Always set fighter entity type.

This commit is contained in:
Steve 2015-11-16 12:32:03 +00:00
parent 8c0b7fdb2f
commit 07d93b700f
1 changed files with 1 additions and 0 deletions

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@ -76,6 +76,7 @@ static void loadFighterDef(char *filename)
defTail->next = f;
defTail = f;
f->type = ET_FIGHTER;
f->active = 1;
root = cJSON_Parse(text);