Allow suspicion level to become negative.
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@ -183,7 +183,7 @@ static void checkCollisions(Bullet *b)
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if (battle.hasSuspicionLevel)
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{
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battle.suspicionLevel = MAX(0, battle.suspicionLevel - (MAX_SUSPICION_LEVEL * 0.01));
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battle.suspicionLevel--;
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}
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}
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@ -571,7 +571,7 @@ static void die(void)
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if (battle.hasSuspicionLevel)
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{
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battle.suspicionLevel = MAX(0, battle.suspicionLevel - (MAX_SUSPICION_LEVEL * 0.1));
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battle.suspicionLevel -= (MAX_SUSPICION_LEVEL * 0.1);
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}
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if (battle.isEpic)
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