Always sparkle trophies.
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d4de29004e
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011851d906
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@ -58,6 +58,8 @@ void initTrophies(void)
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alertRect.h = 90;
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alertRect.y = 10;
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sparkleAngle = 0;
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resetAlert();
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}
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@ -99,8 +101,6 @@ void initTrophiesDisplay(void)
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next = getWidget("next", "trophies");
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next->action = nextPage;
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next->visible = 1;
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sparkleAngle = 0;
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}
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static void nextPage(void)
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@ -119,15 +119,6 @@ static void prevPage(void)
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prev->visible = page > 0;
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}
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void doTrophies(void)
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{
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sparkleAngle += 0.25;
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if (sparkleAngle >= 360)
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{
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sparkleAngle = 0;
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}
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}
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void drawTrophies(void)
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{
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Trophy *t;
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@ -255,10 +246,9 @@ void doTrophyAlerts(void)
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alertTrophy->notify = 0;
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resetAlert();
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}
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/* do the sparkle rotation */
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doTrophies();
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}
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sparkleAngle = mod(sparkleAngle + 0.25, 360);
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}
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static void nextAlert(void)
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@ -41,6 +41,7 @@ extern void drawWidgets(char *groupName);
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extern char *timeToDate(long millis);
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extern void textSize(char *text, int size, int *w, int *h);
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extern void awardPandoranCraftTrophy(void);
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extern float mod(float n, float x);
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extern App app;
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extern Battle battle;
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