Added AIF_SURRENDERING, to better handle surrendering targets and prevent race conditions.

This commit is contained in:
Steve 2016-05-25 07:56:48 +01:00
parent c9536ae938
commit 0088dfdee3
3 changed files with 15 additions and 6 deletions

View File

@ -595,7 +595,7 @@ static int isSurrendering(void)
{
float chance;
if (!(self->flags & EF_SURRENDERED))
if (!(self->aiFlags & AIF_SURRENDERED))
{
if (self->health < self->maxHealth)
{
@ -605,9 +605,10 @@ static int isSurrendering(void)
if (rand() % 100 > chance)
{
self->aiActionTime = FPS * 3;
self->aiActionTime = FPS * 2;
self->aiFlags |= AIF_AVOIDS_COMBAT;
self->aiFlags |= AIF_SURRENDERING;
self->aiFlags &= ~AIF_SURRENDERS;
self->flags |= EF_MUST_DISABLE;
@ -633,7 +634,8 @@ static void doSurrender(void)
{
if (--self->aiActionTime <= 0)
{
self->flags |= EF_SURRENDERED;
self->aiFlags &= ~AIF_SURRENDERING;
self->aiFlags |= AIF_SURRENDERED;
nextAction();
}

View File

@ -235,6 +235,12 @@ void doFighter(void)
self->flags |= EF_DISABLED;
self->flags |= EF_SECONDARY_TARGET;
if (self->aiFlags & AIF_SURRENDERING)
{
self->aiFlags |= AIF_SURRENDERED;
self->aiFlags &= ~AIF_SURRENDERING;
}
battle.stats[STAT_ENEMIES_DISABLED]++;
updateObjective(self->name, TT_DISABLE);
@ -347,7 +353,7 @@ void doFighter(void)
updateCondition(self->groupName, TT_DESTROY);
/* don't fire if the opposing side is responsible */
if (self->flags & EF_SURRENDERED && self->killedBy->side == player->side)
if (self->aiFlags & AIF_SURRENDERED && self->killedBy->side == player->side)
{
updateCondition("SURRENDERED", TT_DESTROY);
}

View File

@ -109,8 +109,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define EF_NO_THREAT (2 << 23)
#define EF_DROPS_ITEMS (2 << 24)
#define EF_COMMON_FIGHTER (2 << 25)
#define EF_SURRENDERED (2 << 26)
#define EF_KILLED_PLAYER (2 << 27)
#define EF_KILLED_PLAYER (2 << 26)
#define AIF_NONE 0
#define AIF_FOLLOWS_PLAYER (2 << 0)
@ -135,6 +134,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define AIF_SUSPICIOUS (2 << 19)
#define AIF_ZAK_SUSPICIOUS (2 << 20)
#define AIF_SURRENDERS (2 << 21)
#define AIF_SURRENDERING (2 << 22)
#define AIF_SURRENDERED (2 << 23)
/* player abilities */
#define BOOST_RECHARGE_TIME (FPS * 7)