Added extraction point entity ref to Battle.
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@ -240,6 +240,7 @@ typedef struct {
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int missionFinishedTimer;
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int missionFinishedTimer;
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int numObjectivesComplete, numObjectivesTotal;
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int numObjectivesComplete, numObjectivesTotal;
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Entity *missionTarget;
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Entity *missionTarget;
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Entity *extractionPoint;
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SDL_Texture *background, *planetTexture;
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SDL_Texture *background, *planetTexture;
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PointF planet;
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PointF planet;
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Entity entityHead, *entityTail;
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Entity entityHead, *entityTail;
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