Added simple die, to prevent swarmers spreading debris everywhere.
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13344ddc06
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09e676d713
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@ -11,5 +11,7 @@
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"y" : 0
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}
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],
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"flags" : "EF_TAKES_DAMAGE"
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"deathType" : "DT_SIMPLE",
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"flags" : "EF_TAKES_DAMAGE",
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"aiFlags" : "AIF_UNLIMITED_RANGE"
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}
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@ -25,6 +25,7 @@ static void die(void);
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static void immediateDie(void);
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static void spinDie(void);
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static void straightDie(void);
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static void simpleDie(void);
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static void randomizeDart(Entity *dart);
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static void randomizeDartGuns(Entity *dart);
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static void loadFighterDef(char *filename);
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@ -495,6 +496,9 @@ static void die(void)
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case DT_INSTANT:
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n = 2;
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break;
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case DT_SIMPLE:
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n = 3;
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break;
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}
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if (self == player && battle.isEpic)
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@ -507,14 +511,15 @@ static void die(void)
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case 0:
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self->action = spinDie;
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break;
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case 1:
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self->action = straightDie;
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break;
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case 2:
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self->action = immediateDie;
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break;
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case 3:
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self->action = simpleDie;
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break;
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}
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}
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@ -572,6 +577,13 @@ static void straightDie(void)
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}
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}
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static void simpleDie(void)
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{
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self->alive = ALIVE_DEAD;
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addSmallExplosion();
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playBattleSound(SND_EXPLOSION_1 + rand() % 4, self->x, self->y);
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}
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void retreatEnemies(void)
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{
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Entity *e;
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@ -199,7 +199,8 @@ enum
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{
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DT_ANY,
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DT_NO_SPIN,
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DT_INSTANT
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DT_INSTANT,
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DT_SIMPLE
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};
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enum
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@ -82,6 +82,7 @@ void initLookups(void)
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addLookup("DT_ANY", DT_ANY);
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addLookup("DT_NO_SPIN", DT_NO_SPIN);
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addLookup("DT_INSTANT", DT_INSTANT);
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addLookup("DT_SIMPLE", DT_SIMPLE);
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addLookup("TT_DESTROY", TT_DESTROY);
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addLookup("TT_DISABLE", TT_DISABLE);
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