Added defName to entity, to allow printing of definition name of the entity.
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@ -81,6 +81,7 @@ static void loadFighterDef(char *filename)
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root = cJSON_Parse(text);
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STRNCPY(f->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(f->defName, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
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f->health = f->maxHealth = cJSON_GetObjectItem(root, "health")->valueint;
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f->shield = f->maxShield = cJSON_GetObjectItem(root, "shield")->valueint;
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f->speed = cJSON_GetObjectItem(root, "speed")->valuedouble;
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@ -71,6 +71,7 @@ struct Weapon {
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struct Entity {
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int type;
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char name[MAX_NAME_LENGTH];
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char defName[MAX_NAME_LENGTH];
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int active;
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int id;
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int side;
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