Added new sound effects.
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@ -70,6 +70,11 @@ All other data files are CC BY-NC-SA 3.0, with the following attribution: Copyri
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* 254174__kwahmah-02__s.ogg - s.wav, by kwahmah_02 (CC-0) - https://freesound.org/people/kwahmah_02/sounds/254174/
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* 172870__escortmarius__carbidexplosion.ogg - carbidexplosion.wav, by escortmarius (CC-BY) - https://freesound.org/people/escortmarius/sounds/172870/
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* 320181__dland__hint.ogg - hint.wav, by dland (CC-0) - https://freesound.org/people/dland/sounds/320181/
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* 62491__benboncan__dslr-click.ogg - DSLR Click.wav, by Benboncan (CC-BY) - https://freesound.org/people/Benboncan/sounds/62491/
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* 154934__klawykogut__empty-gun-shot.ogg - Empty Gun Shot, by KlawyKogut (CC-0) - https://freesound.org/people/KlawyKogut/sounds/154934/
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* 107786__leviclaassen__beepbeep.ogg - beepbeep.wav, by leviclaassen (CC-BY) - https://freesound.org/people/leviclaassen/sounds/107786/
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* 33785__jobro__4-beep-b.ogg - 4 beep b.wav, by jobro (CC-BY) - https://freesound.org/people/jobro/sounds/33785/
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### MUSIC
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@ -207,6 +207,22 @@
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"0 24 hint.wav, by dland (CC-0)",
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"0 24 https://freesound.org/people/dland/sounds/320181/",
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"30 24 62491__benboncan__dslr-click.ogg",
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"0 24 DSLR Click.wav, by Benboncan (CC-BY)",
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"0 24 https://freesound.org/people/Benboncan/sounds/62491/",
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"30 24 154934__klawykogut__empty-gun-shot.ogg",
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"0 24 Empty Gun Shot, by KlawyKogut (CC-0)",
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"0 24 https://freesound.org/people/KlawyKogut/sounds/154934/",
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"30 24 107786__leviclaassen__beepbeep.ogg",
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"0 24 beepbeep.wav, by leviclaassen (CC-BY)",
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"0 24 https://freesound.org/people/leviclaassen/sounds/107786/",
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"30 24 33785__jobro__4-beep-b.ogg",
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"0 24 4 beep b.wav, by jobro (CC-BY)",
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"0 24 https://freesound.org/people/jobro/sounds/33785/",
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"75 30 MUSIC",
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"30 24 Battle in the winter.mp3",
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@ -248,6 +248,9 @@ void activateObjectives(char *objectives)
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{
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char *token;
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Objective *o;
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int activated;
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activated = 0;
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token = strtok(objectives, ";");
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@ -264,11 +267,18 @@ void activateObjectives(char *objectives)
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{
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updateObjective(o->targetName, o->targetType);
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}
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activated = 1;
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}
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}
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token = strtok(NULL, ";");
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}
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if (activated)
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{
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playSound(SND_NEW_OBJECTIVE);
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}
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}
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void loadObjectives(cJSON *node)
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@ -28,6 +28,7 @@ extern void failMission(void);
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extern char *getTranslatedString(char *string);
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extern int getJSONValue(cJSON *node, char *name, int defValue);
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extern long lookup(char *name);
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extern void playSound(int id);
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extern Battle battle;
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extern Colors colors;
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@ -36,6 +36,7 @@ static void preFireMissile(void);
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static void applyRestrictions(void);
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static int isPriorityMissionTarget(Entity *e, int dist, int closest);
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static int targetOutOfRange(void);
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static void rechargeBoostECM(void);
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static void setPilotName(void);
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static int selectedPlayerIndex;
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@ -119,8 +120,7 @@ static void setPilotName(void)
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void doPlayer(void)
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{
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battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME);
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battle.ecmTimer = MIN(battle.ecmTimer + 1, ECM_RECHARGE_TIME);
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rechargeBoostECM();
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self = player;
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@ -196,6 +196,25 @@ void doPlayer(void)
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}
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}
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static void rechargeBoostECM(void)
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{
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int boostTimer, ecmTimer;
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boostTimer = battle.boostTimer;
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battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME);
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if (boostTimer < BOOST_RECHARGE_TIME && battle.boostTimer == BOOST_RECHARGE_TIME)
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{
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playSound(SND_RECHARGED);
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}
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ecmTimer = battle.ecmTimer;
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battle.ecmTimer = MIN(battle.ecmTimer + 1, ECM_RECHARGE_TIME);
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if (ecmTimer < ECM_RECHARGE_TIME && battle.ecmTimer == ECM_RECHARGE_TIME)
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{
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playSound(SND_RECHARGED);
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}
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}
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static int targetOutOfRange(void)
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{
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return (app.gameplay.autoSwitchPlayerTarget && getDistance(player->x, player->y, player->target->x, player->target->y) > SCREEN_WIDTH * 2);
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@ -384,9 +403,17 @@ static void preFireMissile(void)
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}
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else
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{
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playSound(SND_GUI_DENIED);
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addHudMessage(colors.white, _("Target not in range"));
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}
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}
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else if (!player->missiles)
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{
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addHudMessage(colors.white, _("Out of missiles"));
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playSound(SND_NO_MISSILES);
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}
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}
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void initPlayerSelect(void)
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@ -650,6 +677,8 @@ static int isPriorityMissionTarget(Entity *e, int dist, int closest)
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static void cycleRadarZoom(void)
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{
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battle.radarRange = (battle.radarRange + 1) % 3;
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playSound(SND_ZOOM);
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}
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int playerHasGun(int type)
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@ -279,6 +279,10 @@ enum
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SND_GUI_SELECT,
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SND_GUI_CLOSE,
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SND_GUI_DENIED,
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SND_ZOOM,
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SND_NEW_OBJECTIVE,
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SND_NO_MISSILES,
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SND_RECHARGED,
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SND_MAX
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};
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@ -122,6 +122,10 @@ static void loadSounds(void)
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sounds[SND_MINE_WARNING] = loadSound("sound/254174__kwahmah-02__s.ogg");
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sounds[SND_TIME_WARNING] = loadSound("sound/320181__dland__hint.ogg");
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sounds[SND_CAP_DEATH] = loadSound("sound/000000_large_explosion.ogg");
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sounds[SND_ZOOM] = loadSound("sound/62491__benboncan__dslr-click.ogg");
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sounds[SND_NO_MISSILES] = loadSound("sound/154934__klawykogut__empty-gun-shot.ogg");
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sounds[SND_NEW_OBJECTIVE] = loadSound("sound/107786__leviclaassen__beepbeep.ogg");
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sounds[SND_RECHARGED] = loadSound("sound/33785__jobro__4-beep-b.ogg");
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sounds[SND_GUI_CLICK] = loadSound("sound/257786__xtrgamr__mouse-click.ogg");
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sounds[SND_GUI_SELECT] = loadSound("sound/321104__nsstudios__blip2.ogg");
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