTextures = sizeof(fighterTextures) / sizeof(char*);
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memset(&fighters, 0, sizeof(Fighter) * NUM_FIGHTERS);
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for (i = 0 ; i < NUM_FIGHTERS ; i++)
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{
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fighters[i].x = rand() % (SCREEN_WIDTH - 64);
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fighters[i].y = SCREEN_HEIGHT + (rand() % SCREEN_HEIGHT);
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fighters[i].texture = getTexture(fighterTextures[rand() % numTextures]);
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fighters[i].dy = -(1 + rand() % 3);
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}
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}
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static void logic(void)
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{
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handleKeyboard();
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scrollBackground(0, 0.25);
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doStars(0, -0.5);
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earth.y += 0.1;
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if (earth.y > SCREEN_HEIGHT + 128)
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{
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earth.x = rand() % SCREEN_WIDTH;
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earth.y = -(128 + (rand() % 128));
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}
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doFighters();
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doEffects();
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doWidgets();
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}
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static void doFighters(void)
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{
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int i;
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for (i = 0 ; i < NUM_FIGHTERS ; i++)
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{
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fighters[i].y += fighters[i].dy;
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self = &fighters[i];
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addEngineEffect();
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if (fighters[i].y <= -64)
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{
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fighters[i].x = rand() % (SCREEN_WIDTH - 64);
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fighters[i].y = SCREEN_HEIGHT + (rand() % SCREEN_HEIGHT);
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}
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}
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}
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static void draw(void)
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{
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prepareScene();
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drawBackground(background);
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drawStars();
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blit(earthTexture, earth.x, earth.y, 1);
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drawFighters();
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drawEffects();
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blit(logo, SCREEN_WIDTH / 2, 50, 1);
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blit(pandoranWar, SCREEN_WIDTH / 2, 110, 1);
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drawText(10, SCREEN_HEIGHT - 25, 14, TA_LEFT, colors.white, "Copyright Parallel Realities, 2015");
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drawText(SCREEN_WIDTH - 10, SCREEN_HEIGHT - 25, 14, TA_RIGHT, colors.white, "Version %.2f-%d", VERSION, RELEASE);
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if (!showingOptions)
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{
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drawWidgets("title");
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}
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else
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{
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drawOptions();
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}
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presentScene();
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}
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static void drawFighters(void)
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{
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int i;
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for (i = 0 ; i < NUM_FIGHTERS ; i++)
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{
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blit(fighters[i].texture, fighters[i].x, fighters[i].y, 1);
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}
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}
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static void handleKeyboard(void)
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{
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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returnFromOptions();
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memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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playSound(SND_GUI_CLOSE);
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}
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}
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static void newGame(void)
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{
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resetGame();
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initGalacticMap();
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}
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static void continueGame(void)
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{
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2015-10-20 14:45:28 +02:00
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loadGame();
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2015-10-20 13:51:49 +02:00
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initGalacticMap();
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}
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static void options(void)
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{
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showingOptions = 1;
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initOptions(returnFromOptions);
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}
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static void returnFromOptions(void)
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{
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showingOptions = 0;
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selectWidget("newGame", "title");
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}
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static void quit(void)
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{
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exit(1);
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}
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