Default to 2x radar range.
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@ -28,6 +28,9 @@ void initRadar(void)
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{
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{
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radarTexture = getTexture("gfx/hud/radar.png");
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radarTexture = getTexture("gfx/hud/radar.png");
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radarWarningTexture = getTexture("gfx/hud/radarWarning.png");
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radarWarningTexture = getTexture("gfx/hud/radarWarning.png");
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/* medium range by default */
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battle.radarRange = 1;
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}
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}
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void drawRadar(void)
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void drawRadar(void)
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