tbftss/src/battle/challenges.c

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "challenges.h"
static void updateTimeChallenge(Challenge *c);
static void updateAccuracyChallenge(Challenge *c);
static void updateArmourChallenge(Challenge *c);
static void updateLossesChallenge(Challenge *c);
static void updatePlayerKillsChallenge(Challenge *c);
static void updateDisabledChallenge(Challenge *c);
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static char *getFormattedChallengeDescription(const char *format, ...);
char *getChallengeDescription(Challenge *c);
static char descriptionBuffer[MAX_DESCRIPTION_LENGTH];
static char *challengeDescription[] = {
"Retain at least %d%% armour",
"Finish mission in %d seconds or less",
"Attain a %d%% hit accuracy",
"Do not lose any team mates",
"Do not lose more than 1 team mate",
"Do not lose more than %d team mates",
"Take down %d enemy targets",
"Disable %d or more enemy fighters",
"Finish mission in %d minutes or less"
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};
void updateChallenges(void)
{
Challenge *c;
for (c = game.currentMission->challengeHead.next ; c != NULL ; c = c->next)
{
if (!c->passed)
{
switch (c->type)
{
case CHALLENGE_TIME:
case CHALLENGE_TIME_MINS:
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updateTimeChallenge(c);
break;
case CHALLENGE_ACCURACY:
updateAccuracyChallenge(c);
break;
case CHALLENGE_ARMOUR:
updateArmourChallenge(c);
break;
case CHALLENGE_NO_LOSSES:
case CHALLENGE_1_LOSS:
case CHALLENGE_LOSSES:
updateLossesChallenge(c);
break;
case CHALLENGE_PLAYER_KILLS:
updatePlayerKillsChallenge(c);
break;
case CHALLENGE_DISABLE:
updateDisabledChallenge(c);
break;
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}
}
}
}
static void updateTimeChallenge(Challenge *c)
{
switch (c->type)
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{
case CHALLENGE_TIME:
if (battle.stats[STAT_TIME] / FPS <= c->targetValue)
{
c->passed = 1;
}
break;
case CHALLENGE_TIME_MINS:
if ((battle.stats[STAT_TIME] / FPS) / 60 <= c->targetValue)
{
c->passed = 1;
}
break;
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}
}
static void updateAccuracyChallenge(Challenge *c)
{
float percent;
percent = battle.stats[STAT_SHOTS_HIT];
percent /= battle.stats[STAT_SHOTS_FIRED];
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percent *= 100;
if (percent >= c->targetValue)
{
c->passed = 1;
}
}
static void updateArmourChallenge(Challenge *c)
{
float percent;
percent = player->health;
percent /= player->maxHealth;
percent *= 100;
if (percent >= c->targetValue)
{
c->passed = 1;
}
}
static void updateLossesChallenge(Challenge *c)
{
if (!c->passed)
{
c->passed = battle.stats[STAT_ALLIES_KILLED] <= c->targetValue;
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}
}
static void updatePlayerKillsChallenge(Challenge *c)
{
if (!c->passed)
{
c->passed = battle.stats[STAT_ENEMIES_KILLED_PLAYER] >= c->targetValue;
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}
}
static void updateDisabledChallenge(Challenge *c)
{
if (!c->passed)
{
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c->passed = battle.stats[STAT_ENEMIES_DISABLED] >= c->targetValue;
}
}
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char *getChallengeDescription(Challenge *c)
{
return getFormattedChallengeDescription(challengeDescription[c->type], c->targetValue);
}
Challenge *getChallenge(Mission *mission, int type)
{
Challenge *challenge;
for (challenge = mission->challengeHead.next ; challenge != NULL ; challenge = challenge->next)
{
if (challenge->type == type)
{
return challenge;
}
}
return NULL;
}
static char *getFormattedChallengeDescription(const char *format, ...)
{
va_list args;
memset(&descriptionBuffer, '\0', sizeof(descriptionBuffer));
va_start(args, format);
vsprintf(descriptionBuffer, format, args);
va_end(args);
return descriptionBuffer;
}