Only award Revenge trophy if epic battle.
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@ -244,7 +244,7 @@ static void checkCollisions(Bullet *b)
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battle.lastKilledPlayer = b->owner;
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battle.lastKilledPlayer = b->owner;
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}
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}
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if (b->owner == player && e == battle.lastKilledPlayer)
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if (battle.isEpic && b->owner == player && e == battle.lastKilledPlayer)
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{
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{
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awardTrophy("REVENGE");
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awardTrophy("REVENGE");
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}
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}
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