Define MAX_TARGET_RANGE.
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@ -237,8 +237,8 @@ static void switchGuns(void)
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static void selectTarget(void)
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{
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unsigned int closest = 65535;
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unsigned int dist = 65535;
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unsigned int closest = MAX_TARGET_RANGE;
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unsigned int dist = MAX_TARGET_RANGE;
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Entity *e;
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player->target = NULL;
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@ -259,8 +259,8 @@ static void selectTarget(void)
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static void selectMissionTarget(void)
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{
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unsigned int closest = 65535;
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unsigned int dist = 65535;
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unsigned int closest = MAX_TARGET_RANGE;
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unsigned int dist = MAX_TARGET_RANGE;
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Entity *e;
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battle.missionTarget = NULL;
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@ -45,6 +45,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define NUM_TEXT_BUCKETS 64
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#define MAX_FIGHTER_GUNS 12
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#define MAX_TARGET_RANGE 65536
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#define BF_NONE 0
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#define BF_ENGINE (2 << 0)
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