The Battle for the Solar System - The Pandoran War is a 2D space shooter, based on the space opera novels by <ahref="http://www.twitter.com/stephenjsweeney">Stephen J Sweeney</a>. This game is set during the seven year period between <ahref="http://www.battleforthesolarsystem.com/books/thirdside/">THE THIRD SIDE</a> and <ahref="http://www.battleforthesolarsystem.com/books/attribute/">THE ATTRIBUTE OF THE STRONG</a>, the second and third novels in the trilogy, respectively.
<p>Note: this game is still under heavy development and will feature bugs, incomplete sections, and a numerous other issues until it reaches v1.0. Likewise, this gameplay manually will evolve over time, to become more detailed and helpful.</p>
This is the main mission select screen. Here, you can move around and select star systems in which to undertake missions. Star Systems that have missions will emit red circles at regular intervals. Yellow circles will be emitted by star systems that have no active missions, but still have challenges that can be attempted. Green circles will emit from system that have missions and changes that are 100% completed. You may replay any of these missions, at any time.
<tr><td>Return</td><td>Select Star System</td></tr>
<tr><td>Escape</td><td>Menu</td></tr>
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<h3>Star Systems</h3>
<p>
The Star System view shows a list of missions available for that star system. Missions must be played sequentially, with the next available mission being highlighted in yellow. The right-hand side of the star system view displays an overview of the mission, including the class of craft the player will be piloting, and the name of the pilot and their squadron.
Each mission has various objectives that the player must finish in order to complete the mission successfully. The mission ends when the player either successfully completes all the objectives, or is killed. Note: there is no friendly fire between those on the same side (in other words, you need not worry about firing upon your team mates, or them hitting you - no damage will be taken).
Epic Missions are special types of mission. Typically, if the player's craft is destroyed during play, the mission will be failed. However, in Epic Missions the player will be given the chance to select a new craft to pilot, upon the destruction of their current one. This will continue until no more craft are available to the player. Epic Missions are also characterised by the number of active participants. There may be dozens of craft battling at once, victory going to the side to eliminates all their opponents. Note that even though there may be over 100 craft available to each side, only a certain number of these (for example, 32) will be present in the battle. Other craft will arrive as each side takes losses, to shore up the numbers.
<li>Window Size - change the size of the window the game is played in. Note that the game interally renders a resolution of 1280x720, and any changes to the window size will result in the game being scaled up or down.<sup>[1]</sup></li>
<li>Sound Volume - Change the volume of the sounds effects in the game, from 0 (no sound) to 10 (loudest).</li>
<li>Music Volume - Change the volume of the music in the game, from 0 (no sound) to 10 (loudest).</li>
<li>Fullscreen - Whether or not to start the game in fullscreen mode. Note that changes to this option will take effect next time you start the game.<sup>[1]</sup></li>
<li>VSync - Whether or not to enable VSync, to reduce screen tearing. Note that changes to this option will take effect next time you start the game.<sup>[1]</sup></li>
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<pstyle="font-size:8pt">[1] - changes to this option will take effect next time you start the game.</p>
See the LICENSE and README.md files that came with this game for information on the various copyrights of the source code, graphics, sound, and data. Additionally, you may visit <ahref="https://github.com/stephenjsweeney/tbftss">https://github.com/stephenjsweeney/tbftss</a> to get the source code itself, and view the files there.