2015-11-09 23:46:57 +01:00
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "extractionPoint.h"
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static void think(void);
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static void handleFleeingEntities(void);
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2016-02-14 19:13:15 +01:00
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static void addEscapeEffect(Entity *ent);
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2015-11-09 23:46:57 +01:00
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Entity *spawnExtractionPoint(void)
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{
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Entity *extractionPoint = spawnEntity();
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extractionPoint->type = ET_EXTRACTION_POINT;
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extractionPoint->health = extractionPoint->maxHealth = FPS;
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extractionPoint->texture = getTexture("gfx/entities/extractionPoint.png");
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extractionPoint->action = think;
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extractionPoint->flags |= EF_NO_MT_BOX;
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return extractionPoint;
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}
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static void think(void)
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{
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self->thinkTime = 4;
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self->angle++;
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if (self->angle >= 360)
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{
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self->angle -= 360;
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}
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handleFleeingEntities();
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2015-11-11 22:55:04 +01:00
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battle.extractionPoint = self;
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2015-11-09 23:46:57 +01:00
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}
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static void handleFleeingEntities(void)
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{
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Entity *e, **candidates;
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int i;
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2015-11-15 13:28:12 +01:00
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candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self);
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2015-11-09 23:46:57 +01:00
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2015-11-14 00:35:51 +01:00
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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2015-11-09 23:46:57 +01:00
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{
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2016-02-14 19:13:15 +01:00
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if (e->health > 0 && e->flags & EF_RETREATING && getDistance(self->x, self->y, e->x, e->y) <= 255)
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2015-11-09 23:46:57 +01:00
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{
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2015-11-11 23:32:00 +01:00
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e->alive = ALIVE_ESCAPED;
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2016-02-14 19:13:15 +01:00
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addEscapeEffect(e);
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playSound(SND_JUMP);
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2015-11-09 23:46:57 +01:00
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}
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}
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}
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2016-02-14 19:13:15 +01:00
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static void addEscapeEffect(Entity *ent)
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{
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Effect *e;
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int i, n, speed;
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n = ent->w * ent->h;
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for (i = 0 ; i < n ; i++)
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{
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e = malloc(sizeof(Effect));
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memset(e, 0, sizeof(Effect));
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battle.effectTail->next = e;
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battle.effectTail = e;
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speed = 50 + rand() % 50;
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e->type = EFFECT_POINT;
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e->x = ent->x + (rand() % ent->w) - (rand() % ent->w);
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e->y = ent->y + (rand() % ent->h) - (rand() % ent->w);
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e->dx = self->x - e->x;
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e->dx /= speed;
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e->dy = self->y - e->y;
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e->dy /= speed;
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e->r = e->g = e->b = e->a = (rand() % 255);
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e->health = speed;
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}
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}
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